コード例 #1
0
 protected FogSetupChangedAction(SerializationInfo info, StreamingContext context)
     : base(info, context)
 {
     v3dLayer = EditorManager.Project.Scene.MainLayer as V3DLayer;
       oldConfig = (FogSetup)info.GetValue("oldConfig", typeof(FogSetup));
       newConfig = (FogSetup)info.GetValue("newConfig", typeof(FogSetup));
 }
コード例 #2
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="_v3dLayer"></param>
 /// <param name="_newConfig"></param>
 public FogSetupChangedAction(V3DLayer _v3dLayer, FogSetup _newConfig)
 {
     v3dLayer = _v3dLayer;
       oldConfig = v3dLayer.FogSetup;
       newConfig = _newConfig;
 }
コード例 #3
0
ファイル: V3DLayer.cs プロジェクト: RexBaribal/projectanarchy
        void IProfileManager_ActiveProfileChanged(object sender, ActiveProfileChangedArgs e)
        {
            _forceSetSettings = true;

              try
              {
            ProfileSpecificSettings newSettings = e._activeProfile.GetProfileSettings();
            _currentSettings._eSRGBMode = newSettings._eSRGBMode;
            _currentSettings._bWantsTimeOfDay = newSettings._bWantsTimeOfDay;
            _currentSettings._defaultLightColor = newSettings._defaultLightColor;

            NearClipDistance = newSettings._fNearClip;
            FarClipDistance = newSettings._fFarClip;
            FOV = newSettings._fFovX;

            // Time Stepping
            _currentSettings._iTicksPerSecond = newSettings._iTicksPerSecond;
            _currentSettings._iMaxTicksPerFrame = newSettings._iMaxTicksPerFrame;

            // Sky
            SkyConfig = newSettings._skyConfig;
            if (SkyConfig == null)
            {
              SkyConfig = new VisionSky();
            }

            // Fog
            FogSetup = newSettings._fogSetup;
            if (FogSetup == null)
            {
              FogSetup = new FogSetup();
            }

            // Time of Day
            TimeOfDay = newSettings._timeOfDay;
            EditorManager.RendererNodeManager.UpdateTimeOfDay(TimeOfDay);
            GlobalAmbientColor = newSettings._globalAmbientColor;

            // Renderer
            RendererNodeClass = newSettings._rendererSetup._rendererNodeClass;
            RendererProperties = newSettings._rendererSetup._rendererProperties;
            Postprocessors = newSettings._rendererSetup._rendererComponents;

            EditorManager.EngineManager.SetFogParameters(FogSetup);
            EditorManager.EngineManager.SetSRGBMode(newSettings._eSRGBMode);
            EditorManager.EngineManager.SetUpdateTicksPerSecond(_currentSettings._iTicksPerSecond,
              _currentSettings._iMaxTicksPerFrame, _currentSettings._bLimitFrameRate);

            //this event is necessary to update the property flags
            IScene.SendLayerChangedEvent(new LayerChangedArgs(this, null, LayerChangedArgs.Action.PropertyChanged));
              }
              catch (Exception ex)
              {
            EditorManager.DumpException(ex, true);
              }

              _forceSetSettings = false;
        }
コード例 #4
0
ファイル: V3DLayer.cs プロジェクト: RexBaribal/projectanarchy
 void OnFogSetupChanged(FogSetup sender)
 {
     EditorManager.ActiveView.UpdateView(false);
 }
コード例 #5
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="_v3dLayer"></param>
 /// <param name="_newConfig"></param>
 public FogSetupChangedAction(V3DLayer _v3dLayer, FogSetup _newConfig)
 {
     v3dLayer  = _v3dLayer;
     oldConfig = v3dLayer.FogSetup;
     newConfig = _newConfig;
 }