public override void LoadNow() { // Clear: FirstPathNode = null; LatestPathNode = null; PathNodeCount = 0; Glyph[] glyphs = Font.ParserGlyphs; VectorTransform current = FirstComponent; while (current != null) { Glyph componentGlyph = glyphs[current.Index]; if (componentGlyph != null) { if (componentGlyph.RequiresLoad) { // Load it: componentGlyph.LoadNow(); } } if (componentGlyph.WasHoleSorted) { // Sort all of them. HoleSorted = true; } current = current.Next; } // Load fully: LoadFully(glyphs); // Reduce the amount of unloaded glyphs: Font.UnloadedGlyphs--; if (Font.UnloadedGlyphs <= 0) { // Let the font know that every glyph is now loaded: Font.AllGlyphsLoaded(); } }