private void LoadAssets() { AssetManager.ClearAll(); FontManager.ClearCache(); buttonFont = FontManager.FontFromStream("TitleB 10", Resources.GetEmbeddedResource("NWN2CC.Assets.NWN2_TitleB.ttf"), 10f, FontStyle.Bold); FontManager.FontFromStream("TitleB 18", Resources.GetEmbeddedResource("NWN2CC.Assets.NWN2_TitleB.ttf"), 18f, FontStyle.Bold); textFont = FontManager.FontFromStream("Main 10", Resources.GetEmbeddedResource("NWN2CC.Assets.NWN2_Main.ttf"), 10f, FontStyle.Bold); AssetManager.Device = device; AssetManager.LoadTextureFromStream("b_main_normal", Resources.GetEmbeddedResource("NWN2CC.Assets.b_main_normal.tga")); AssetManager.LoadTextureFromStream("b_main_hover", Resources.GetEmbeddedResource("NWN2CC.Assets.b_main_hover.tga")); AssetManager.LoadTextureFromStream("b_main_hover_pressed", Resources.GetEmbeddedResource("NWN2CC.Assets.b_main_hover_pressed.tga")); AssetManager.LoadTextureFromStream("main_background_nx3", Resources.GetEmbeddedResource("NWN2CC.Assets.main_background_nx3.tga")); AssetManager.LoadTextureFromStream("quitwindow", Resources.GetEmbeddedResource("NWN2CC.Assets.quitwindow.tga")); AssetManager.LoadTextureFromStream("b_sm_normal", Resources.GetEmbeddedResource("NWN2CC.Assets.b_sm_normal.tga")); AssetManager.LoadTextureFromStream("b_sm_hover", Resources.GetEmbeddedResource("NWN2CC.Assets.b_sm_hover.tga")); AssetManager.LoadTextureFromStream("b_sm_hover_pressed", Resources.GetEmbeddedResource("NWN2CC.Assets.b_sm_hover_pressed.tga")); AssetManager.LoadTextureFromStream("b_main_sm_normal", Resources.GetEmbeddedResource("NWN2CC.Assets.b_main_sm_normal.tga")); AssetManager.LoadTextureFromStream("b_main_sm_hover", Resources.GetEmbeddedResource("NWN2CC.Assets.b_main_sm_hover.tga")); AssetManager.LoadTextureFromStream("b_main_sm_hover_pressed", Resources.GetEmbeddedResource("NWN2CC.Assets.b_main_sm_hover_pressed.tga")); AssetManager.LoadTextureFromStream("main_sub_bg_nx3", Resources.GetEmbeddedResource("NWN2CC.Assets.main_sub_bg_nx3.tga")); AssetManager.LoadTextureFromStream("main_sub_titles", Resources.GetEmbeddedResource("NWN2CC.Assets.main_sub_titles.tga")); AssetManager.LoadTextureFromStream("main_module_image_nx3", Resources.GetEmbeddedResource("NWN2CC.Assets.main_module_image_nx3.tga")); AssetManager.LoadTextureFromStream("module_list", Resources.GetEmbeddedResource("NWN2CC.Assets.module_list.tga")); AssetManager.LoadTextureFromStream("module_desc", Resources.GetEmbeddedResource("NWN2CC.Assets.module_desc.tga")); AssetManager.LoadTextureFromStream("b_g_lg04_normal", Resources.GetEmbeddedResource("NWN2CC.Assets.b_g_lg04_normal.tga")); AssetManager.LoadTextureFromStream("b_g_lg04_pressed", Resources.GetEmbeddedResource("NWN2CC.Assets.b_g_lg04_pressed.tga")); AssetManager.LoadTextureFromStream("sb_handle", Resources.GetEmbeddedResource("NWN2CC.Assets.sb_handle.tga")); AssetManager.LoadTextureFromStream("sb_u_normal", Resources.GetEmbeddedResource("NWN2CC.Assets.sb_u_normal.tga")); AssetManager.LoadTextureFromStream("sb_u_hover", Resources.GetEmbeddedResource("NWN2CC.Assets.sb_u_hover.tga")); AssetManager.LoadTextureFromStream("sb_u_hover_pressed", Resources.GetEmbeddedResource("NWN2CC.Assets.sb_u_hover_pressed.tga")); AssetManager.LoadTextureFromStream("sb_d_normal", Resources.GetEmbeddedResource("NWN2CC.Assets.sb_d_normal.tga")); AssetManager.LoadTextureFromStream("sb_d_hover", Resources.GetEmbeddedResource("NWN2CC.Assets.sb_d_hover.tga")); AssetManager.LoadTextureFromStream("sb_d_hover_pressed", Resources.GetEmbeddedResource("NWN2CC.Assets.sb_d_hover_pressed.tga")); AssetManager.LoadTextureFromStream("generic_base", Resources.GetEmbeddedResource("NWN2CC.Assets.generic_base.tga")); AssetManager.LoadTextureFromStream("loading_bar_fill", Resources.GetEmbeddedResource("NWN2CC.Assets.loading_bar_fill.tga")); mainBackground = AssetManager.GetTexture("main_background_nx3"); quitMsgBkgrd = AssetManager.GetTexture("quitwindow"); btnSmTextureNormal = AssetManager.GetTexture("b_sm_normal"); btnSmTextureHover = AssetManager.GetTexture("b_sm_hover"); btnSmTexturePressed = AssetManager.GetTexture("b_sm_hover_pressed"); }