/// <summary> /// 设置8个小正方形位置 /// </summary> public void SetRectangles() { //msgBox.Text = "FocusRect height: " + FocusRect.Height + " Width:" + FocusRect.Width + " Top:" + FocusRect.GetValue(Canvas.TopProperty) + " Left:" + FocusRect.GetValue(Canvas.LeftProperty); //左上 SmallRect[0].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) - Square.Width / 2); SmallRect[0].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) - Square.Height / 2); //上中间 SmallRect[4].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + (FocusRect.Width - Square.Width) / 2); SmallRect[4].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) - Square.Height / 2); //右上 SmallRect[1].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + FocusRect.Width - Square.Width / 2); SmallRect[1].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) - Square.Height / 2); //左下 SmallRect[2].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) - Square.Width / 2); SmallRect[2].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + FocusRect.Height - Square.Height / 2); //下中间 SmallRect[5].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + (FocusRect.Width - Square.Width) / 2); SmallRect[5].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + FocusRect.Height - Square.Height / 2); //右下 SmallRect[3].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + FocusRect.Width - Square.Height / 2); SmallRect[3].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + FocusRect.Height - Square.Height / 2); //左中间 SmallRect[6].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) - Square.Width / 2); SmallRect[6].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + (FocusRect.Height - Square.Height) / 2); //右中间 SmallRect[7].SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + FocusRect.Width - Square.Width / 2); SmallRect[7].SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + (FocusRect.Height - Square.Height) / 2); }
/// <summary> /// 计算并设置Scroll的偏移量 /// </summary> /// <param name="offSetX">鼠标X轴移动的偏移量</param> /// <param name="offSetY">鼠标Y轴移动的偏移量</param> void ComputeScrollOffSet(double offSetX, double offSetY) { double FocusRectTop = (double)FocusRect.GetValue(Canvas.TopProperty); double FocusRectLeft = (double)FocusRect.GetValue(Canvas.LeftProperty); double ViewportHostTop = (double)ViewportHost.GetValue(Canvas.TopProperty); double ViewportHostLeft = (double)ViewportHost.GetValue(Canvas.LeftProperty); //msgBox.Text = "FocusRect.Height" + FocusRect.Height + " ViewportHost.Height" + ViewportHost.Height; if (offSetY > 0 && (FocusRect.Height + 8) < ViewportHost.Height && (ViewportHostTop + ViewportHost.Height) > (FocusRectTop + FocusRect.Height)) //鼠标向下且未出ViewportHost区域时 { imageScroll.ScrollToVerticalOffset(imageScroll.VerticalOffset + (offSetY / 2) * (Viewport.Height / (ViewportHost.Height - FocusRectTop - FocusRect.Height))); } if (offSetY < 0 && (FocusRect.Height + 8) < ViewportHost.Height && ViewportHostTop < FocusRectTop) //鼠标向上且未出ViewportHost区域时 { imageScroll.ScrollToVerticalOffset(imageScroll.VerticalOffset + (offSetY / 2) * ((Viewport.Height / FocusRectTop))); } if (offSetX > 0 && (FocusRect.Width + 8) < ViewportHost.Width && (ViewportHostLeft + ViewportHost.Width) > (FocusRectLeft + FocusRect.Width)) //鼠标向右且未出ViewportHost区域时 { imageScroll.ScrollToHorizontalOffset(imageScroll.HorizontalOffset + (offSetX / 2) * (Viewport.Width / (ViewportHost.Width - FocusRectLeft - FocusRect.Width))); } if (offSetX < 0 && (FocusRect.Width + 8) < ViewportHost.Width && ViewportHostLeft < FocusRectLeft) //鼠标向左且未出ViewportHost区域时 { imageScroll.ScrollToHorizontalOffset(imageScroll.HorizontalOffset + (offSetX / 2) * ((Viewport.Width / FocusRectLeft))); } }
/// <summary> /// 加载图片文件信息 /// </summary> /// <param name="fileStream"></param> public void LoadImageStream(FileStream fileStream, Slider zoomInOut) { double width = ViewportHost.Width, height = ViewportHost.Height; //hack:获取相应的图片高宽信息 BitmapImage bitmapImage = new BitmapImage(); bitmapImage.SetSource(fileStream); zoomInOut.Maximum = bitmapImage.PixelWidth; #region 用获取的图片高宽初始化Viewport,FocusRect区域和以slider if (bitmapImage.PixelWidth < bitmapImage.PixelHeight) //当图片宽小于高时 { if (bitmapImage.PixelWidth > width) //当图片宽度超过可视区域的宽度时 { height = ((double)width / bitmapImage.PixelWidth) * bitmapImage.PixelHeight; //zoomInOut.Value = (double)width / bitmapImage.PixelWidth; } else //未超过时则使用图片的高宽初始化显示区域 { width = bitmapImage.PixelWidth; height = bitmapImage.PixelHeight; } } else//当图片高小于宽时 { if (bitmapImage.PixelHeight > height)//当图片高度超过可视区域的高度时 { width = ((double)height / bitmapImage.PixelHeight) * bitmapImage.PixelWidth; //zoomInOut.Value = (double)height / bitmapImage.PixelHeight; } else//未超过时则使用图片的高宽初始化显示区域 { width = bitmapImage.PixelWidth; height = bitmapImage.PixelHeight; } } Viewport.Width = zoomInOut.Value = width; Viewport.Height = height; Viewport.SetValue(Canvas.TopProperty, (double)ViewportHost.GetValue(Canvas.TopProperty) + (ViewportHost.Height - Viewport.Height) / 2); Viewport.SetValue(Canvas.LeftProperty, (double)ViewportHost.GetValue(Canvas.LeftProperty) + (ViewportHost.Width - Viewport.Width) / 2); FocusRect.Width = width >= 100 ? 100 : width; FocusRect.Height = height >= 100 ? 100 : height; FocusRect.SetValue(Canvas.TopProperty, (double)ViewportHost.GetValue(Canvas.TopProperty) + (ViewportHost.Height - FocusRect.Height) / 2); FocusRect.SetValue(Canvas.LeftProperty, (double)ViewportHost.GetValue(Canvas.LeftProperty) + (ViewportHost.Width - FocusRect.Width) / 2); zoomInOut.Minimum = 16; zoomInOut.ValueChanged += new RoutedPropertyChangedEventHandler <double>(ViewportSlider_ValueChanged); imageRatio = (double)bitmapImage.PixelHeight / bitmapImage.PixelWidth; SetRectangles(); #endregion selectedImage.SetSource(fileStream); }
/// <summary> /// 确保FocusRect在Viewport中进行缩放 /// </summary> public void AssureFocusRectZoomInZone(double zoom, double mininum) { double ViewPortTop = (double)Viewport.GetValue(Canvas.TopProperty); double ViewPortLeft = (double)Viewport.GetValue(Canvas.LeftProperty); double FocusRectTop = (double)FocusRect.GetValue(Canvas.TopProperty); double FocusRectLeft = (double)FocusRect.GetValue(Canvas.LeftProperty); if (zoom == mininum) { FocusRect.SetValue(Canvas.LeftProperty, ViewPortLeft); FocusRect.Width = Viewport.Width; } else { //确保顶部不越界 if (ViewPortTop > FocusRectTop) { FocusRect.SetValue(Canvas.TopProperty, ViewPortTop); } //确保左侧不越界 if (ViewPortLeft > FocusRectLeft) { FocusRect.SetValue(Canvas.LeftProperty, ViewPortLeft); } //判断x是否右侧越界 if ((Viewport.Width + ViewPortLeft) < (FocusRect.Width + FocusRectLeft)) { //如果已越界,但左侧未越界 if (Viewport.Width > FocusRect.Width) { FocusRect.SetValue(Canvas.LeftProperty, ViewPortLeft + Viewport.Width - FocusRect.Width); } else { FocusRect.Width = Viewport.Width; } } //判断是否底部越界 if ((Viewport.Height + ViewPortTop) < (FocusRect.Height + FocusRectTop)) { //如果已越界,但顶部未越界 if (Viewport.Height > FocusRect.Height) { FocusRect.SetValue(Canvas.TopProperty, ViewPortTop + Viewport.Height - FocusRect.Height); } else { FocusRect.Height = Viewport.Height; } } } SetRectangles(); }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (IsDying || IsDyed) { BashTime = 0; return; } if (BashTime > 0) { IsStanding = true; CellToMove = new List <Point>(); } if (Target != null && Math.Sqrt(Math.Pow(this.X - Target.X, 2) - Math.Pow(this.Y - Target.Y, 2)) > this.Sight) { Target = null; } if (Target != null && IsCollisionWith(Target)) { CellToMove = new List <Point>(); DestPoint = new Point((int)X, (int)Y); UpdateDirection(Target.X, Target.Y); } if (Target == null && CellToMove.Count == 0 && this.X == DestPoint.X && this.Y == DestPoint.Y) { if (true) { Point curentPosition = Map.PointToCell(new Point((int)X, (int)Y)); int nX = (int)GlobalVariables.GlobalRandom.Next((int)curentPosition.X - 3, (int)curentPosition.X + 3); int nY = (int)GlobalVariables.GlobalRandom.Next((int)curentPosition.Y - 3, (int)curentPosition.Y + 3); Point newPosition = new Point(nX, nY); CellToMove = Utility.FindPath(Map.Matrix, curentPosition, newPosition); IsMoving = true; } } if (IsAttacking && Target != null) { if (_sprite[Dir].Itexture2D == HitFrame && _sprite[Dir].Check == 0) { this.Hit(); } } if (FocusRect.Contains((int)GlobalVariables.GameCursor.X, (int)GlobalVariables.GameCursor.Y)) { GlobalVariables.GameCursor.IsAttack = true; if (GlobalVariables.CurrentMouseState.LeftButton == ButtonState.Pressed && !GlobalVariables.AlreadyUseLeftMouse) { StateOwner._char.Target = this; GlobalVariables.AlreadyUseLeftMouse = true; } } for (int i = 0; i < StateOwner._listProjectile.Count; ++i) { if (StateOwner._listProjectile[i].IsCollisionWith(this) && StateOwner._listProjectile[i].HitFrames.Contains(StateOwner._listProjectile[i]._sprite[0].Itexture2D) && StateOwner._listProjectile[i]._sprite[0].Check == 0 /*&& !this.EffectedSkill.Contains(Owner._listProjectile[i].SkillOwner)*/) { this.BeHit(GlobalVariables.GlobalRandom.Next(StateOwner._listProjectile[i].MinDamage, StateOwner._listProjectile[i].MaxDamage)); if (StateOwner._listProjectile[i].SkillOwner != null) { StateOwner._listProjectile[i].SkillOwner.DoAdditionalEffect(this); } this.EffectedSkill.Add(StateOwner._listProjectile[i].SkillOwner); } else if (StateOwner._listProjectile[i]._sprite[0].Itexture2D == StateOwner._listProjectile[i]._sprite[0].Ntexture2D - 2) { this.EffectedSkill.Remove(StateOwner._listProjectile[i].SkillOwner); } } if (StateOwner._char != null && Math.Sqrt(Math.Pow(this.X - StateOwner._char.X, 2) - Math.Pow(this.Y - StateOwner._char.Y, 2)) < this.Sight) { this.Target = StateOwner._char; } else { this.Target = null; } if (this.IsCollisionWith(StateOwner._char)) { this.Target = StateOwner._char; this.CellToMove = new List <Point>(); this.DestPoint = new Point((int)this.X, (int)this.Y); this.IsAttacking = true; } }
/// <summary> /// 初始化相应元素信息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void FocusRectangle_Loaded(object sender, RoutedEventArgs e) { Viewport.MinHeight = Viewport.MinWidth = 16; Viewport.SetValue(Canvas.TopProperty, (double)ViewportHost.GetValue(Canvas.TopProperty) + (ViewportHost.Height - Viewport.Height) / 2); Viewport.SetValue(Canvas.LeftProperty, (double)ViewportHost.GetValue(Canvas.LeftProperty) + (ViewportHost.Width - Viewport.Width) / 2); //初始设置FocusRect FocusRect.Width = FocusRect.Height = 100; FocusRect.MaxWidth = ViewportHost.Width; FocusRect.MaxHeight = ViewportHost.Height; FocusRect.MinHeight = FocusRect.MinWidth = 8; FocusRect.SetValue(Canvas.TopProperty, (double)ViewportHost.GetValue(Canvas.TopProperty) + (ViewportHost.Height - FocusRect.Height) / 2); FocusRect.SetValue(Canvas.LeftProperty, (double)ViewportHost.GetValue(Canvas.LeftProperty) + (ViewportHost.Width - FocusRect.Width) / 2); #region 8个小正方形位置 //左上 SmallRect[0] = new Rectangle() { Name = "SmallRect0", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; //上中间 SmallRect[4] = new Rectangle() { Name = "SmallRect4", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; //右上 SmallRect[1] = new Rectangle() { Name = "SmallRect1", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; //左下 SmallRect[2] = new Rectangle() { Name = "SmallRect2", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; //下中间 SmallRect[5] = new Rectangle() { Name = "SmallRect5", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; //右下 SmallRect[3] = new Rectangle() { Name = "SmallRect3", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; //左中间 SmallRect[6] = new Rectangle() { Name = "SmallRect6", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; //右中间 SmallRect[7] = new Rectangle() { Name = "SmallRect7", Width = Square.Width, Height = Square.Height, Fill = new SolidColorBrush(color) }; SetRectangles(); #endregion #region 事件绑定 foreach (Rectangle smallRectangle in SmallRect) { smallRectangle.Fill = new SolidColorBrush(color); smallRectangle.MouseMove += new MouseEventHandler(smallRectangle_MouseMove); smallRectangle.MouseLeftButtonUp += new MouseButtonEventHandler(smallRectangle_MouseLeftButtonUp); smallRectangle.MouseLeftButtonDown += new MouseButtonEventHandler(smallRectangle_MouseLeftButtonDown); smallRectangle.MouseEnter += new MouseEventHandler(smallRectangle_MouseEnter); LayoutRoot.Children.Add(smallRectangle); } FocusRect.MouseMove += new MouseEventHandler(FocusRect_MouseMove); FocusRect.MouseLeftButtonDown += new MouseButtonEventHandler(FocusRect_MouseLeftButtonDown); FocusRect.MouseLeftButtonUp += new MouseButtonEventHandler(FocusRect_MouseLeftButtonUp); FocusRect.MouseEnter += new MouseEventHandler(FocusRect_MouseEnter); FocusRect.MouseLeave += new MouseEventHandler(FocusRect_MouseLeave); #endregion }
/// <summary> /// SmallRect[]鼠标移动事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void smallRectangle_MouseMove(object sender, MouseEventArgs e) { if (trackingMouseMove) { FrameworkElement element = sender as FrameworkElement; double offSetY = e.GetPosition(element).Y - prevLeftClick.Y; double offSetX = e.GetPosition(element).X - prevLeftClick.X; if (AssureFocusRectMoveInZone(element.Name)) { switch (this.CurrHitPlace) { case HitDownSquare.HDS_TOP: if ((FocusRect.Height - offSetY) > 4) { FocusRect.Height = FocusRect.Height - offSetY; if (FocusRect.Height > 4) { FocusRect.SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + offSetY); } } break; case HitDownSquare.HDS_TOPLEFT: if ((FocusRect.Height - offSetY) > 4) { FocusRect.Height = FocusRect.Height - offSetY; if (FocusRect.Height > 4) { FocusRect.SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + offSetY); } } if ((FocusRect.Width - offSetX) > 4) { FocusRect.Width = FocusRect.Width - offSetX; if (FocusRect.Width > 4) { FocusRect.SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + offSetX); } } break; case HitDownSquare.HDS_TOPRIGHT: if ((FocusRect.Height - offSetY) > 4) { FocusRect.Height = FocusRect.Height - offSetY; if (FocusRect.Height > 4) { FocusRect.SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + offSetY); } } if ((FocusRect.Width + offSetX) > 4) { FocusRect.Width = FocusRect.Width + offSetX; } break; case HitDownSquare.HDS_RIGHT: if ((FocusRect.Width + offSetX) > 4) { FocusRect.Width = FocusRect.Width + offSetX; } break; case HitDownSquare.HDS_BOTTOM: if ((FocusRect.Height + offSetY) > 4) { FocusRect.Height = FocusRect.Height + offSetY; } break; case HitDownSquare.HDS_BOTTOMLEFT: if ((FocusRect.Height + offSetY) > 4) { FocusRect.Height = FocusRect.Height + offSetY; } if ((FocusRect.Width - offSetX) > 4) { FocusRect.Width = FocusRect.Width - offSetX; if (FocusRect.Width > 4) { FocusRect.SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + offSetX); } } break; case HitDownSquare.HDS_BOTTOMRIGHT: if ((FocusRect.Height + offSetY) > 4) { FocusRect.Height = FocusRect.Height + offSetY; } if ((FocusRect.Width + offSetX) > 4) { FocusRect.Width = FocusRect.Width + offSetX; } break; case HitDownSquare.HDS_LEFT: if ((FocusRect.Width - offSetX) > 4) { FocusRect.Width = FocusRect.Width - offSetX; if (FocusRect.Width > 4) { FocusRect.SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + offSetX); } } break; case HitDownSquare.HDS_NONE: FocusRect.SetValue(Canvas.LeftProperty, (double)FocusRect.GetValue(Canvas.LeftProperty) + offSetX); FocusRect.SetValue(Canvas.TopProperty, (double)FocusRect.GetValue(Canvas.TopProperty) + offSetY); break; } } SetRectangles(); } }
/// <summary> /// FocusRect是否在Viewport中,如不在,则确保其不超出Viewport区域 /// </summary> /// <returns></returns> bool AssureFocusRectMoveInZone(string elementName) { bool result = true; //try //{ double ViewPortTop = (double)Viewport.GetValue(Canvas.TopProperty); double ViewPortLeft = (double)Viewport.GetValue(Canvas.LeftProperty); double FocusRectTop = (double)FocusRect.GetValue(Canvas.TopProperty); double FocusRectLeft = (double)FocusRect.GetValue(Canvas.LeftProperty); if (Viewport.Height > ViewportHost.Height) //已使用放大功能,向上拖动 { if (0 > FocusRectTop) { FocusRect.SetValue(Canvas.TopProperty, (double)ViewportHost.GetValue(Canvas.TopProperty) + 4); result = false; } } else { if (ViewPortTop > FocusRectTop) { FocusRect.SetValue(Canvas.TopProperty, ViewPortTop); result = false; } } if (Viewport.Width >= ViewportHost.Width) //已使用放大功能,向左拖动 { if (0 > FocusRectLeft) { FocusRect.SetValue(Canvas.LeftProperty, (double)ViewportHost.GetValue(Canvas.LeftProperty) + 4); result = false; } } else { if (ViewPortLeft > FocusRectLeft) { FocusRect.SetValue(Canvas.LeftProperty, ViewPortLeft); result = false; } } if (Viewport.Width >= ViewportHost.Width) //已使用放大功能,向右拖动 { if ((ViewportHost.Width) < (FocusRect.Width + FocusRectLeft)) { if (elementName == "FocusRect") { FocusRect.SetValue(Canvas.LeftProperty, ViewportHost.Width - FocusRect.Width - 4); } else { FocusRect.Width = ViewportHost.Width - FocusRectLeft - 4; } result = false; } } else { if ((Viewport.Width + ViewPortLeft) < (FocusRect.Width + FocusRectLeft)) { if (elementName == "FocusRect") { FocusRect.SetValue(Canvas.LeftProperty, ViewPortLeft + Viewport.Width - FocusRect.Width); } else { FocusRect.Width = ViewPortLeft + Viewport.Width - FocusRectLeft; } result = false; } } if (Viewport.Height > ViewportHost.Height) //已使用放大功能,向下拖动 { if ((ViewportHost.Height) < (FocusRect.Height + FocusRectTop)) { if (elementName == "FocusRect") { FocusRect.SetValue(Canvas.TopProperty, ViewportHost.Height - FocusRect.Height - 4); } else { FocusRect.Height = ViewportHost.Height - FocusRectTop - 4; } result = false; } } else { if ((Viewport.Height + ViewPortTop) < (FocusRect.Height + FocusRectTop)) { if (elementName == "FocusRect") { FocusRect.SetValue(Canvas.TopProperty, ViewPortTop + Viewport.Height - FocusRect.Height); } else { FocusRect.Height = ViewPortTop + Viewport.Height - FocusRectTop; } result = false; } } //} //catch //{ // result = false; //} return(result); }
/// <summary> /// FocusRect鼠标移动事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void FocusRect_MouseMove(object sender, MouseEventArgs e) { FrameworkElement element = sender as FrameworkElement; if (element != null) { element.Cursor = Cursors.None; } if (trackingMouseMove) { double offSetX = e.GetPosition(element).X - prevLeftClick.X; double offSetY = e.GetPosition(element).Y - prevLeftClick.Y; if (((double)element.GetValue(Canvas.TopProperty) + offSetY) >= 4 && (((double)FocusRect.GetValue(Canvas.TopProperty) + FocusRect.Height) + offSetY + 3) <= ViewportHost.Height) { element.SetValue(Canvas.TopProperty, (double)element.GetValue(Canvas.TopProperty) + offSetY); } if (((double)element.GetValue(Canvas.LeftProperty) + offSetX) >= 4 && (((double)FocusRect.GetValue(Canvas.LeftProperty) + FocusRect.Width) + offSetX + 3) <= ViewportHost.Width) { element.SetValue(Canvas.LeftProperty, (double)element.GetValue(Canvas.LeftProperty) + offSetX); } ComputeScrollOffSet(offSetX, offSetY); SetRectangles(); } customCursors.SetPostion(e.GetPosition(LayoutRoot)); }