public FlyDirectionSystem(FrameTime time, PondSimState pond, FlyData flyData, FlyDirectionChangeData changeData) { mTime = time; mPond = pond; mFlyData = flyData; mChangeData = changeData; mRandom = new Random(); }
protected override void LoadContent() { FrogData frogData = Content.Load <FrogData>("Frog"); PondData pondData = Content.Load <PondData>("Pond"); FlyData flyData = Content.Load <FlyData>("Fly"); FlyDirectionChangeData changeData = Content.Load <FlyDirectionChangeData>("DirectionChange"); FlyNoiseData noiseData = Content.Load <FlyNoiseData>("FlyNoise"); FrogAnimationData animationData = Content.Load <FrogAnimationData>("FrogAnimation"); Texture2D frogSprite = Content.Load <Texture2D>("Ranita"); SpriteFont uiFont = Content.Load <SpriteFont>("GameUI"); System.Diagnostics.Debug.Assert(IsFixedTimeStep); RanitasDependencies dependencies = new RanitasDependencies((float)TargetElapsedTime.TotalSeconds, pondData, frogData, flyData, changeData, noiseData, animationData, frogSprite, mGraphics.GraphicsDevice, uiFont); mSim = new ECSSim(dependencies); mSim.Initialize(); }