public void AddToFoodCrafter() { itemObj = transform.GetChild(0).gameObject; FoodDisplay display = itemObj.GetComponent <FoodDisplay>(); FoodCrafter.instance.AddItem(display.food, slot); }
// Use this for initialization void Start() { instance = this; Debug.Assert(null != text_food); Debug.Assert(null != text_foodEaten); Debug.Assert(null != text_expense); Debug.Assert(null != template_movingText); Debug.Assert(null != container_movingText); }
public void AveragePerish(FoodDisplay fd) { float averagePerish = (perishTime * amount + (fd.perishTime * fd.amount)) / (amount + fd.amount); perishTime = averagePerish; }