private static void OnContinue() { do { // Continue to next step. ++curStepIndex; // Reset. targetModeReached = false; // Check if we're done. if (InGame.XmlWorldData.tutorialSteps.Count <= curStepIndex) { Deactivate(); break; } curStep = InGame.XmlWorldData.tutorialSteps[curStepIndex]; } while (CurStepExcluded()); Foley.PlayHeal(null); } // end of OnContinue()