void Awake() { m_trans = transform; m_viewer = FogOfWarController.CreateViewer(); if (GetComponent<BaseCell>()) { viewOfRange.x = GetComponent<BaseCell>().fovRadius; viewOfRange.y = viewOfRange.x * 3.0f; } }
void OnDestroy() { FogOfWarController.DeleteViewer(m_viewer); m_viewer = null; }