/// <summary> /// Constructs and initializes the editor /// </summary> /// <param name="document">Reference to a document to edit</param> public SqlSourceEditor(IDocument document) : base(document) { if (!(document is ISqlSource)) { throw new ArgumentException(Resources.Error_UnsupportedDocument, "document"); } InitializeComponent(); Font f = FontsAndColors.GetFont("Text Editor"); sqlEditor.Font = f; }
public LogsOverlay(ApplicationLogger applicationLogger, FontsAndColors fontsAndColors, GameBus bus) { _applicationLogger = applicationLogger; _fontsAndColors = fontsAndColors; bus.Subscribe <KeyReleased>(message => { switch (message.Key) { case Keys.L: _showLogs = !_showLogs; break; } }); }
public Enemy( EnemySettings settings, GraphicsTracker graphicsTracker, GameBus bus, FontsAndColors fontsAndColors, SpriteSheets spriteSheets) { _graphicsTracker = graphicsTracker; _bus = bus; _fontsAndColors = fontsAndColors; _spriteSheets = spriteSheets; _health = new EntitysHealth { Health = settings.Health }; _waypoints = settings.Waypoints; SpriteWithDirectionsRenderer = CreateSprite(settings.EnemyType); }
public GameLevel( GameLevelSettings settings, InputManager inputManager, TowerFactory towerFactory, GraphicsTracker graphicsTracker, MouseDragControl mouseDragControl, FontsAndColors fontsAndColors, GameBus bus, GameMapOverlay gameMapOverlay, ApplicationLogger logger, EnemyFactory enemyFactory) { _settings = settings; _towerFactory = towerFactory; _graphicsTracker = graphicsTracker; _fontsAndColors = fontsAndColors; _gameMapOverlay = gameMapOverlay; _logger = logger; _enemyFactory = enemyFactory; _stringFormatCenter = new StringFormat { LineAlignment = StringAlignment.Center, Alignment = StringAlignment.Center }; _gameMapOverlay.SetMap(settings.Map); inputManager.OnMouseDragged += mouseDragControl.InputManagerOnMouseDrag; inputManager.OnMouseReleased += mouseDragControl.InputManagerOnMouseRelease; _enemySpawner = new EnemySpawner(_time, settings.SpawnFrequency); bus.Subscribe <EnemyReachedGoal>(message => { if (IsVisible) { _gameState = GameState.Lost; } }); bus.Subscribe <GameStateChange>(message => { if (IsVisible && message.GameLevel == this) { _gameState = message.GameState; } }); bus.Subscribe <EnemyDespawned>(message => { if (IsVisible) { CurrentEnemiesNew.Remove(message.Enemy); if (CurrentEnemiesNew.Count == 0 && _monstersLeftToSpawn.Count == 0) { _gameState = GameState.Won; } } }); bus.Subscribe <MouseClicked>(message => { if (IsVisible && message.EventArgs.Button == MouseButtons.Left) { if (_towerBeingPlaced != null) { // There is a tower being placed and mouse was clicked => place it. PlaceTower(_towerBeingPlaced); } } }); bus.Subscribe <KeyReleased>(message => { if (IsVisible) { if (_gameState == GameState.Won) { bus.Publish(new GameStateChange(GameState.Won, this)); CurrentEnemiesNew.Clear(); return; } if (_gameState == GameState.Lost) { bus.Publish(new GameStateChange(GameState.Lost, this)); CurrentEnemiesNew.Clear(); return; } switch (message.Key) { case Keys.Space: TogglePause(); break; case Keys.D1: StartPlacingTower(); break; } } }); }
public GameMapOverlay(SpriteSheets spriteSheets, GraphicsTracker graphicsTracker, FontsAndColors fontsAndColors) { _spriteSheets = spriteSheets; _graphicsTracker = graphicsTracker; _fontsAndColors = fontsAndColors; }