void Start() { gameMaster = (FootballGameMaster)GameServiceLayer.serviceLayer.gameMaster; gameMaster.setBallSpawner(this); gameMaster.GameStateChanged += onGameStateChanged; }
public NormalFootballGameModeLogic(FootballGameMaster gameMaster, float suddenDeathBallSpawnTime) { this.suddenDeathBallSpawnTime = suddenDeathBallSpawnTime; this.gameMaster = gameMaster; }
void Start() { gameMaster = (FootballGameMaster)GameServiceLayer.serviceLayer.gameMaster; gameMaster.GameScoreChanged += onGameScoreChanged; onGameScoreChanged(); }
void Start() { gameMaster = (FootballGameMaster)GameServiceLayer.serviceLayer.gameMaster; }