public bool AddChannelGroup(ChannelGroup group, bool propagateDspClock, out DspConnection?connection) { DSPConnection dspConnection; var result = FmodGroup.addGroup(group.FmodGroup, propagateDspClock, out dspConnection).Check(Suppressions()); if (result) { connection = new DspConnection(dspConnection); } else { connection = null; } return(result); }
public bool AddChannelGroup(ChannelGroup group) { return(FmodGroup.addGroup(group.FmodGroup).Check(Suppressions())); }