public bool AddLecturer(Lecturer lecturer, string departmentName) { bool result = true; new Lecturer(lecturer.GetForname(), lecturer.GetName(), lecturer.GetBirthdayDate(), lecturer.GetAcademicTitle(), lecturer.GetPosition()); foreach (var item in Forces) { if (item.GetForceName() == departmentName) { foreach (var lect in item.Lecturers) { if (lect.Equals(lecturer)) { result = false; } else { item.AddLecturer(lecturer); result = true; } } } else { Force force = new Force(departmentName, null); Forces.Add(force); force.AddLecturer(lecturer); result = true; } } return(result); }
//private readonly Force _torque2Sup = null!; public Hinge(float size, PhysicalObject object1, Vector2f object1RelPos, PhysicalObject?object2 = null, Vector2f object2RelPos = default, ForceType?type = null) : base(1e8f, 0, size, object1, object1RelPos, object2, object2RelPos, type ?? ForceType.Hinge) { ShowInfos = false; type ??= ForceType.Hinge !; _torque1 = new Force(type, new Vector2f(0, 0), new Vector2f(1, 0)) { Source = this }; _torque2 = new Force(type, new Vector2f(0, 0), new Vector2f(-1, 0)) { Source = this }; object1 !.Forces.Add(_torque1); object1.Forces.Add(_torque2); object1.Hinge = this; Force1.OnlyTorque = true; if (Force2 != null) { Force2.OnlyTorque = true; } Size = size; }
protected sealed override void AddForce(Force force) { if (!Forces.Contains(force)) { Forces.Add(force); } }
public void AddForce(ExternalForce3d force) { if (Forces.Contains(force)) { return; } Forces.Add(force); }
private void LoadForces(IEAElement element) { Forces.Clear(); IEnumerable <IForceEvaluation> forces = element.TaggedValues.Where(tv => tv.Name.StartsWith(EATaggedValueKeys.ForceEvaluation)) .Select(tv => { try { return((IForceEvaluation) new ForceEvaluation(this, tv)); } catch (ForceNotInModelException) { return(null); } }).Where(tv => tv != null); foreach (IForceEvaluation force in forces) { Forces.Add(force); } }
public virtual void Update() { Vector2D displacement = N2.Position.Subtract(N1.Position); Vector2D center = N1.Position.AddScaled(displacement, 0.5); Vector2D velocity = N1.Velocity.Subtract(N2.Velocity); double projectedVelocity = velocity.Dot(displacement.Normalize()); // Follows the linear muscle model double normalizedLength = displacement.Norm / InitialLength; double forceMag = 0; if (normalizedLength > constants.MuscleNormalizedMinLength) { forceMag = (ActiveConstant * action + PassiveConstant) * (normalizedLength - constants.MuscleNormalizedMinLength); } forceMag += projectedVelocity * DampingConstant; Forces.Clear(); foreach (Node n in new Node[] { N1, N2 }) { Forces.Add(n, center.Subtract(n.Position).ScaleTo(forceMag)); } }
public void ApplyForce(Vector2 force) { Forces.Add(force); }
public void AddForce(string name, string address) { Forces.Add(new Force(name, address)); }
/// <summary> /// Adds a record to both the forces and the time list /// </summary> /// <param name="force">The force to be inserted</param> /// <param name="time">The time to be inserted. This time is the time from the startdate</param> public void insertHit(double force, double time) { Forces.Add(force); Times.Add(time); }
internal override void InitializeForces() { Forces.Add(this.GetGravityForce()); Forces.Add(this.GetAirResistanceForce()); Forces.Add(this.GetTractionForce()); }
protected virtual void AddForce(Force force) { Forces.Add(force); }