public void onClickItem() { if (FlyWingRoot.Instance().GetFlyWingDreamWin() != null && m_FlyWingId != GlobeVar.INVALID_ID) { FlyWingRoot.Instance().GetFlyWingDreamWin().GetComponent <FlyWingDream>().clickItem(m_FlyWingId); } }
//================================== private void _onChangeFlyWingData(int oldId, int newId) { if (m_FlyWingDataDictionary.ContainsKey(oldId)) { m_FlyWingDataDictionary.Remove(oldId); FlyWingData temFlyWingData = new FlyWingData(); temFlyWingData.InitFlyWingData(newId); m_FlyWingDataDictionary.Add(newId, temFlyWingData); if (m_CurEquipFlyWingId == oldId) { m_CurEquipFlyWingId = newId; } // 重新计算所有属性 _onCaluAllPlayerProperty(); if (FlyWingRoot.Instance()) { FlyWingRoot.Instance().UpdataFlyWingDataById(oldId, newId); } } else { LogModule.DebugLog("addFlyWingData falid ,Not have ~~", oldId); } }
public uint Execute(PacketDistributed ipacket) { GC_RET_ROLE_DATA packet = (GC_RET_ROLE_DATA )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic if (FlyWingRoot.Instance() != null) { FlyWingRoot.Instance().SetFlightVlue(packet.Combatvalue); } if (PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().ChangeCombatValue(packet.Combatvalue); } if (RoleViewLogic.Instance() == null) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } RoleViewLogic.Instance().Name = packet.Rolename; RoleViewLogic.Instance().CombatValue = packet.Combatvalue; RoleViewLogic.Instance().Level = packet.Leve; RoleViewLogic.Instance().Profession = packet.Profession; RoleViewLogic.Instance().RoleGUID = packet.Guid; RoleViewLogic.Instance().CurHp = packet.Curhp; RoleViewLogic.Instance().MaxHP = packet.Maxhp; RoleViewLogic.Instance().CurMp = packet.Curmp; RoleViewLogic.Instance().MaxMp = packet.Maxmp; RoleViewLogic.Instance().CurExp = packet.Curexp; RoleViewLogic.Instance().MaxExp = packet.Maxexp; RoleViewLogic.Instance().PAttck = packet.Pattack; RoleViewLogic.Instance().MAttack = packet.Mattack; RoleViewLogic.Instance().Hit = packet.Hit; RoleViewLogic.Instance().Critical = packet.Critical; RoleViewLogic.Instance().PDefense = packet.Pdefense; RoleViewLogic.Instance().MDefense = packet.Mdefense; RoleViewLogic.Instance().DeCritical = packet.Decritical; RoleViewLogic.Instance().Doge = packet.Doge; RoleViewLogic.Instance().Strike = packet.Strike; RoleViewLogic.Instance().CriticalAdd = packet.Criticaladd; RoleViewLogic.Instance().Ductical = packet.Dutical; RoleViewLogic.Instance().CriticalMis = packet.Criticalmis; RoleViewLogic.Instance().OffLineExp = packet.Curofflineexp; Tab_OffLineExp curTabOffLine = TableManager.GetOffLineExpByID(packet.Leve, 0); if (null != curTabOffLine) { RoleViewLogic.Instance().OffLineMaxExp = curTabOffLine.OffLineExpLimit; } RoleViewLogic.Instance().UpdateAttrRightView(); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
// 取消幻化 public void CancelDreamFlyWing() { m_CurDreamFlyWingId = -1; ReLoadFlyWing(); if (FlyWingRoot.Instance()) { FlyWingRoot.Instance().showDreamBtn(); } }
void OnEnable() { FlyWingRoot.Instance().ShowFakeObjDream = true; m_CurClickItemId = GlobeVar.INVALID_ID; GameManager.gameManager.ActiveScene.InitFakeObjRoot(m_FakeObjTopLeft, m_FakeObjBottomRight); GameManager.gameManager.ActiveScene.ShowFakeObj(); //_CreateDreamFlyWingListGrid(); _createDreamFlyWingListGridEx(); }
// 幻化翅膀 public void DreamFlyWing(int id) { if (!m_DreamFlyWingData.Contains(id)) { LogModule.DebugLog("DreamFlyWing falid ,Not have ~~", id); return; } m_CurDreamFlyWingId = id; ReLoadFlyWing(); if (FlyWingRoot.Instance()) { FlyWingRoot.Instance().showDreamBtn(); } }
// 卸下 翅膀 public void CanceEquipFlyWing() { Obj_MainPlayer user = Singleton <ObjManager> .GetInstance().MainPlayer; if (user == null) { return; } m_CurEquipFlyWingId = -1; user.CancelEquipFlyWing(); if (FlyWingRoot.Instance() != null) { FlyWingRoot.Instance().showEquipBtn(GlobeVar.INVALID_ID); } }
// 装备翅膀 public void EquipFlyWing(int id) { m_CurEquipFlyWingId = id; m_IsShowFlyWing = true; Obj_MainPlayer user = Singleton <ObjManager> .GetInstance().MainPlayer; if (user != null) { ReLoadFlyWing(); } if (FlyWingRoot.Instance() != null) { FlyWingRoot.Instance().showEquipBtn(id); FlyWingRoot.Instance().updateShowHide(m_IsShowFlyWing); } }
public uint Execute(PacketDistributed ipacket) { GC_COMBATVALUE_RET packet = (GC_COMBATVALUE_RET )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic if (Singleton <ObjManager> .GetInstance().MainPlayer != null) { if (packet.ShowPowerRemind == 1) { int nNewCombatValue = packet.CombatValue; int nAddCombatValue = nNewCombatValue - Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.CombatValue; if (nAddCombatValue > 0) { PowerRemindLogic.InitPowerInfo(nNewCombatValue, nAddCombatValue); } } Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.CombatValue = packet.CombatValue; if (BackPackLogic.Instance()) { //设置了客户端战斗力之后更新背包界面 BackPackLogic.Instance().UpdatePlayerInfo(); } if (PVPPowerWindow.Instance()) { PVPPowerWindow.Instance().UpdateCombatValue(); } if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().OnCombatChange(); } if (FlyWingRoot.Instance() != null) { FlyWingRoot.Instance().SetFlightVlue(packet.CombatValue); } if (PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().ChangeCombatValue(packet.CombatValue); } } else { GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.CombatValue = packet.CombatValue; } #if UNITY_ANDROID // 台湾安卓渠道特有 if (PlatformHelper.IsChannelTW()) { int newCombatValue = packet.CombatValue; // 提交战力排行榜数据 PlatformHelper.SubmitRankScore(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_RANK_TYPE.COMBAT_VALUE, newCombatValue); // 解锁战力成就 if (newCombatValue >= 1000000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_100); } else if (newCombatValue >= 700000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_70); } else if (newCombatValue >= 500000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_50); } else if (newCombatValue >= 300000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_30); } else if (newCombatValue >= 200000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_20); } else if (newCombatValue >= 100000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_10); } else if (newCombatValue >= 50000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_5); } } #endif return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public uint Execute(PacketDistributed ipacket) { GC_SYN_ATTR packet = (GC_SYN_ATTR)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic //判断是MainPlayer还是其他Obj Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; PlayerData playerDataPool = GameManager.gameManager.PlayerDataPool; //血量 bool isHpChange = false; if (packet.HasCurHp) { playerDataPool.MainPlayerBaseAttr.HP = packet.CurHp; isHpChange = true; } if (packet.HasMaxHP) { playerDataPool.MainPlayerBaseAttr.MaxHP = packet.MaxHP; #if UNITY_ANDROID // 台湾安卓渠道特有,提交血量排行榜数据 if (PlatformHelper.IsChannelTW()) { PlatformHelper.SubmitRankScore(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_RANK_TYPE.HP, playerDataPool.MainPlayerBaseAttr.MaxHP); } #endif isHpChange = true; } if (isHpChange && _mainPlayer != null) { _mainPlayer.OptHPChange(); } //法力 bool isMpChange = false; if (packet.HasCurMp) { playerDataPool.MainPlayerBaseAttr.MP = packet.CurMp; isMpChange = true; } if (packet.HasMaxMP) { playerDataPool.MainPlayerBaseAttr.MaxMP = packet.MaxMP; isMpChange = true; } if (isMpChange && _mainPlayer != null) { _mainPlayer.OptMPChange(); } //怒气 bool isXpChange = false; if (packet.HasCurXp) { playerDataPool.MainPlayerBaseAttr.XP = packet.CurXp; isXpChange = true; } if (packet.HasMaxXP) { playerDataPool.MainPlayerBaseAttr.MaxXP = packet.MaxXP; isXpChange = true; } if (isXpChange && _mainPlayer != null) { _mainPlayer.OptXPChange(); } //等级 if (packet.HasCurLev) { // 更新配置文件 playerDataPool.MainPlayerBaseAttr.Level = packet.CurLev; if (_mainPlayer) { for (int i = 0; i < LoginData.loginRoleList.Count; i++) { if (LoginData.loginRoleList[i].guid == _mainPlayer.GUID) { LoginData.loginRoleList[i].level = packet.CurLev; UserConfigData.AddRoleInfo(); break; } } _mainPlayer.OptLevelChange(); if (LivingSkillLogic.Instance() != null) { LivingSkillLogic.Instance().UpdatePlayerStamina(); } _mainPlayer.UpdateSelectDrug(); } } // 经验 if (packet.HasCurExp) { playerDataPool.MainPlayerBaseAttr.Exp = packet.CurExp; if (_mainPlayer) { _mainPlayer.OnExpChange(); } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateExpShow(); } } if (packet.HasOffLineExp) { playerDataPool.MainPlayerBaseAttr.OffLineExp = packet.OffLineExp; if (null != _mainPlayer) { _mainPlayer.OnOffLineExpChange(); } } //体能 if (packet.HasCurStamina) { playerDataPool.MainPlayerBaseAttr.CurStamina = packet.CurStamina; if (LivingSkillLogic.Instance() != null) { LivingSkillLogic.Instance().UpdatePlayerStamina(); } } //金钱 if (packet.HasCurMoney) { playerDataPool.Money.SetMoney(MONEYTYPE.MONEYTYPE_COIN, packet.CurMoney); #if UNITY_ANDROID // 台湾安卓渠道特有,提交金币排行榜数据 if (PlatformHelper.IsChannelTW()) { PlatformHelper.SubmitRankScore(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_RANK_TYPE.GOLD_COINS, packet.CurMoney); } #endif if (BackPackLogic.Instance()) { BackPackLogic.Instance().UpdateMoneyInfo(); } if (FlyWingRoot.Instance()) { FlyWingRoot.Instance().UpdateMoneyInfo(); } // if (SwordsManController.Instance() != null) // { // SwordsManController.Instance().UpdateCoin(); // } if (CangKuLogic.Instance()) { CangKuLogic.Instance().UpdateBackPack_Money(); } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateMoneyShow(); } if (GemLogic.Instance() != null) { GemLogic.Instance().UpdateMoneyInfo(); } if (null != GUIData.delMoneyChanged) { GUIData.delMoneyChanged(); } if (RestaurantController.Instance() != null) { RestaurantController.Instance().UpdateMoneyInfo(); } if (EquipStrengthenLogic.Instance() != null) { EquipStrengthenLogic.Instance().UpdateMoneyInfo(); } if (SkillLevelUpRoot.Instance() != null) { SkillLevelUpRoot.Instance().UpdateSkillInfo(); } } //元宝 if (packet.HasCurYuanBao) { playerDataPool.Money.SetMoney(MONEYTYPE.MONEYTYPE_YUANBAO, packet.CurYuanBao); if (BackPackLogic.Instance()) { BackPackLogic.Instance().UpdateMoneyInfo(); } if (YuanBaoShopLogic.Instance()) { YuanBaoShopLogic.Instance().UpdateYuanBaoInfo(); } if (DailyLuckyDrawLogic.Instance()) { DailyLuckyDrawLogic.Instance().UpdateMoney(); } if (CangKuLogic.Instance()) { CangKuLogic.Instance().UpdateBackPack_Money(); } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateMoneyShow(); } if (null != GUIData.delMoneyChanged) { GUIData.delMoneyChanged(); } } //绑定元宝 if (packet.HasCurBDYuanBao) { playerDataPool.Money.SetMoney(MONEYTYPE.MONEYTYPE_YUANBAO_BIND, packet.CurBDYuanBao); if (FashionLogic.Instance() != null) { FashionLogic.Instance().UpdateRuby(); } if (BackPackLogic.Instance()) { BackPackLogic.Instance().UpdateMoneyInfo(); } if (YuanBaoShopLogic.Instance()) { YuanBaoShopLogic.Instance().UpdateYuanBaoInfo(); } if (DailyLuckyDrawLogic.Instance()) { DailyLuckyDrawLogic.Instance().UpdateMoney(); } if (CangKuLogic.Instance()) { CangKuLogic.Instance().UpdateBackPack_Money(); } if (RestaurantController.Instance() != null) { RestaurantController.Instance().UpdateMoneyInfo(); } if (null != GUIData.delMoneyChanged) { GUIData.delMoneyChanged(); } } // if (packet.HasSwordsManScore) // { // playerDataPool.SwordsManScore = packet.SwordsManScore; // if (SwordsManController.Instance() != null) // { // SwordsManController.Instance().UpdateSwordsManScore(); // } // } if (packet.HasReputation) { playerDataPool.Reputation = packet.Reputation; } //是否在战斗状态 if (packet.HasIsInCombat && _mainPlayer != null) { bool oldCombat = _mainPlayer.InCombat; _mainPlayer.InCombat = (packet.IsInCombat == 1 ? true:false); if (!_mainPlayer.InCombat && oldCombat) { _mainPlayer.LastLeaveCombatTime = Time.time; } else if (_mainPlayer.InCombat && !oldCombat) { _mainPlayer.LastLeaveCombatTime = 0.0f; } } //经验 血 蓝 变化时 更新主角属性界面 if (packet.HasCurHp || packet.HasCurMp || packet.HasCurExp) { if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().UpdateCurAttr(); } } if (packet.HasGuildDKP) { playerDataPool.GuildDKP = packet.GuildDKP; if (GuildShopLogic.Instance() != null) { GuildShopLogic.Instance().UpdateGuildDKP(); } } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }