public FoldResult PlayFold(int turn) { List <Card> cardsPlayed = new List <Card>(); for (var i = 0; i < PlayersCount; i++) { var card = _players[i].PlayCard(); if (!_hands[i].Remove(card)) { throw new InvalidOperationException(_players[i].Name + " is a cheater!"); } _logger.Log(LogLevel.Debug, card.ToString()); cardsPlayed.Add(card); } var winnerIndex = cardsPlayed.IndexOf(cardsPlayed.Max()); var result = new FoldResult(cardsPlayed.AsReadOnly(), winnerIndex, turn); foreach (var player in _players) { player.ReceiveFoldResult(result); } _logger.Log(LogLevel.Debug, "[" + string.Join(", ", result.CardsPlayed.Select(c => c.ToString()).ToArray()) + "] => " + result.Winner); return(result); }
public void ReceiveFoldResult(FoldResult result) { foreach (Card c in result.CardsPlayed) { _remainingCards.Remove(c); } }
public void ReceiveFoldResult(FoldResult result) { _currentTurn = result.Turn; foreach (Card usedCard in result.CardsPlayed) { _deck.Remove(usedCard); } }
public void ReceiveFoldResult(FoldResult result) { foreach (Card playedCard in result.CardsPlayed) { if (!this.DealtCards.Contains(playedCard)) { this.CardDeck.Remove(playedCard); this.DealtCards.Add(playedCard); } } }
void IPlayer.ReceiveFoldResult(FoldResult result) { for (int i = 0; i < _playerCount; i++) { if (i != _id) { Card c = result.CardsPlayed.ToArray()[i]; _deck.Remove(c); } } CalculateProb(); }
public void ReceiveFoldResult(FoldResult result) { if (_lastCard.CompareTo(result.CardsPlayed.Max()) < 0) { _turn = _cards.Count - 1; } else { _turn = _cards.Count / 2; if (_turn > 1) { _turn--; } } }
public void ReceiveFoldResult(FoldResult result) { _wins[result.Winner]++; _previousWinningCard = result.CardsPlayed.First(); foreach (var card in result.CardsPlayed) { _playedCards.Add(card); _valuesPlayed[(int)card.Value]++; if (_previousWinningCard.CompareTo(card) < 0) { _previousWinningCard = card; } } //_logger.Log(LogLevel.Warning, "Wining Card : " + _previousWinningCard.Value + " of " + _previousWinningCard.Suit); }
public void ReceiveFoldResult(FoldResult result) { foreach (Card c in result.CardsPlayed) { _valuesArray[(int)c.Value]++; if ((int)c.Value >= _maxIndex) { _maxIndex = (int)c.Value; } if ((int)c.Value <= _minIndex) { _minIndex = (int)c.Value; } } Moyenne(); }
public void ReceiveFoldResult(FoldResult result) { foreach (var element in result.CardsPlayed) { if (_cards.Count > 0) { if (element > _cards.First()) { _betterCardPlayed++; } else if (element < _cards.Last()) { _lessCardPlayed++; } else { _cardPlayed.Add(element); } } } }
public void ReceiveFoldResult(FoldResult result) { //nothing to do }
public void ReceiveFoldResult(FoldResult result) { }
public void ReceiveFoldResult(FoldResult result) { _enemyPowerUsed += (int)result.CardsPlayed.ToArray()[0].Value + 2; }
public void ReceiveFoldResult(FoldResult result) { lastResult = result; }
public void ReceiveFoldResult(FoldResult result) { // do nothing }