public EditHomeInfoViewModel(Building home, ForbiddenElement rule, HomeInfo homeInfo) { Home = home; ForbiddenElement = rule; HomeInfo = homeInfo; SetTabCount(home, homeInfo); Aggresive = CompressArray(ForbiddenElement.Aggressive); NoVisit = CompressArray(ForbiddenElement.NoVisit); NoWorried = CompressArray(ForbiddenElement.NoWorried); Comments = ForbiddenElement.Comments; Begin = homeInfo.Begin; SaveCommand = new ActionCommand(OnSave); var number = new HouseNumber(home.HouseNumber); if (number.Housing > 1) { CountingAlgorythm = Begin == 1 ? CountingTypes.Regular : CountingTypes.Custom; } // Для сравнения _sourceAlgorythm = CountingAlgorythm; _sourceNumber = Begin; }
private iDoor ToDoor(Door door, ForbiddenElement element) { return(new New.Implementation.Classes.Door(door.Street, door.HouseNumber, door.Number, door.Entrance, GetStatus(element, door.Number), ToCodes(door.Codes))); }
private DoorStatus GetStatus(ForbiddenElement element, int number) { var status = DoorStatus.Good; if (element.Aggressive.Contains(number)) { status |= DoorStatus.Aggressive; } if (element.NoWorried.Contains(number)) { status |= DoorStatus.NoWorry; } if (element.NoVisit.Contains(number)) { status |= DoorStatus.Restricted; } return(status); }