コード例 #1
0
    protected void OnClickFlyPoint(FlyPoint _flyPoint)
    {
        if (_flyPoint == null || target == null)
        {
            return;
        }
        target.GoNormal();
        target.CurClickFlyPoint = _flyPoint;

        if (isDragingRockerItem)
        {
            return;
        }

        target.CancelCommands();
        Command_MoveTo cmdMoveTo = new Command_MoveTo();

        cmdMoveTo.destPos     = _flyPoint.gameObject.transform.position;
        cmdMoveTo.maxDistance = 0f;
        target.commandMng.PushCommand(cmdMoveTo);

        //Command_FlyPoint cmdFly = new Command_FlyPoint();
        //cmdFly.type = _flyPoint.RefData.id;
        //GameCenter.curMainPlayer.commandMng.PushCommand(cmdFly);
    }
コード例 #2
0
ファイル: FlyPoint.cs プロジェクト: atom-chen/tianyu
    public static void OnMainPlayerTriggerFlyPoint(MainPlayer _mainPlayer, FlyPoint _point)
    {
        if (_point == null || _mainPlayer == null || !_mainPlayer.hasCtrlAwake)
        {
            return;
        }

        if (_mainPlayer.Level < (ulong)_point.RefData.needLv)
        {
            GameCenter.messageMng.AddClientMsg(161);
            return;
        }

        _mainPlayer.curTrigerFlyPoint = _point;
        if (_point.RefData != null)
        {
            switch (_point.RefData.sort)
            {
            case FlyPointSort.openUI:
                break;

            case FlyPointSort.targetScene:
                GameCenter.mainPlayerMng.C2S_Fly(_point.RefData.id);
                break;

            case FlyPointSort.recall:
                GameCenter.mainPlayerMng.C2S_Fly(_point.RefData.id);
                break;

            default:
                break;
            }
        }
    }
コード例 #3
0
ファイル: FlyPoint.cs プロジェクト: atom-chen/tianyu
    public static FlyPoint CreateDummy(FlyPointRef _info)
    {
        GameObject newGO = new GameObject("Dummy FlyPoint[" + _info.id + "]");

        newGO.tag = "FlyPoint";

        FlyPoint flyPoint = newGO.AddComponent <FlyPoint>();

        newGO.SetMaskLayer(LayerMask.NameToLayer("Static"));
        flyPoint.id       = _info.id;
        flyPoint.refData  = _info;
        flyPoint.isDummy_ = true;
        GameCenter.curGameStage.PlaceGameObjectFromStaticRef(flyPoint, (int)_info.sceneVector.x, (int)_info.sceneVector.z, _info.direction, (int)_info.sceneVector.y);
        GameCenter.curGameStage.AddObject(flyPoint);
        return(flyPoint);
    }
コード例 #4
0
ファイル: CommandMng.cs プロジェクト: atom-chen/tianyu
    public override bool Exec(Actor _actor)
    {
        FlyPointRef flyPointRef = ConfigMng.Instance.GetFlyPointRef(type);

        if (flyPointRef == null)
        {
            GameSys.LogError("取不到传送点的配置信息!命令执行中断!");
            return(true);
        }

        MainPlayer p = _actor as MainPlayer;

        if (p == null)
        {
            return(true);
        }
        FlyPoint fp = GameCenter.curGameStage.GetObject(ObjectType.FlyPoint, type) as FlyPoint;

        FlyPoint.OnMainPlayerTriggerFlyPoint(p, fp);
        return(true);
    }
コード例 #5
0
ファイル: CommandMng.cs プロジェクト: atom-chen/tianyu
    public override bool Exec(Actor _actor)
    {
        if (target == null)
        {
            return(true);
        }

        if (target.isDummy)
        {
            return(false);
        }
        if (GameCenter.curGameStage == null || !GameCenter.sceneMng.EnterSucceed)
        {
            return(false);
        }


        Vector3 targetPos = target.transform.position;
        Vector3 diff      = _actor.transform.position - targetPos;

        if (diff.sqrMagnitude <= minDistance * minDistance)
        {
            target.InteractionSound();
            switch (target.typeID)
            {
            case ObjectType.NPC:
                NPC npc = target as NPC;
                GameCenter.curMainPlayer.CurTarget = npc;
                //if(!GameCenter.taskMng.IsOpenDialog)
                GameCenter.uIMng.SwitchToUI(GUIType.NPCDIALOGUE);
                //GameCenter.taskMng.SetNPCDialogActive(false);
                break;

            case ObjectType.FlyPoint:
                FlyPoint   fly = target as FlyPoint;
                MainPlayer mp  = _actor as MainPlayer;
                if (mp != null && fly != null)
                {
                    mp.CancelCommands();
                    Command_MoveTo cmdMoveTo = new Command_MoveTo();
                    cmdMoveTo.destPos     = fly.gameObject.transform.position;
                    cmdMoveTo.maxDistance = 0f;
                    mp.commandMng.PushCommand(cmdMoveTo);


                    //Command_FlyPoint cmdFly = new Command_FlyPoint();
                    //cmdFly.type = fly.RefData.id;
                    //GameCenter.curMainPlayer.commandMng.PushCommand(cmdFly);
                }
                break;

            case ObjectType.SceneItem:
                SceneItem sceneitem = target as SceneItem;
                if (sceneitem != null && sceneitem.IsTouchType == TouchType.TOUCH)
                {
                    if (GameCenter.mainPlayerMng.MainPlayerInfo.CurMountInfo != null && GameCenter.mainPlayerMng.MainPlayerInfo.CurMountInfo.IsRiding)    //下坐骑
                    {
                        GameCenter.newMountMng.C2S_ReqRideMount(ChangeMount.DOWNRIDE, GameCenter.mainPlayerMng.MainPlayerInfo.CurMountInfo.ConfigID, MountReqRideType.AUTO);
                    }
                }
                break;
            }
            return(true);
        }
        return(false);
    }
コード例 #6
0
ファイル: LittleMapWnd.cs プロジェクト: atom-chen/tianyu
    protected void InitMap()
    {
        if (manName != null)
        {
            manName.text = GameCenter.mainPlayerMng.MainPlayerInfo.CurSceneRef.name;
        }
        if (mapCtrl != null)
        {
            mapCtrl.localPosition = new Vector3(mapCtrlOriginPos.x - mainPlayer.curSector.c * Mathf.PI + mapFrameScale.x / 2.0f, mapCtrlOriginPos.y - mainPlayer.curSector.r * Mathf.PI + mapFrameScale.y / 2.0f, 0);
        }
        List <Monster> mobs = GameCenter.curGameStage.GetMobs();

        for (int i = 0; i < mobs.Count; i++)
        {
            Monster instance = mobs[i];
            if (mobPointDic.ContainsKey(instance.id) || instance.isDead)
            {
                continue;
            }
            GameObject myPoint = Instantiate(mobPointInstance) as GameObject;
            myPoint.transform.parent        = mapCtrl;
            myPoint.transform.localScale    = Vector3.one;
            myPoint.transform.localPosition = new Vector3(instance.curSector.c * Mathf.PI, instance.curSector.r * Mathf.PI, 0);
            SmartActorMapPoint p = myPoint.AddComponent <SmartActorMapPoint>();
            p.SetTarget(instance);
            mobPointDic.Add(instance.id, myPoint);
        }
        List <NPC> npcs = GameCenter.curGameStage.GetNPCs();

        for (int i = 0; i < npcs.Count; i++)
        {
            NPC instance = npcs[i];
            if (npcPointDic.ContainsKey(instance.id))
            {
                continue;
            }
            GameObject myPoint = Instantiate(npcPointInstance) as GameObject;
            myPoint.transform.parent        = mapCtrl;
            myPoint.transform.localScale    = Vector3.one;
            myPoint.transform.localPosition = new Vector3(instance.curSector.c * Mathf.PI, instance.curSector.r * Mathf.PI, 0);
            SmartActorMapPoint p = myPoint.AddComponent <SmartActorMapPoint>();
            p.SetTarget(instance);
            npcPointDic.Add(instance.id, myPoint);
        }
        List <FlyPoint> flys = GameCenter.curGameStage.GetFlypoints();

        for (int i = 0; i < flys.Count; i++)
        {
            FlyPoint instance = flys[i];
            if (flyPointDic.ContainsKey(instance.id))
            {
                continue;
            }
            GameObject myPoint = Instantiate(flyPointInstance) as GameObject;
            myPoint.transform.parent        = mapCtrl;
            myPoint.transform.localScale    = Vector3.one;
            myPoint.transform.localPosition = new Vector3(instance.curSector.c * Mathf.PI, instance.curSector.r * Mathf.PI, 0);
            flyPointDic.Add(instance.id, myPoint);
        }
        LimitMapCtr();
    }