void OnGUI() { if (_texture == null) { _texture = new Texture2D(_fog.texture.width, _fog.texture.height); _texture.wrapMode = TextureWrapMode.Clamp; } if (_panelStyle == null) { Texture2D panelTex = new Texture2D(1, 1); panelTex.SetPixels32(new Color32[] { new Color32(255, 255, 255, 64) }); panelTex.Apply(); _panelStyle = new GUIStyle(); _panelStyle.normal.background = panelTex; } byte[] original = _fog.texture.GetRawTextureData(); Color32[] pixels = new Color32[original.Length]; for (int i = 0; i < pixels.Length; ++i) { pixels[i] = original[i] < 255 ? new Color32(0, 255, 50, 255) : new Color32(0, 0, 0, 255); } _texture.SetPixels32(pixels); _texture.Apply(); panelwidth = player.hud.GetORDERS_BAR_WIDTH; // draw panel //GUI.Box(new Rect(0, 0, panelwidth, Screen.height), "", _panelStyle); GUI.DrawTexture(new Rect(Screen.width - panelwidth, Screen.height - panelwidth, panelwidth, panelwidth), ResourceManager.GreyTexture); // draw map if (GUI.Button(new Rect(Screen.width - panelwidth, Screen.height - panelwidth, panelwidth, panelwidth), _texture)) { Vector2 worldPositionToGo = _fog.FogPositionToWorldPosition(GetMinimapRatinalHitPoint(Input.mousePosition)); transform.position = new Vector3(worldPositionToGo.x, transform.position.y, worldPositionToGo.y); } DrawOnMap("C", transform.position, panelwidth); }