void Start() { //初始化参数 一共3级 1级10层 trial = new int[3][]; score_round = new int[3]; int tmp = 0; for (int i = 0; i < 3; i++) { trial[i] = new int[10]; for (int j = 0; j < 10; j++) { trial[i][j] = tmp; tmp += 2 * (i + 1); } score_round[i] = trial[i][0]; } SSDirector director = SSDirector.GetInstance(); director.CurrentScenceController = this; disk_factory = Singleton <DiskFactory> .Instance; score_recorder = Singleton <ScoreRecorder> .Instance; action_manager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; user_gui = gameObject.AddComponent <UserGUI>() as UserGUI; }
// Use this for initialization void Start() { sceneController = SceneController.getInstance(); sceneController.flyActionManager = this; flyActionManager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; kinematics = gameObject.AddComponent <KinematicsActionManager>() as KinematicsActionManager; }
void Start() { SSDirector director = SSDirector.GetInstance(); director.CurrentScenceController = this; disk_factory = Singleton <DiskFactory> .Instance; action_manager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; user_gui = gameObject.AddComponent <UserGUI>() as UserGUI; }
void Start() { SSDirector director = SSDirector.getInstance(); director.currentSceneController = this; diskFactory = Singleton <DiskFactory> .Instance; actionManager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; actionManager.setRound(round); userGUI = gameObject.AddComponent <UserGUI>() as UserGUI; }
void Start() { SSDirector director = SSDirector.GetInstance(); director.currentScenceController = this; diskFactory = Singleton <DiskFactory> .Instance; scoreRecorder = Singleton <ScoreRecorder> .Instance; actionManager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; GUI = gameObject.AddComponent <UserGUI>() as UserGUI; }
private void Awake() { Director director = Director.getInstance(); director.currentSceneController = this; actionManager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; this.gameObject.AddComponent <DiskFactory>(); this.gameObject.AddComponent <Judger>(); diskFactory = Singleton <DiskFactory> .Instance; ui = gameObject.AddComponent <UserUI>() as UserUI; judger = Singleton <Judger> .Instance; }
private float speed = 2; //飞碟发射间隔时间 void Start() { SSDirector director = SSDirector.GetInstance(); director.CurrentSceneControllor = this; df = Singleton <DiskFactory> .Instance; sr = gameObject.AddComponent <ScoreRecorder> () as ScoreRecorder; fam = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; ug = gameObject.AddComponent <UserGUI>() as UserGUI; rc = gameObject.AddComponent <RoundControllor> () as RoundControllor; t = speed; }
private GameState gameState = GameState.PAUSE; // 游戏状态 // 场景初始化 void Start() { Director director = Director.getInstance(); director.currentSceneController = this; diskNumber = 10; currentRound = 1; roundNumber = 3; frequency = 2f; scoreRecorder = Singleton <ScoreRecorder> .Instance; diskFactory = Singleton <DiskFactory> .Instance; actionManager = gameObject.AddComponent <FlyActionManager>(); userGUI = gameObject.AddComponent <UserGUI>() as UserGUI; director.setFPS(60); }
void Start() { action_manager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; phy_action_manager = gameObject.AddComponent <PhysicsFlyActionManager>() as PhysicsFlyActionManager; }
// Use this for initialization void Start() { flyManager = gameObject.AddComponent <FlyActionManager>() as FlyActionManager; physicalManager = gameObject.AddComponent <PhysicalActionManager>() as PhysicalActionManager; }
public void Start() { flyActionManager = (FlyActionManager)gameObject.AddComponent <FlyActionManager>(); physicsActionManager = (PhysicsActionManager)gameObject.AddComponent <PhysicsActionManager>(); }