/// <summary> /// <para>See MonoBehaviour.OnEnable.</para> /// </summary> protected override void OnEnable() { base.OnEnable(); #if UNITY_EDITOR FontControl.addText(this); refreshLanguage(); #endif }
/// <summary> /// <para>See MonoBehaviour.Awake.</para> /// </summary> protected override void Awake() { base.Awake(); FontControl.addText(this); // refreshLanguage(); }