protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.AddSerializedVersion(ToSerializedVersion(container.ExportVersion)); node.Add(LengthInSecName, LengthInSec); node.Add(SimulationSpeedName, SimulationSpeed); node.Add(StopActionName, (int)StopAction); node.Add(LoopingName, Looping); node.Add(PrewarmName, Prewarm); node.Add(PlayOnAwakeName, PlayOnAwake); node.Add(UseUnscaledTimeName, UseUnscaledTime); node.Add(AutoRandomSeedName, GetAutoRandomSeed(container.Version)); node.Add(UseRigidbodyForVelocityName, GetUseRigidbodyForVelocity(container.Version)); node.Add(StartDelayName, GetStartDelay(container.Version).ExportYAML(container)); node.Add(MoveWithTransformName, (int)MoveWithTransform); node.Add(MoveWithCustomTransformName, MoveWithCustomTransform.ExportYAML(container)); node.Add(ScalingModeName, (int)GetScalingMode(container.Version)); node.Add(RandomSeedName, RandomSeed); node.Add(InitialModuleName, InitialModule.ExportYAML(container)); node.Add(ShapeModuleName, ShapeModule.ExportYAML(container)); node.Add(EmissionModuleName, EmissionModule.ExportYAML(container)); node.Add(SizeModuleName, SizeModule.ExportYAML(container)); node.Add(RotationModuleName, RotationModule.ExportYAML(container)); node.Add(ColorModuleName, ColorModule.ExportYAML(container)); node.Add(UVModuleName, UVModule.ExportYAML(container)); node.Add(VelocityModuleName, VelocityModule.ExportYAML(container)); node.Add(InheritVelocityModuleName, GetInheritVelocityModule(container.Version).ExportYAML(container)); node.Add(ForceModuleName, ForceModule.ExportYAML(container)); node.Add(ExternalForcesModuleName, GetExternalForcesModule(container.Version).ExportYAML(container)); node.Add(ClampVelocityModuleName, ClampVelocityModule.ExportYAML(container)); node.Add(NoiseModuleName, GetNoiseModule(container.Version).ExportYAML(container)); node.Add(SizeBySpeedModuleName, SizeBySpeedModule.ExportYAML(container)); node.Add(RotationBySpeedModuleName, RotationBySpeedModule.ExportYAML(container)); node.Add(ColorBySpeedModuleName, ColorBySpeedModule.ExportYAML(container)); node.Add(CollisionModuleName, CollisionModule.ExportYAML(container)); node.Add(TriggerModuleName, GetTriggerModule(container.Version).ExportYAML(container)); node.Add(SubModuleName, SubModule.ExportYAML(container)); node.Add(LightsModuleName, GetLightsModule(container.Version).ExportYAML(container)); node.Add(TrailModuleName, GetTrailModule(container.Version).ExportYAML(container)); node.Add(CustomDataModuleName, GetCustomDataModule(container.Version).ExportYAML(container)); return(node); }
protected override YAMLMappingNode ExportYAMLRoot(IAssetsExporter exporter) { #warning TODO: values acording to read version (current 2017.3.0f3) YAMLMappingNode node = base.ExportYAMLRoot(exporter); node.AddSerializedVersion(GetSerializedVersion(exporter.Version)); node.Add("lengthInSec", LengthInSec); node.Add("simulationSpeed", SimulationSpeed); node.Add("stopAction", StopAction); node.Add("looping", Looping); node.Add("prewarm", Prewarm); node.Add("playOnAwake", PlayOnAwake); node.Add("useUnscaledTime", UseUnscaledTime); node.Add("autoRandomSeed", AutoRandomSeed); node.Add("useRigidbodyForVelocity", UseRigidbodyForVelocity); node.Add("startDelay", StartDelay.ExportYAML(exporter)); node.Add("moveWithTransform", MoveWithTransform); node.Add("moveWithCustomTransform", MoveWithCustomTransform.ExportYAML(exporter)); node.Add("scalingMode", ScalingMode); node.Add("randomSeed", RandomSeed); node.Add("InitialModule", InitialModule.ExportYAML(exporter)); node.Add("ShapeModule", ShapeModule.ExportYAML(exporter)); node.Add("EmissionModule", EmissionModule.ExportYAML(exporter)); node.Add("SizeModule", SizeModule.ExportYAML(exporter)); node.Add("RotationModule", RotationModule.ExportYAML(exporter)); node.Add("ColorModule", ColorModule.ExportYAML(exporter)); node.Add("UVModule", UVModule.ExportYAML(exporter)); node.Add("VelocityModule", VelocityModule.ExportYAML(exporter)); node.Add("InheritVelocityModule", InheritVelocityModule.ExportYAML(exporter)); node.Add("ForceModule", ForceModule.ExportYAML(exporter)); node.Add("ExternalForcesModule", ExternalForcesModule.ExportYAML(exporter)); node.Add("ClampVelocityModule", ClampVelocityModule.ExportYAML(exporter)); node.Add("NoiseModule", NoiseModule.ExportYAML(exporter)); node.Add("SizeBySpeedModule", SizeBySpeedModule.ExportYAML(exporter)); node.Add("RotationBySpeedModule", RotationBySpeedModule.ExportYAML(exporter)); node.Add("ColorBySpeedModule", ColorBySpeedModule.ExportYAML(exporter)); node.Add("CollisionModule", CollisionModule.ExportYAML(exporter)); node.Add("TriggerModule", TriggerModule.ExportYAML(exporter)); node.Add("SubModule", SubModule.ExportYAML(exporter)); node.Add("LightsModule", LightsModule.ExportYAML(exporter)); node.Add("TrailModule", TrailModule.ExportYAML(exporter)); node.Add("CustomDataModule", CustomDataModule.ExportYAML(exporter)); return(node); }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.AddSerializedVersion(GetSerializedVersion(container.Version)); node.Add("lengthInSec", LengthInSec); node.Add("simulationSpeed", SimulationSpeed); node.Add("stopAction", StopAction); node.Add("looping", Looping); node.Add("prewarm", Prewarm); node.Add("playOnAwake", PlayOnAwake); node.Add("useUnscaledTime", UseUnscaledTime); node.Add("autoRandomSeed", GetAutoRandomSeed(container.Version)); node.Add("useRigidbodyForVelocity", GetUseRigidbodyForVelocity(container.Version)); node.Add("startDelay", GetStartDelay(container.Version).ExportYAML(container)); node.Add("moveWithTransform", (int)MoveWithTransform); node.Add("moveWithCustomTransform", MoveWithCustomTransform.ExportYAML(container)); node.Add("scalingMode", (int)GetScalingMode(container.Version)); node.Add("randomSeed", RandomSeed); node.Add("InitialModule", InitialModule.ExportYAML(container)); node.Add("ShapeModule", ShapeModule.ExportYAML(container)); node.Add("EmissionModule", EmissionModule.ExportYAML(container)); node.Add("SizeModule", SizeModule.ExportYAML(container)); node.Add("RotationModule", RotationModule.ExportYAML(container)); node.Add("ColorModule", ColorModule.ExportYAML(container)); node.Add("UVModule", UVModule.ExportYAML(container)); node.Add("VelocityModule", VelocityModule.ExportYAML(container)); node.Add("InheritVelocityModule", GetInheritVelocityModule(container.Version).ExportYAML(container)); node.Add("ForceModule", ForceModule.ExportYAML(container)); node.Add("ExternalForcesModule", GetExternalForcesModule(container.Version).ExportYAML(container)); node.Add("ClampVelocityModule", ClampVelocityModule.ExportYAML(container)); node.Add("NoiseModule", GetNoiseModule(container.Version).ExportYAML(container)); node.Add("SizeBySpeedModule", SizeBySpeedModule.ExportYAML(container)); node.Add("RotationBySpeedModule", RotationBySpeedModule.ExportYAML(container)); node.Add("ColorBySpeedModule", ColorBySpeedModule.ExportYAML(container)); node.Add("CollisionModule", CollisionModule.ExportYAML(container)); node.Add("TriggerModule", GetTriggerModule(container.Version).ExportYAML(container)); node.Add("SubModule", SubModule.ExportYAML(container)); node.Add("LightsModule", GetLightsModule(container.Version).ExportYAML(container)); node.Add("TrailModule", GetTrailModule(container.Version).ExportYAML(container)); node.Add("CustomDataModule", GetCustomDataModule(container.Version).ExportYAML(container)); return(node); }
public override void Read(AssetReader reader) { base.Read(reader); LengthInSec = reader.ReadSingle(); if (IsStartDelayFirst(reader.Version)) { if (HasStartDelaySingle(reader.Version)) { StartDelaySingle = reader.ReadSingle(); } else { StartDelay.Read(reader); } } SimulationSpeed = reader.ReadSingle(); if (HasStopAction(reader.Version)) { StopAction = (ParticleSystemStopAction)reader.ReadInt32(); } if (IsRandomSeedFirst(reader.Version)) { RandomSeed = unchecked ((int)reader.ReadUInt32()); } if (HasCullingMode(reader.Version)) { CullingMode = (ParticleSystemCullingMode)reader.ReadInt32(); RingBufferMode = (ParticleSystemRingBufferMode)reader.ReadInt32(); RingBufferLoopRange.Read(reader); } Looping = reader.ReadBoolean(); Prewarm = reader.ReadBoolean(); PlayOnAwake = reader.ReadBoolean(); if (HasUseUnscaledTime(reader.Version)) { UseUnscaledTime = reader.ReadBoolean(); } if (IsMoveWithTransformBool(reader.Version)) { MoveWithTransform = reader.ReadBoolean() ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World; } if (HasAutoRandomSeed(reader.Version)) { AutoRandomSeed = reader.ReadBoolean(); } if (HasUseRigidbodyForVelocity(reader.Version)) { UseRigidbodyForVelocity = reader.ReadBoolean(); } if (IsAlign(reader.Version)) { reader.AlignStream(); } if (!IsStartDelayFirst(reader.Version)) { StartDelay.Read(reader); reader.AlignStream(); } if (!IsMoveWithTransformBool(reader.Version)) { MoveWithTransform = (ParticleSystemSimulationSpace)reader.ReadInt32(); reader.AlignStream(); } if (HasMoveWithCustomTransform(reader.Version)) { MoveWithCustomTransform.Read(reader); } if (HasScalingMode(reader.Version)) { ScalingMode = (ParticleSystemScalingMode)reader.ReadInt32(); } if (!IsRandomSeedFirst(reader.Version)) { RandomSeed = reader.ReadInt32(); } InitialModule.Read(reader); ShapeModule.Read(reader); EmissionModule.Read(reader); SizeModule.Read(reader); RotationModule.Read(reader); ColorModule.Read(reader); UVModule.Read(reader); VelocityModule.Read(reader); if (HasInheritVelocityModule(reader.Version)) { InheritVelocityModule.Read(reader); } ForceModule.Read(reader); if (HasExternalForcesModule(reader.Version)) { ExternalForcesModule.Read(reader); } ClampVelocityModule.Read(reader); if (HasNoiseModule(reader.Version)) { NoiseModule.Read(reader); } SizeBySpeedModule.Read(reader); RotationBySpeedModule.Read(reader); ColorBySpeedModule.Read(reader); CollisionModule.Read(reader); if (HasTriggerModule(reader.Version)) { TriggerModule.Read(reader); } SubModule.Read(reader); if (HasLightsModule(reader.Version)) { LightsModule.Read(reader); TrailModule.Read(reader); } if (HasCustomDataModule(reader.Version)) { CustomDataModule.Read(reader); } }
public override void Read(AssetStream stream) { base.Read(stream); LengthInSec = stream.ReadSingle(); if (IsStartDelayFirst(stream.Version)) { if (IsReadStartDelaySingle(stream.Version)) { StartDelaySingle = stream.ReadSingle(); } else { StartDelay.Read(stream); } } SimulationSpeed = stream.ReadSingle(); if (IsReadStopAction(stream.Version)) { StopAction = stream.ReadInt32(); } if (IsRandomSeedFirst(stream.Version)) { RandomSeed = unchecked ((int)stream.ReadUInt32()); } Looping = stream.ReadBoolean(); Prewarm = stream.ReadBoolean(); PlayOnAwake = stream.ReadBoolean(); if (IsReadUseUnscaledTime(stream.Version)) { UseUnscaledTime = stream.ReadBoolean(); } if (IsMoveWithTransformBool(stream.Version)) { MoveWithTransform = stream.ReadBoolean() ? 1 : 0; } if (IsReadAutoRandomSeed(stream.Version)) { AutoRandomSeed = stream.ReadBoolean(); } if (IsReadUseRigidbodyForVelocity(stream.Version)) { UseRigidbodyForVelocity = stream.ReadBoolean(); } if (IsAlign(stream.Version)) { stream.AlignStream(AlignType.Align4); } if (!IsStartDelayFirst(stream.Version)) { StartDelay.Read(stream); stream.AlignStream(AlignType.Align4); } if (!IsMoveWithTransformBool(stream.Version)) { MoveWithTransform = stream.ReadInt32(); stream.AlignStream(AlignType.Align4); } if (IsReadMoveWithCustomTransform(stream.Version)) { MoveWithCustomTransform.Read(stream); } if (IsReadScalingMode(stream.Version)) { ScalingMode = stream.ReadInt32(); } if (!IsRandomSeedFirst(stream.Version)) { RandomSeed = stream.ReadInt32(); } InitialModule.Read(stream); ShapeModule.Read(stream); EmissionModule.Read(stream); SizeModule.Read(stream); RotationModule.Read(stream); ColorModule.Read(stream); UVModule.Read(stream); VelocityModule.Read(stream); if (IsReadInheritVelocityModule(stream.Version)) { InheritVelocityModule.Read(stream); } ForceModule.Read(stream); if (IsReadExternalForcesModule(stream.Version)) { ExternalForcesModule.Read(stream); } ClampVelocityModule.Read(stream); if (IsReadNoiseModule(stream.Version)) { NoiseModule.Read(stream); } SizeBySpeedModule.Read(stream); RotationBySpeedModule.Read(stream); ColorBySpeedModule.Read(stream); CollisionModule.Read(stream); if (IsReadTriggerModule(stream.Version)) { TriggerModule.Read(stream); } SubModule.Read(stream); if (IsReadLightsModule(stream.Version)) { LightsModule.Read(stream); TrailModule.Read(stream); } if (IsReadCustomDataModule(stream.Version)) { CustomDataModule.Read(stream); } }