public override void OnTrigger() { if (DurabilityCheck()) { List <RFX4_PhysicsMotion> list = new List <RFX4_PhysicsMotion>(); if (Enhaced) { Instantiate(EnhanceBullet, FollowTransform.GetComponent <PlayerItemHand>().way.position + 1.6f * FollowTransform.GetComponent <PlayerItemHand>().way.transform.forward, FollowTransform.GetComponent <PlayerItemHand>().way.rotation); } else { list.Add(Fire(0)); } if (list.Count > 1) { foreach (RFX4_PhysicsMotion rFX4_Physics in list) { rFX4_Physics.AddIgnore(list); } } if (Durability == 0) { Destroy(this.gameObject); } } else { Destroy(this.gameObject); } base.OnTrigger(); }
Basic_Bullet Fire(float angle) { GameObject b = Instantiate(bullet, FollowTransform.GetComponent <PlayerItemHand>().way.position + 1.2f * FollowTransform.GetComponent <PlayerItemHand>().way.transform.forward, FollowTransform.GetComponent <PlayerItemHand>().way.rotation); b.transform.eulerAngles += new Vector3(0, angle, 0); Destroy(b, DestroyTime); if (b.GetComponent <Basic_Bullet>() != null) { b.GetComponent <Basic_Bullet>().PlayerID = PlayerID; return(b.GetComponent <Basic_Bullet>()); } return(null); }
public Letter this[char c] { get { FollowTransform ft = transform.Find(c.ToString()).GetComponent <FollowTransform>(); Letter ret = ft.GetComponent <Letter>(); if (ret == null) { ret = ft.gameObject.AddComponent <Letter>(); } return(ret); } }
ItemBomb Fire(float angle) { GameObject b = Instantiate(bomb, FollowTransform.GetComponent <PlayerItemHand>().way.position + 1.2f * FollowTransform.GetComponent <PlayerItemHand>().way.transform.forward, FollowTransform.GetComponent <PlayerItemHand>().way.rotation); b.transform.eulerAngles += new Vector3(0, angle, 0); b.transform.localScale = transform.lossyScale; Rigidbody rb = b.GetComponent <Rigidbody>(); rb.isKinematic = false; rb.useGravity = true; rb.AddForce(600 * (FollowTransform.GetComponent <PlayerItemHand>().way.forward)); // Need fix if (b.GetComponent <ItemBomb>() != null) { b.GetComponent <ItemBomb>().PlayerID = PlayerID; b.GetComponent <ItemBomb>().OnUse(); return(b.GetComponent <ItemBomb>()); } return(null); }