コード例 #1
0
 public void DrawString(YSpriteFont font, string text, Vector2 position, float font_size, 
     Vector2? area = null, Color? color = null, FontJustification justification = FontJustification.Left)
 {
     position.X = (int)position.X;
     position.Y = (int)position.Y + font.Line0VerticalOffset;
     Color c = (color.HasValue) ? color.Value : new Color(1,1,1,1f);
     Vector2 a = (area.HasValue ? area.Value : Vector2.Zero);
     InternalBeginDrawString(font.Texture);
     font.DrawInto(this, text, position, c, a, justification, font_size);
     InternalEndDrawString();
 }
コード例 #2
0
ファイル: WrappedText.cs プロジェクト: FreeReign/UltimaXNA
 public void Draw(YSpriteBatch spritebatch, YSpriteFont font, Rectangle area, string text, float font_size, FontJustification justification, Color color)
 {
     if (text != null && text != string.Empty)
     {
         // if (m_InternalCaption != text)
         {
             m_InternalCaption = text;
             m_InternalCaptionWithLineBreaks = font.BreakStringIntoLines(m_InternalCaption, area.Width, font_size);
         }
         spritebatch.DrawString(font, m_InternalCaptionWithLineBreaks, new Vector2(area.X, area.Y), font_size, new Vector2(area.Width, area.Height), color: color, justification: justification);
     }
 }
コード例 #3
0
        /// <inheritdoc />
        /// <summary>
        /// Applies the specified justification
        /// </summary>
        /// <param name="justification">Justification to use</param>
        public virtual void SetJustification(FontJustification justification)
        {
            // If "keep current" justification is set, do nothing
            if (justification == FontJustification.NOP)
            {
                return;
            }

            Justification = justification;

            if (JustificationCommands.ContainsKey(justification))
            {
                byte[] cmd = JustificationCommands[justification];
                if (cmd != null)
                {
                    internalSend(cmd);
                }
            }
        }
コード例 #4
0
ファイル: FontAsset.cs プロジェクト: madninjaskillz/Breeze
        public FontAsset(string text, Color color, FloatRectangle position, FontFamily fontFamily, FontJustification justification = FontJustification.Left, int?caretPos = null, bool?multiLine = false)
        {
            Text.Value      = text;
            FontColor.Value = color;
            Position.Value  = position;


            if (fontFamily != null)
            {
                FontName.Value = Solids.Instance.Fonts.Fonts.First(t => t.Value.FontName == fontFamily.FontName).Key;
            }
            //FontFamily = fontFamily;

            Justification.Value = justification;

            CaretPos.Value = caretPos;
            if (multiLine.HasValue && multiLine.Value)
            {
                MultiLine.Value = true;
            }

            Text.SetChangeAction(() => fontKey = "x");
        }
コード例 #5
0
ファイル: FontAsset.cs プロジェクト: madninjaskillz/Breeze
        public static Vector2 DrawFontAsset(
            SmartSpriteBatch spriteBatch,
            ScreenAbstractor screen,
            float opacity,
            string text,
            Color?fontColor,
            FloatRectangle?position,
            float fontSize,
            float?lineHeight,
            string fontName,
            bool pseudoAntiAlias,
            bool wordWrap,
            FontJustification justification,
            float fontMargin,
            Thickness margin      = null,
            Color?outlineColor    = null,
            FloatRectangle?clip   = null,
            Texture2D bgTexture   = null,
            Vector2?scrollOffset  = null,
            int?caretPos          = null,
            bool multiLine        = false,
            Rectangle?scissorRect = null)
        {
            if (position == null)
            {
                return(Vector2.Zero);
            }

            if (string.IsNullOrWhiteSpace(text))
            {
                return(Vector2.Zero);
            }

            List <string> textValues = new List <string> {
                text
            };

            if (multiLine)
            {
                textValues = text.ToList();
            }

            if (fontSize == 0)
            {
                fontSize = 24;
            }

            float lHeight = fontSize * 1.25f;

            if (lineHeight.HasValue)
            {
                lHeight = lineHeight.Value;
            }

            float      translatedBaseSize = screen.Translate(new Vector2(1f, 1f)).Y;
            float      fontSizeRatio      = (translatedBaseSize / 1080f);
            float      translatedFontSize = fontSizeRatio * fontSize;
            FontFamily fontFamily         = Solids.Instance.Fonts.Fonts[fontName];

            if (fontFamily == null)
            {
                return(Vector2.Zero);
            }

            string currentKey = translatedFontSize.ToString() + fontFamily.ToString();


            BMFont myFont = fontFamily.GetFont((int)translatedFontSize);

            Vector2 sizeOfI = myFont.MeasureString("Igj'#" + FontSystem.MDL2Symbols.Download.AsChar());

            float translatedWidth = screen.Translate(position).Value.Width;

            float wordWrapWidth = translatedWidth;

            if (margin != null)
            {
                wordWrapWidth = wordWrapWidth - screen.Translate(new Vector2(margin.Left + margin.Right, 0)).X;
                position      = new FloatRectangle(position.Value.X, position.Value.Y + margin.Top, position.Value.Width, position.Value.Height);
            }

            Vector2 size = myFont.MeasureString(text);

            float scale = translatedFontSize / sizeOfI.Y;

            if (wordWrap && multiLine)
            {
                List <string> lines = textValues.ToList();

                textValues = new List <string>();

                string reconstructedLine = "";
                foreach (string line in lines)
                {
                    string[] words = line.Split(' ');

                    for (int i = 0; i < words.Length; i++)
                    {
                        string withoutCurrentWord = reconstructedLine;
                        reconstructedLine = reconstructedLine + words[i] + " ";

                        Vector2 wwSize = myFont.MeasureString(reconstructedLine);
                        if (wwSize.X * scale > wordWrapWidth)
                        {
                            textValues.Add(withoutCurrentWord);
                            reconstructedLine = "";
                            i = i - 1;
                        }
                    }
                }

                textValues.Add(reconstructedLine);
            }



            float   ulHeight = lHeight / translatedBaseSize;
            Vector2 calcSize = Vector2.Zero;

            for (int i = 0; i < textValues.Count; i++)
            {
                FloatRectangle positionValue = new FloatRectangle(position.Value.X, position.Value.Y + (ulHeight * i), position.Value.Width, ulHeight);
                FloatRectangle fontPos       = new FloatRectangle(positionValue.X, positionValue.Y + fontMargin, positionValue.Width, positionValue.Height - (fontMargin * 2f));

                string textValue = textValues[i];

                FloatRectangle?tclip = screen.Translate(clip);

                FloatRectangle positionRectangle = new FloatRectangle();

                FloatRectangle translatedPosition = screen.Translate(fontPos).Value;

                if (tclip.HasValue)
                {
                    if (translatedPosition.Right < tclip.Value.X || translatedPosition.X > tclip.Value.Right)
                    {
                        return(Vector2.Zero);
                    }
                }

                if (string.IsNullOrWhiteSpace(fontName))
                {
                    return(Vector2.Zero);
                }

                float width = size.X * scale;

                switch (justification)
                {
                case FontJustification.Left:
                {
                    positionRectangle = new FloatRectangle(translatedPosition.X, translatedPosition.Y, width, translatedPosition.Height);
                    break;
                }

                case FontJustification.Right:
                {
                    positionRectangle = new FloatRectangle(translatedPosition.Right - width, translatedPosition.Y, width, translatedPosition.Height);
                    break;
                }

                case FontJustification.Center:
                {
                    positionRectangle = new FloatRectangle(translatedPosition.X + (translatedPosition.Width / 2f) - (width / 2f), translatedPosition.Y, width, translatedPosition.Height);
                    break;
                }
                }

                if (caretPos != null)
                {
                    using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch, scissorRect: tclip))
                    {
                        float actualCarotPos = (width / text.Length) * caretPos.Value;

                        float oppax = (DateTime.Now.Millisecond % 250) / 250f;
                        spriteBatch.DrawLine(
                            new Vector2(positionRectangle.X + actualCarotPos, positionRectangle.Y),
                            new Vector2(positionRectangle.X + actualCarotPos, positionRectangle.Bottom),
                            Color.White * oppax, tclip, 1f);
                    }
                }

                Rectangle source = new Rectangle(0, 0, (int)size.X, (int)size.Y);

                tclip = tclip?.Clamp(scissorRect);

                (Rectangle position, Rectangle? source)translator = TextureHelpers.GetAdjustedDestAndSourceAfterClip(positionRectangle, source, tclip);

                Solids.Instance.SpriteBatch.Scissor = tclip.ToRectangle();

                Rectangle tmp = Solids.Instance.Bounds;
                if (tclip.HasValue)
                {
                    tmp = tclip.Clamp(scissorRect).ToRectangle;
                }

                Solids.Instance.SpriteBatch.Scissor = tmp;

                using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch))
                {
                    if ((pseudoAntiAlias || outlineColor.HasValue))
                    {
                        Color?cl = fontColor * opacity * 0.3f;

                        if (outlineColor.HasValue)
                        {
                            cl = outlineColor.Value * opacity;
                        }

                        for (int y = -1; y <= 1; y = y + 2)
                        {
                            for (int x = -1; x <= 1; x = x + 2)
                            {
                                myFont.DrawText(Solids.Instance.SpriteBatch, translator.position.X + x, translator.position.Y + y, textValue, cl, scale);
                            }
                        }
                    }

                    myFont.DrawText(Solids.Instance.SpriteBatch, translator.position.X, translator.position.Y, textValue, fontColor * opacity, scale);
                    calcSize = new Vector2(position.Value.Width, calcSize.Y + lHeight);
                }

                Solids.Instance.SpriteBatch.Scissor = null;
            }


            float actHeight = screen.Untranslate(calcSize.Y);

            if (margin != null)
            {
                calcSize.Y = calcSize.Y + margin.Bottom;
            }

            return(new Vector2(position.Value.Width, actHeight));
        }