public AreaHeader( StartTime startTime, StartYPosition startYPosition, ForegroundScenery foregroundScenery, AreaPlatformType objectMode, BackgroundScenery backgroundScenery, TerrainMode terrainMode) : this() { StartTime = startTime; StartYPosition = startYPosition; ForegroundScenery = foregroundScenery; MiscPlatformType = objectMode; BackgroundScenery = backgroundScenery; TerrainMode = terrainMode; }
private int GetForegroundSceneryIndex(ForegroundScenery sceneryType) { return(Rom.ReadByte( ForegroundSceneryDataOffsetAddress + (int)sceneryType)); }