コード例 #1
0
 public MessageComponent(
     string text,
     string fontName,
     Vector2 position,
     Vector2 size,
     Color color,
     FontFlags fontFlags)
 {
     this.Text     = text;
     this.Position = position;
     this.FontFace = fontName;
     this.Size     = size;
     this.Color    = color;
     this.Flags    = fontFlags;
 }
コード例 #2
0
ファイル: SideMessage.cs プロジェクト: y921231/Ensage.Common
        /// <summary>
        /// </summary>
        /// <param name="text"></param>
        /// <param name="fontName"></param>
        /// <param name="position"></param>
        /// <param name="size"></param>
        /// <param name="color"></param>
        /// <param name="fontFlags"></param>
        public void AddElement(
            string text,
            string fontName,
            Vector2 position,
            Vector2 size,
            Color color,
            FontFlags fontFlags)
        {
            var element = new AMessageComponent(text, fontName, position, size, color, fontFlags)
            {
                Parent = this, ComponentType = "DrawText_Font"
            };

            this.components.Add(this.elements, element);
            this.elements++;
        }
コード例 #3
0
        public static SanitizedHtmlString GetDefaultUserFontStyle(UserContext userContext)
        {
            UserOptions userOptions = userContext.UserOptions;
            SanitizingStringBuilder <OwaHtml> sanitizingStringBuilder = new SanitizingStringBuilder <OwaHtml>(256);
            FontFlags composeFontFlags = userOptions.ComposeFontFlags;

            sanitizingStringBuilder.Append("direction: ");
            sanitizingStringBuilder.Append(userContext.IsRtl ? "rtl" : "ltr");
            sanitizingStringBuilder.Append <char>(';');
            sanitizingStringBuilder.Append("font-family: ");
            sanitizingStringBuilder.Append <SanitizedJScriptString>(new SanitizedJScriptString(userOptions.ComposeFontName));
            sanitizingStringBuilder.Append <char>(';');
            sanitizingStringBuilder.Append("color: ");
            sanitizingStringBuilder.Append <SanitizedJScriptString>(new SanitizedJScriptString(userOptions.ComposeFontColor));
            sanitizingStringBuilder.Append <char>(';');
            sanitizingStringBuilder.Append("font-size: ");
            sanitizingStringBuilder.Append(ReplyForwardUtilities.fontSizeMapping[userOptions.ComposeFontSize]);
            sanitizingStringBuilder.Append <char>(';');
            return(sanitizingStringBuilder.ToSanitizedString <SanitizedHtmlString>());
        }
コード例 #4
0
ファイル: ESP.cs プロジェクト: rockeytony/Pudge-Plus
 public static void Info(string Content, Color color, int Index, int x = 0, FontFlags flags = FontFlags.Outline | FontFlags.AntiAlias)
 {
     Vector2 coords = Variables.ESP_Notifier_StartingCoords;
     coords.Y += 12 * Index;
     coords.X += x;
     Drawing.DrawText(Content, coords, color, flags);
      /*public static void Info(Hero target, string text, int Index, Color color, FontFlags flags = FontFlags.Outline | FontFlags.AntiAlias, int x = 0)
     {
     Vector2 coords = Drawing.WorldToScreen(target.Position);
     coords.Y -= 80;
     coords.Y += 12 * Index;
     coords.X += 75 + x;
     Drawing.DrawText(text, coords, color, flags);
     }*/
 }
コード例 #5
0
ファイル: ESP.cs プロジェクト: rockeytony/Pudge-Plus
 public static void Info(Hero target, string text, int Index, Color color, FontFlags flags = FontFlags.Outline | FontFlags.AntiAlias, int x = 0)
 {
     Vector2 coords = Drawing.WorldToScreen(target.Position);
     coords.Y -= 80;
     coords.Y += 12 * Index;
     coords.X += 75 + x;
     Drawing.DrawText(text, coords, color, flags);
 }
コード例 #6
0
                public static void Info(Hero target, string text, int Index, Color color, FontFlags flags = FontFlags.Outline | FontFlags.AntiAlias, int x = 0)
                {
                    Vector2 coords = Drawing.WorldToScreen(target.Position);

                    coords.Y -= 80;
                    coords.Y += 12 * Index;
                    coords.X += 75 + x;
                    Drawing.DrawText(text, coords, color, flags);
                }
コード例 #7
0
                public static void Info(string Content, Color color, int Index, int x = 0, FontFlags flags = FontFlags.Outline | FontFlags.AntiAlias)
                {
                    Vector2 coords = Variables.ESP_Notifier_StartingCoords;

                    coords.Y += 12 * Index;
                    coords.X += x;
                    Drawing.DrawText(Content, coords, color, flags);

                    /*public static void Info(Hero target, string text, int Index, Color color, FontFlags flags = FontFlags.Outline | FontFlags.AntiAlias, int x = 0)
                     * {
                     * Vector2 coords = Drawing.WorldToScreen(target.Position);
                     * coords.Y -= 80;
                     * coords.Y += 12 * Index;
                     * coords.X += 75 + x;
                     * Drawing.DrawText(text, coords, color, flags);
                     * }*/
                }
コード例 #8
0
ファイル: FontDescriptor.cs プロジェクト: Omsaaf/PdfPig
 public FontDescriptor(NameToken name, FontFlags flags)
 {
     FontName = name;
     Flags    = flags;
 }
コード例 #9
0
ファイル: PGF.cs プロジェクト: efonte/PeaceWalkerTools
        public void DrawCharacter(GlyphImage image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int altCharCode, FontFlags glyphType)
        {
            Glyph glyph;

            if (!GetCharGlyph(charCode, glyphType, out glyph))
            {
                // No Glyph available for this charCode, try to use the alternate char.
                charCode = altCharCode;
                if (!GetCharGlyph(charCode, glyphType, out glyph))
                {
                    return;
                }
            }

            if (glyph.w <= 0 || glyph.h <= 0)
            {
                return;
            }

            if (((glyph.flags & (int)FontFlags.BMP_OVERLAY) != (int)FontFlags.BMP_H_ROWS) &&
                ((glyph.flags & (int)FontFlags.BMP_OVERLAY) != (int)FontFlags.BMP_V_ROWS))
            {
                return;
            }

            int bitPtr       = (int)(glyph.ptr * 8);
            int numberPixels = glyph.w * glyph.h;
            int pixelIndex   = 0;

            int x = image.xPos64 >> 6;
            int y = image.yPos64 >> 6;

            // Negative means don't clip on that side.
            if (clipX < 0)
            {
                clipX = 0;
            }
            if (clipY < 0)
            {
                clipY = 0;
            }
            if (clipWidth < 0)
            {
                clipWidth = 8192;
            }
            if (clipHeight < 0)
            {
                clipHeight = 8192;
            }

            while (pixelIndex < numberPixels && bitPtr + 8 < fontDataSize * 8)
            {
                // This is some kind of nibble based RLE compression.
                int nibble = consumeBits(4, fontData, ref bitPtr);

                int count;
                int value = 0;
                if (nibble < 8)
                {
                    value = consumeBits(4, fontData, ref bitPtr);
                    count = nibble + 1;
                }
                else
                {
                    count = 16 - nibble;
                }

                for (int i = 0; i < count && pixelIndex < numberPixels; i++)
                {
                    if (nibble >= 8)
                    {
                        value = consumeBits(4, fontData, ref bitPtr);
                    }

                    int xx, yy;
                    if (((FontFlags)glyph.flags & FontFlags.BMP_OVERLAY) == FontFlags.BMP_H_ROWS)
                    {
                        xx = pixelIndex % glyph.w;
                        yy = pixelIndex / glyph.w;
                    }
                    else
                    {
                        xx = pixelIndex / glyph.h;
                        yy = pixelIndex % glyph.h;
                    }

                    int pixelX = x + xx;
                    int pixelY = y + yy;

                    if (pixelX >= clipX && pixelX < clipX + clipWidth && pixelY >= clipY && pixelY < clipY + clipHeight)
                    {
                        // 4-bit color value
                        int pixelColor = value;
                        switch ((FontPixelFormat)(int)image.pixelFormat)
                        {
                        case FontPixelFormat.PSP_FONT_PIXELFORMAT_8:
                        {
                            // 8-bit color value
                            pixelColor |= pixelColor << 4;
                            break;
                        }

                        case FontPixelFormat.PSP_FONT_PIXELFORMAT_24:
                        {
                            // 24-bit color value
                            pixelColor |= pixelColor << 4;
                            pixelColor |= pixelColor << 8;
                            pixelColor |= pixelColor << 8;
                            break;
                        }

                        case FontPixelFormat.PSP_FONT_PIXELFORMAT_32:
                        {
                            // 32-bit color value
                            pixelColor |= pixelColor << 4;
                            pixelColor |= pixelColor << 8;
                            pixelColor |= pixelColor << 16;
                            break;
                        }

                        case FontPixelFormat.PSP_FONT_PIXELFORMAT_4:
                        case FontPixelFormat.PSP_FONT_PIXELFORMAT_4_REV:
                        {
                            break;
                        }

                        default:
                        {
                            //ERROR_LOG_REPORT(SCEFONT, "Unhandled font pixel format: %d", (int)image.pixelFormat);
                            break;
                        }
                        }

                        SetFontPixel(image.bufferPtr, image.bytesPerLine, image.bufWidth, image.bufHeight, pixelX, pixelY, pixelColor, image.pixelFormat);
                    }

                    pixelIndex++;
                }
            }

            //gpu.InvalidateCache(image.bufferPtr, image.bytesPerLine * image.bufHeight, GPU_INVALIDATE_SAFE);
        }
コード例 #10
0
ファイル: PGF.cs プロジェクト: efonte/PeaceWalkerTools
        public bool GetCharInfo(int charCode, out PGFCharInfo charInfo, int altCharCode, FontFlags glyphType = FontFlags.CHARGLYPH)
        {
            Glyph glyph;

            charInfo = new PGFCharInfo();

            if (!GetCharGlyph(charCode, glyphType, out glyph))
            {
                if (charCode < firstGlyph)
                {
                    // Character not in font, return zeroed charInfo as on real PSP.
                    return(false);
                }
                if (!GetCharGlyph(altCharCode, glyphType, out glyph))
                {
                    return(false);
                }
            }

            charInfo.bitmapWidth   = (uint)glyph.w;
            charInfo.bitmapHeight  = (uint)glyph.h;
            charInfo.bitmapLeft    = (uint)glyph.left;
            charInfo.bitmapTop     = (uint)glyph.top;
            charInfo.sfp26Width    = (uint)glyph.dimensionWidth;
            charInfo.sfp26Height   = (uint)glyph.dimensionHeight;
            charInfo.sfp26Ascender = glyph.yAdjustH;
            // Font y goes upwards.  If top is 10 and height is 11, the descender is approx. -1 (below 0.)
            charInfo.sfp26Descender = charInfo.sfp26Ascender - (int)charInfo.sfp26Height;
            charInfo.sfp26BearingHX = glyph.xAdjustH;
            charInfo.sfp26BearingHY = glyph.yAdjustH;
            charInfo.sfp26BearingVX = glyph.xAdjustV;
            charInfo.sfp26BearingVY = glyph.yAdjustV;
            charInfo.sfp26AdvanceH  = glyph.advanceH;
            charInfo.sfp26AdvanceV  = glyph.advanceV;
            charInfo.shadowFlags    = (short)glyph.shadowFlags;
            charInfo.shadowId       = (short)glyph.shadowID;
            return(true);
        }
コード例 #11
0
ファイル: FontDescriptor.cs プロジェクト: AnilAwadh/Pdf
 public FontDescriptor(CosName name, FontFlags flags)
 {
     FontName = name;
     Flags    = flags;
 }
コード例 #12
0
 /// <summary>
 /// </summary>
 /// <param name="text"></param>
 /// <param name="fontName"></param>
 /// <param name="position"></param>
 /// <param name="size"></param>
 /// <param name="color"></param>
 /// <param name="fontFlags"></param>
 public AMessageComponent(
     string text, 
     string fontName, 
     Vector2 position, 
     Vector2 size, 
     Color color, 
     FontFlags fontFlags)
 {
     this.Text = text;
     this.Position = position;
     this.FontFace = fontName;
     this.Size = size;
     this.Color = color;
     this.Flags = fontFlags;
 }
コード例 #13
0
 /// <summary>
 /// </summary>
 /// <param name="text"></param>
 /// <param name="position"></param>
 /// <param name="color"></param>
 /// <param name="fontFlags"></param>
 public AMessageComponent(string text, Vector2 position, Color color, FontFlags fontFlags)
 {
     this.Text = text;
     this.Position = position;
     this.Color = color;
     this.Flags = fontFlags;
 }
コード例 #14
0
 /// <summary>
 /// </summary>
 /// <param name="text"></param>
 /// <param name="fontName"></param>
 /// <param name="position"></param>
 /// <param name="size"></param>
 /// <param name="color"></param>
 /// <param name="fontFlags"></param>
 public void AddElement(
     string text, 
     string fontName, 
     Vector2 position, 
     Vector2 size, 
     Color color, 
     FontFlags fontFlags)
 {
     var element = new AMessageComponent(text, fontName, position, size, color, fontFlags)
                       {
                          Parent = this, ComponentType = "DrawText_Font" 
                       };
     this.components.Add(this.elements, element);
     this.elements++;
 }
コード例 #15
0
 public Style WithFontFlags(FontFlags fontFlags)
 => new Style(styleKind: StyleKind, color: Color, background: Background, fontFlags: fontFlags);
コード例 #16
0
 public Style(StyleKind styleKind, Color?color = null, Color?background = null, FontFlags fontFlags = 0)
 {
     StyleKind  = styleKind;
     Color      = color;
     Background = background;
     FontFlags  = fontFlags;
 }