private void OnTriggerStay2D(Collider2D collision) { if (collision.CompareTag("Player")) { if (!active) { active = true; if (interestPoint.gameObject.GetInstanceID() == player.gameObject.GetInstanceID()) { cameraWrapper.FocusOnPlayer(onEnterOffset, onEnterFollowHorizontally, onEnterFollowVertically); } else { cameraWrapper.FocusOnSomethingElse(interestPoint, smoothTime); } } } }