/** * Creates a new <code>FlxButton</code> object with a gray background and a * callback function on the UI thread. * * @param X The X position of the button. * @param Y The Y position of the button. * @param Label The text that you want to appear on the button. * @param OnClick The function to call whenever the button is clicked. */ public FlxButton(float x = 0, float y = 0, String label = null, FlxButtonEvent Callback = null) : base(x, y) { if (label != null) { Label = new FlxText(x - 1, y + 3, 80, label); Label.setFormat(null, 8, new Color(0x33, 0x33, 0x33), "center", Color.Transparent); LabelOffset = new FlxPoint(-1, 3); } loadGraphic(ImgDefaultButton, true, false, 80, 20); _callback = Callback; /* * onUp = OnClick; * * onDown = null; * onOut = null; * onOver = null; */ SoundOver = null; SoundOut = null; SoundDown = null; SoundUp = null; Status = Normal; _onToggle = false; _pressed = false; _initialized = false; }
override public void create() { FlxG.backColor = Color.White; base.create(); FlxTileblock t = new FlxTileblock(8, 8, 256 - 16, 224 - 16); t.auto = FlxTileblock.HUDELEMENT; t.loadTiles("_sheet_window_06", 16, 16, 0); add(t); FlxG.playMp3("putt/music/March", 1.0f); text = new FlxText(16, 16, 200); text.setFormat(FlxG.Content.Load <SpriteFont>("flixel/initials/SMALL_PIXEL"), 1, Color.Black, FlxJustification.Left, Color.White); add(text); text.text = "Scorecard:\n"; int total = 0; for (int i = 0; i < 18; i++) { try { Console.WriteLine("Score for hole {0}: {1}", i + 1, Globals.scoreCard[i]); text.text += string.Format("{0}: {1}, ", i + 1, Globals.scoreCard[i]); total += Globals.scoreCard[i]; if (i % 3 == 2) { text.text += "\n"; } } catch { } } text.text += string.Format("\nTotal: {0} / Par: 18 \n", total);; if (total <= 18 && Globals.hasPlayedHoleAgain == false) { text.text += "\nBonestorm.rom unlocked."; } else if (total >= 48) { text.text += "\nSix time national champion\nCarvello urges\nyou to keep practicing\nand improve your\nputting game."; } else if (total >= 32) { text.text += "\nYour putting game is improving\nrapidly.\nKeep it up, kid. "; } else if (total >= 24) { text.text += "\nYou're a real sharp shooter."; } }
public LevelIntro() { //b1 = new FlxSprite(0, 0); //b1.createGraphic(FlxG.width, FlxG.height , Lemonade_Globals.GAMEBOY_COLOR_4); //b1.setScrollFactors(0, 0); //add(b1); //b2 = new FlxSprite(0, 0); //b2.createGraphic(FlxG.width, FlxG.height, Lemonade_Globals.GAMEBOY_COLOR_3); //b2.setScrollFactors(0, 0); //add(b2); //b3 = new FlxSprite(0, 0); //b3.createGraphic(FlxG.width , FlxG.height, Lemonade_Globals.GAMEBOY_COLOR_2); //b3.setScrollFactors(0, 0); //add(b3); //b4 = new FlxSprite(0, 0); //b4.createGraphic(FlxG.width , FlxG.height, Lemonade_Globals.GAMEBOY_COLOR_1); //b4.setScrollFactors(0, 0); //add(b4); block = new FlxTileblock(0, 0, FlxG.width + 20, FlxG.height + 20); block.auto = FlxTileblock.FRAMENUMBER; block.frameNumber = 0; block.setScrollFactors(0, 0); block.loadTiles(FlxG.Content.Load <Texture2D>("Lemonade/fade"), 20, 20, 0); add(block); bT1 = new FlxText(0, FlxG.height / 4, FlxG.width); bT1.setFormat(null, 3, Lemonade_Globals.GAMEBOY_COLOR_1, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_3); bT1.text = Lemonade_Globals.niceLocationNames[Lemonade_Globals.location]; add(bT1); bT2 = new FlxText(0, (FlxG.height / 4) * 3, FlxG.width); bT2.setFormat(null, 2, Lemonade_Globals.GAMEBOY_COLOR_1, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_3); bT2.text = Lemonade_Globals.niceActorNames[Lemonade_Globals.location]; add(bT2); textTween1 = new Tweener(FlxG.height / 4, -95, 1.20f, XNATweener.Elastic.EaseInOut); textTween2 = new Tweener((FlxG.height / 4) * 3, FlxG.height + 95, 1.5f, XNATweener.Elastic.EaseInOut); textTween3 = new Tweener(-20, FlxG.height / 4, 0.7f, XNATweener.Quintic.EaseOut); textTween4 = new Tweener(800, (FlxG.height / 4) * 3, 1.2f, XNATweener.Quintic.EaseOut); timer = 0.0f; }
//PlayHud localHud; override public void create() { FlxG.backColor = Color.Black; base.create(); FlxG.mouse.show(FlxG.Content.Load <Texture2D>("initials/crosshair")); //FlxG.backColor = new Color(0xc2, 0x88, 0x83); base.create(); FlxG.resetHud(); FlxG.showHud(); _nameEntry = new FlxText(60, 150, FlxG.width); _nameEntry.setFormat(null, 2, Color.White, FlxJustification.Left, Color.White); _nameEntry.text = ""; add(_nameEntry); try { _nameEntry.text = LoadFromDevice(); } catch { Console.WriteLine("Cannot load name from file"); } FlxG.showHud(); FlxG.setHudText(1, "Enter name, use @ symbol to specify Twitter handle.\nPress enter when complete."); FlxG.setHudTextScale(1, 2); FlxG.setHudTextScale(3, 2); FlxG.setHudTextPosition(1, 30 * 2, 40 * 2); FlxG.setHudTextPosition(3, 10 * 2, 20 * 2); //play = new FlxButton(FlxG.width / 2 - 50, FlxG.height - 30, advanceToNextState, FlxButton.ControlPadA); ////play = new FlxButton(0, FlxG.height - 30, advanceToNextState, FlxButton.ControlPadA); //play.loadGraphic((new FlxSprite()).loadGraphic(FlxG.Content.Load<Texture2D>("fourchambers/menuButton"), false, false, 100, 20), (new FlxSprite()).loadGraphic(FlxG.Content.Load<Texture2D>("fourchambers/menuButtonPressed"), false, false, 100, 20)); //play.loadText(new FlxText(2, 2, 100, "Enter"), new FlxText(2, 2, 100, "ENTER")); //add(play); FlxG.setHudGamepadButton(FlxHud.TYPE_XBOX, FlxButton.ControlPadA, FlxG.width / 2 + 54, FlxG.height - 100); FlxG.flash.start(Color.Black, 1.5f); }
override public void create() { base.create(); selection = 0; games = new List <string> (); games.Add("Lee Carvallo's Putting Challenge"); games.Add("Bonestorm"); games.Add("Bonestorm II"); games.Add("Bonesquad"); games.Add("Billy Graham's Bible Blaster"); games.Add("Bowling 2000"); games.Add("Chevy Chase Foul Play"); games.Add("Disembowler IV - The game where condemned criminals dig at each other with rusty hooks."); games.Add("Escape from Death Row"); games.Add("Escape from Grandma's House"); games.Add("Escape from Grandma's House II"); games.Add("Larry the Looter"); games.Add("Polybius"); games.Add("Super Slugfest"); games.Add("Tandem Bike Ride With Your Mom"); games.Add("Triangle Wars"); //games.Add(""); gamesDisplay = new FlxText(2, 12, 200); //text1.setFormat(FlxG.Content.Load<SpriteFont>("Lemonade/SMALL_PIXEL"), 3, new Color(237, 0, 142), FlxJustification.Center, Color.Black); gamesDisplay.setFormat(FlxG.Content.Load <SpriteFont>("flixel/initials/SMALL_PIXEL"), 1, Color.White, FlxJustification.Left, Color.Black); //FlxG.Content.Load<SpriteFont> ("") add(gamesDisplay); status = new FlxText(2, 2, 200); status.setFormat(FlxG.Content.Load <SpriteFont>("flixel/initials/SMALL_PIXEL"), 1, Color.Red, FlxJustification.Left, Color.Black); //FlxG.Content.Load<SpriteFont> ("") add(status); }
public Hud(int xPos, int yPos) : base(xPos, yPos) { loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/currentChar"), true, false, 14, 28); setScrollFactors(0, 0); addAnimation("andre", new int[] { 2 }, 0, true); play("andre"); coin = new Coin(FlxG.width - 24, 2, true); coin.setScrollFactors(0, 0); coinCounter = new FlxText(FlxG.width - 36, 10, 100); coinCounter.setFormat(null, 1, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Left, Lemonade_Globals.GAMEBOY_COLOR_1); coinCounter.alignment = FlxJustification.Left; coinCounter.setScrollFactors(0, 0); toastySprite = new FlxSprite(0, FlxG.height); string person = "Lemonade/illustration/andre_drawing"; int ran = (int)FlxU.random(0, 4); switch (ran) { case 0: person = "Lemonade/illustration/andre_drawing"; break; case 1: person = "Lemonade/illustration/liselot_drawing"; break; case 2: person = "Lemonade/illustration/army_drawing"; break; case 3: person = "Lemonade/illustration/worker_drawing"; break; default: person = "Lemonade/illustration/andre_drawing"; break; } toastySprite.loadGraphic(person, false, false, 302, 640); toastySprite.setScrollFactors(0, 0); tween = new Tweener(4, 12, 1, Quadratic.EaseInOut); tween.Start(); tween.PingPong = true; powerBar = new FlxGroup(); for (int i = 0; i < 30; i++) { int offsetY = 0; int offsetS = 0; #if __ANDROID__ offsetY = 50; offsetS = 150; #endif FlxSprite bar = new FlxSprite(offsetS + 5 + (i * 10), FlxG.height - 10 - offsetY); bar.createGraphic(8, 8, Lemonade_Globals.GAMEBOY_COLOR_4); bar.setScrollFactors(0, 0); powerBar.add(bar); } }
override public void create() { base.create(); Lemonade_Globals.totalCoins = Lemonade_Globals.calculateTotalCoins(); FlxTilemap bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg2", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); FlxTilemap bgMap3 = new FlxTilemap(); bgMap3.auto = FlxTilemap.STRING; bgMap3.indexOffset = -1; bgMap3.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "stars", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap3.boundingBoxOverride = false; bgMap3.setScrollFactors(0.5f, 0.5f); add(bgMap3); FlxTilemap bgMap4 = new FlxTilemap(); bgMap4.auto = FlxTilemap.STRING; bgMap4.indexOffset = -1; bgMap4.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "city", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap4.boundingBoxOverride = false; bgMap4.setScrollFactors(1, 1); add(bgMap4); follower = new FlxSprite(400, 1500); follower.visible = false; add(follower); follower.velocity.Y = this.speed; FlxG.follow(follower, 20.0f); FlxG.followBounds(0, 0, int.MaxValue, 2000); int textSize = 2; #if __ANDROID__ textSize = 4; #endif heading = new FlxText(0, 50, FlxG.width, "Collection Incomplete"); heading.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); heading.setScrollFactors(0, 0); add(heading); string howWellDidYouGo = "Collected " + Lemonade_Globals.coins.ToString() + "\nfrom " + Lemonade_Globals.totalCoins.ToString() + " Coins "; credits = new FlxText(0, FlxG.height / 1.75f, FlxG.width, howWellDidYouGo); credits.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); credits.setScrollFactors(0, 0); credits.visible = false; add(credits); string ins = "Press X to Continue"; #if __ANDROID__ ins = "Press O to Continue"; #endif instruction = new FlxText(0, FlxG.height / 1.3f, FlxG.width, ins); instruction.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); instruction.setScrollFactors(0, 0); instruction.visible = false; add(instruction); if (Lemonade_Globals.coins == Lemonade_Globals.totalCoins) { heading.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); heading.text = "Complete Collection!!\nThe Lemonade Factory is saved."; instruction.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); string ins2 = "Press X to Continue"; #if __ANDROID__ ins2 = "Press O to Continue"; #endif instruction.text = ins2; //FlxU.openURL("http://initials.itch.io/slf2/download/Y9wdBOHe7a92Qpo9t5UJdz05HhZR5p10F0L6wfdP"); } tween = new Tweener(FlxG.height / 1.3f, FlxG.height / 1.2f, TimeSpan.FromSeconds(0.67f), XNATweener.Cubic.EaseInOut); tween.PingPong = true; tween.Start(); // play some music FlxG.playMp3("Lemonade/music/March", 0.75f); rain = new FlxGroup(); for (int i = 0; i < 150; i++) { FlxSprite rainDrop = new FlxSprite((FlxU.random() * FlxG.width * 2), -200 + (FlxU.random() * 1000)); rainDrop.loadGraphic("Lemonade/rain", true, false, 2, 2); rainDrop.frame = (int)FlxU.random(0, 6); rainDrop.velocity.Y = FlxU.random(350, 400); rain.add(rainDrop); } add(rain); splashes = new FlxEmitter(); splashes.createSprites("Lemonade/rain", 150, true, 0.0f, 0.0f); splashes.setXSpeed(-25, 25); splashes.setYSpeed(-30, 0); splashes.gravity = 1.0f; add(splashes); }
override public void create() { base.create(); Lemonade_Globals.totalCoins = Lemonade_Globals.calculateTotalCoins(); Console.WriteLine("Total coins = {0}", Lemonade_Globals.totalCoins); #if __ANDROID__ FlxG.BUILD_TYPE = FlxG.BUILD_TYPE_OUYA; #endif FlxTilemap bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg2", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); FlxTilemap bgMap3 = new FlxTilemap(); bgMap3.auto = FlxTilemap.STRING; bgMap3.indexOffset = -1; bgMap3.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "stars", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap3.boundingBoxOverride = false; bgMap3.setScrollFactors(0.5f, 0.5f); add(bgMap3); FlxTilemap bgMap4 = new FlxTilemap(); bgMap4.auto = FlxTilemap.STRING; bgMap4.indexOffset = -1; bgMap4.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "city", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap4.boundingBoxOverride = false; bgMap4.setScrollFactors(1, 1); add(bgMap4); follower = new FlxSprite(0, -100); follower.visible = false; add(follower); follower.velocity.Y = 450; FlxG.follow(follower, 20.0f); FlxG.followBounds(0, 0, int.MaxValue, 2000); FlxText text1 = new FlxText(0, FlxG.height / 2 - 50, FlxG.width, "Initials\nVideo\nGames\nPresents"); text1.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); text1.setScrollFactors(1.5f, 1.5f); add(text1); credits = new FlxText(0, FlxG.height / 2 - 100, FlxG.width, "A Game by\nShane Brouwer"); credits.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); credits.setScrollFactors(0, 0); credits.visible = false; add(credits); string ins = "Press X to Continue"; #if __ANDROID__ ins = "Press O to Continue"; #endif instruction = new FlxText(0, FlxG.height / 1.3f, FlxG.width, ins); instruction.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); instruction.setScrollFactors(0, 0); instruction.visible = false; add(instruction); tween = new Tweener(FlxG.height / 1.3f, FlxG.height / 1.2f, TimeSpan.FromSeconds(0.67f), XNATweener.Cubic.EaseInOut); tween.PingPong = true; tween.Start(); // play some music FlxG.playMp3("Lemonade/music/Beyond", 0.75f); rain = new FlxGroup(); for (int i = 0; i < 150; i++) { FlxSprite rainDrop = new FlxSprite((FlxU.random() * FlxG.width), -200 + (FlxU.random() * 1000)); rainDrop.loadGraphic("Lemonade/rain", true, false, 2, 2); rainDrop.frame = (int)FlxU.random(0, 6); rainDrop.velocity.Y = FlxU.random(350, 400); rain.add(rainDrop); } add(rain); splashes = new FlxEmitter(); splashes.createSprites("Lemonade/rain", 150, true, 0.0f, 0.0f); splashes.setXSpeed(-25, 25); splashes.setYSpeed(-30, 0); splashes.gravity = 1.0f; add(splashes); }
override public void create() { base.create(); FlxG.resetHud(); String hudText = "Press \n"; hudText += "Q. Back \n"; hudText += "W. Bounce \n"; hudText += "E. Circular \n"; hudText += "R. Cubic \n"; hudText += "A. Elastic \n"; hudText += "S. Exponential \n"; hudText += "D. Linear \n"; hudText += "F. Quadratic \n"; hudText += "Z. Quartic \n"; hudText += "X. Quintic \n"; hudText += "C. Sinusoidal"; FlxG.setHudText(2, hudText); FlxG.mouse.hide(); //Define the time it takes to move the car across the screen. timeToMove = 2.5f; //Define the distance the car will move. driveDistance = 350; //Define the starting positions of the cars. car1Pos = new Vector2(20, 0); car2Pos = new Vector2(20, 50); car3Pos = new Vector2(20, 100); car4Pos = new Vector2(20, 150); car5Pos = new Vector2(20, 200); car6Pos = new Vector2(20, 250); redCarText = new FlxText(car1Pos.X, car1Pos.Y + 40, FlxG.width); redCarText.text = "Back.EaseInOut"; redCarText.setFormat(null, 1, Color.Red, FlxJustification.Left, Color.Black); add(redCarText); yellowCarText = new FlxText(car2Pos.X, car2Pos.Y + 40, FlxG.width); yellowCarText.text = "Bounce.EaseInOut"; yellowCarText.setFormat(null, 1, Color.Yellow, FlxJustification.Left, Color.Black); add(yellowCarText); greenCarText = new FlxText(car3Pos.X, car3Pos.Y + 40, FlxG.width); greenCarText.text = "Circular.EaseInOut"; greenCarText.setFormat(null, 1, Color.Green, FlxJustification.Left, Color.Black); add(greenCarText); blueCarText = new FlxText(car4Pos.X, car4Pos.Y + 40, FlxG.width); blueCarText.text = "Cubic.EaseInOut"; blueCarText.setFormat(null, 1, Color.Blue, FlxJustification.Left, Color.Black); add(blueCarText); purpleCarText = new FlxText(car5Pos.X, car5Pos.Y + 40, FlxG.width); purpleCarText.text = "Elastic.EaseInOut - Loop"; purpleCarText.setFormat(null, 1, Color.Purple, FlxJustification.Left, Color.Black); add(purpleCarText); lightGreenCarText = new FlxText(car6Pos.X, car6Pos.Y + 40, FlxG.width); lightGreenCarText.text = "Exponential.EaseInOut - Ping Pong"; lightGreenCarText.setFormat(null, 1, Color.LightGreen, FlxJustification.Left, Color.Black); add(lightGreenCarText); carsGroup = new FlxGroup(); add(carsGroup); redCar = new FlxSprite(car1Pos.X, car1Pos.Y); redCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); redCar.addAnimation("Static", new int[] { 6 }, 0, true); redCar.play("Static"); redCar.angle = 180; carsGroup.add(redCar); redCarTween = new Tweener(car1Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), Back.EaseInOut); redCarTween.Loop = true; redCarTween.Start(); yellowCar = new FlxSprite(car2Pos.X, car2Pos.Y); yellowCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); yellowCar.addAnimation("Static", new int[] { 7 }, 0, true); yellowCar.play("Static"); yellowCar.angle = 180; carsGroup.add(yellowCar); yellowCarTween = new Tweener(car2Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), Bounce.EaseInOut); yellowCarTween.Loop = true; greenCar = new FlxSprite(car3Pos.X, car3Pos.Y); greenCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); greenCar.addAnimation("Static", new int[] { 8 }, 0, true); greenCar.play("Static"); greenCar.angle = 180; carsGroup.add(greenCar); greenCarTween = new Tweener(car3Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Circular.EaseInOut); greenCarTween.Loop = true; blueCar = new FlxSprite(car4Pos.X, car4Pos.Y); blueCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); blueCar.addAnimation("Static", new int[] { 9 }, 0, true); blueCar.play("Static"); blueCar.angle = 180; carsGroup.add(blueCar); blueCarTween = new Tweener(car4Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Cubic.EaseInOut); blueCarTween.Loop = true; purpleCar = new FlxSprite(car5Pos.X, car5Pos.Y); purpleCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); purpleCar.addAnimation("Static", new int[] { 10 }, 0, true); purpleCar.play("Static"); purpleCar.angle = 180; carsGroup.add(purpleCar); purpleCarTween = new Tweener(car5Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Elastic.EaseInOut); purpleCarTween.Loop = true; lightGreenCar = new FlxSprite(car6Pos.X, car6Pos.Y); lightGreenCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); lightGreenCar.addAnimation("Static", new int[] { 11 }, 0, true); lightGreenCar.play("Static"); lightGreenCar.angle = 180; carsGroup.add(lightGreenCar); lightGreenCarTween = new Tweener(car6Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Exponential.EaseInOut); lightGreenCarTween.PingPong = true; Console.WriteLine(lightGreenCar.GetType().AssemblyQualifiedName); String myClass = "org.flixel.examples.CarSprite"; var type = Type.GetType(myClass); Console.WriteLine(type); var myObject = (FlxSprite)Activator.CreateInstance(type, 800, 400); //Console.WriteLine(myObject.GetType().AssemblyQualifiedName); //myObject.x = 300; //myObject.y = 300; add(myObject); }
override public void create() { base.create(); FlxG.playMp3("Lemonade/music/AmbulanceCalls", 0.5f); block = new FlxTileblock(0, 0, FlxG.width + 20, FlxG.height + 20); block.auto = FlxTileblock.FRAMENUMBER; block.frameNumber = 6; block.setScrollFactors(0, 0); block.loadTiles(FlxG.Content.Load <Texture2D>("Lemonade/fade"), 20, 20, 0); add(block); icons = new FlxGroup(); tweeners = new List <Vector3Tweener>(); for (int i = 0; i < 6; i++) { int offsetX = 75; int offsetY = 0; int offsetY2 = 0; #if __ANDROID__ offsetX = 400; offsetY = 100; offsetY2 = 120; #endif FlxSprite p1 = new FlxSprite(0 + (i * 36) + offsetX, 12); p1.loadGraphic("Lemonade/illustration/people", true, false, 302, 640); p1.frame = i; icons.add(p1); tweeners.Add(new Vector3Tweener(new Vector3(-100 + (i * 36) + offsetX, -290 + offsetY2, 0.1f), new Vector3(12 + offsetY + offsetX, 100, 1), 0.45f, Bounce.EaseOut)); } foreach (var item in tweeners) { item.Pause(); } add(icons); switch (Lemonade_Globals.location) { case "warehouse": selected = 0; break; case "military": selected = 1; break; case "newyork": selected = 2; break; case "sydney": selected = 3; break; case "management": selected = 4; break; case "factory": selected = 5; break; default: selected = 0; break; } tweeners[selected].Play(); timer = 5.0f; t1 = new FlxText(0, FlxG.height - 72, FlxG.width); t1.setFormat(null, 2, Lemonade_Globals.GAMEBOY_COLOR_1, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_4); add(t1); t2 = new FlxText(0, 3, FlxG.width); t2.setFormat(null, 2, Lemonade_Globals.GAMEBOY_COLOR_1, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_4); add(t2); }
override public void create() { base.create(); rollIndicators = new FlxGroup(); framesElapsed = 0; selected = 0; suggestionForClubNoted = false; suggestionForForceNoted = false; suggestionForClubStatus = 0; suggestionForForceStatus = 0; selectedClub = 0; playAgainSelected = 0; Globals.ballInHole = false; //"Sand Wedge" } clubs = new List <string> { "Putter", "1 Wood", "3 Wood", "5 Wood", "1 Iron", "2 Iron", "3 Iron", "4 Iron", "5 Iron", "6 Iron", "7 Iron", "8 Iron", "9 Iron" }; //, "Chip Shot", "Pitch", "Fade", "Draw", "Lay-up", "Knock Down", "Flop" force = new List <string> { "Feather Touch", "Firm Putt", "Power Drive" }; playAgain = new List <string> { "Yes", "No", "Skip Hole +9" }; game = new FlxSprite(0, 0); game.loadGraphic("putt/bg", true, false, 256, 224); game.boundingBoxOverride = false; add(game); ball = new Ball(FlxG.width / 2 - 8, FlxG.height - 24); hole = new Hole(FlxG.width / 2, FlxG.height / 2); // load the level. loadOgmo(); add(hole); add(ball); lee = new Lee(FlxG.width / 6, FlxG.height - 170); add(lee); aim = new Aim(1, FlxG.height / 2); aim.y = hole.y - aim.width; add(aim); power = new FlxBar(FlxG.width - 110, FlxG.height - 30, FlxBar.FILL_LEFT_TO_RIGHT, 80, 8, null, "", 0, 50, true); add(power); power.visible = false; power.useCustomColors = true; sound = new FlxSound(); sound.loadEmbedded(Globals.ContentFolder + "/sfx/welcome", false); if (Globals.hole == 1) { sound.play(); } actionButton = new ActionButton(FlxG.width - 40, FlxG.height - 40); actionButton.visible = false; add(actionButton); if (FlxG.debug && Globals.platform == "Touch") { FlxG.mouse.show(); } if (Globals.platform == "Touch") { actionButton.visible = true; } add(rollIndicators); carPark = new CarPark(0, 0); carPark.visible = false; add(carPark); text = new FlxText(22, 16, 200); text.setFormat(FlxG.Content.Load <SpriteFont>("flixel/initials/SMALL_PIXEL"), 1, Color.Yellow, FlxJustification.Left, Color.Black); add(text); subtitle = new FlxText(22, 2, FlxG.width); subtitle.setFormat(FlxG.Content.Load <SpriteFont>("flixel/initials/SMALL_PIXEL"), 1, Color.White, FlxJustification.Left, Color.Black); add(subtitle); activator = new Carrot((int)text.x - 11, (int)text.y); //activator.createGraphic(8, 8, Color.Violet); activator.visible = false; add(activator); log("Welcome to " + Globals.GameNameSplit); if (Globals.pirate && Globals.hole >= 4) { #if !__IOS__ FlxU.openURL("http://initialsgames.com/"); FlxG.Game.Exit(); #endif } }
override public void create() { base.create(); // play some music FlxG.playMp3("Lemonade/music/music_menu_1", 0.75f); // load some tile maps List <Dictionary <string, string> > bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/newyork/bgnewyork.tmx", "map", "bg", FlxXMLReader.TILES); ny = new FlxTilemap(); ny.auto = FlxTilemap.STRING; ny.indexOffset = -1; ny.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); ny.boundingBoxOverride = true; ny.setScrollFactors(0, 0); ny.visible = false; add(ny); bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/sydney/bgsydney.tmx", "map", "bg", FlxXMLReader.TILES); sydney = new FlxTilemap(); sydney.auto = FlxTilemap.STRING; sydney.indexOffset = -1; sydney.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_sydney"), 20, 20); sydney.boundingBoxOverride = true; sydney.setScrollFactors(0, 0); sydney.visible = false; add(sydney); bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/military/bgmilitary.tmx", "map", "bg", FlxXMLReader.TILES); miltary = new FlxTilemap(); miltary.auto = FlxTilemap.STRING; miltary.indexOffset = -1; miltary.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_military"), 20, 20); miltary.boundingBoxOverride = true; miltary.setScrollFactors(0, 0); miltary.visible = false; add(miltary); //FlxG.mouse.show(FlxG.Content.Load<Texture2D>("Mode/cursor")); FlxButton b = new FlxButton((FlxG.width / 2) - 100, 150, startGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "Sydney"), new FlxText(-20, 10, 100, "Sydney!")); buttons.add(b); b = new FlxButton(FlxG.width / 2, 150, startGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "New York"), new FlxText(-20, 10, 100, "New York!")); buttons.add(b); b = new FlxButton((FlxG.width / 2) + 100, 150, startGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "Military"), new FlxText(-20, 10, 100, "Military!")); buttons.add(b); for (int i = 1; i < 13; i++) { FlxButton a = new FlxButton(175 + (i * 45), 225, startGame); a.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); a.loadText(new FlxText(-40, 10, 100, i.ToString()), new FlxText(-40, 10, 100, i.ToString() + "!")); buttons.add(a); } b = new FlxButton((FlxG.width / 2) - 100, 275, startMultiplayerGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "Multiplayer"), new FlxText(-20, 10, 100, "Multiplayer!")); buttons.add(b); location = new FlxText(0, 50, FlxG.width); location.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 3, Color.White, FlxJustification.Center, Color.Black); location.text = ""; add(location); addButtons(); FlxText badges = new FlxText(0, 330, 0, "Badges"); badges.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 3, Color.White, FlxJustification.Left, Color.Black); add(badges); Color notDone = new Color(0.1f, 0.1f, 0.1f); badge1 = new FlxSprite((FlxG.width / 2) - 150, 330); badge1.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge1.frame = 2; badge1.color = notDone; add(badge1); badge2 = new FlxSprite((FlxG.width / 2) - 50, 330); badge2.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge2.frame = 3; badge2.color = notDone; add(badge2); badge3 = new FlxSprite((FlxG.width / 2) + 50, 330); badge3.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge3.frame = 4; badge3.color = notDone; add(badge3); badge4 = new FlxSprite((FlxG.width / 2) + 150, 330); badge4.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge4.frame = 5; badge4.color = notDone; add(badge4); tweenBounce = new Tweener(5.0f, 8.0f, TimeSpan.FromSeconds(1.12f), Elastic.EaseOut); tweenBounce.PingPong = true; try { FlxG.username = LoadFromDevice(); } catch { Console.WriteLine("Cannot load name from file"); } if (FlxG.username != "") { //_nameEntry.text = FlxG.username; FlxG.setHudText(3, "Username:\n" + FlxG.username); FlxG.setHudTextPosition(3, 50, FlxG.height - 30); FlxG.setHudTextScale(3, 2); } }
override public void create() { base.create(); #if __ANDROID__ FlxG.BUILD_TYPE = FlxG.BUILD_TYPE_OUYA; #endif FlxTilemap bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg2", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); FlxTilemap bgMap3 = new FlxTilemap(); bgMap3.auto = FlxTilemap.STRING; bgMap3.indexOffset = -1; bgMap3.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "stars", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap3.boundingBoxOverride = false; bgMap3.setScrollFactors(0.5f, 0.5f); add(bgMap3); FlxTilemap bgMap4 = new FlxTilemap(); bgMap4.auto = FlxTilemap.STRING; bgMap4.indexOffset = -1; bgMap4.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "city", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap4.boundingBoxOverride = false; bgMap4.setScrollFactors(1, 1); add(bgMap4); follower = new FlxSprite(0, -100); follower.visible = false; add(follower); follower.velocity.Y = 1450; follower.drag.Y = 10; FlxG.follow(follower, 20.0f); FlxG.followBounds(0, 0, int.MaxValue, 2000); FlxText text1 = new FlxText(0, FlxG.height / 2 - 50, FlxG.width, "GAME OVER"); text1.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); text1.setScrollFactors(1.5f, 1.5f); add(text1); string howWellDidYouGo = "Collected " + Lemonade_Globals.coins.ToString() + " from " + Lemonade_Globals.totalCoins.ToString() + " Coins "; credits = new FlxText(0, FlxG.height / 2 - 100, FlxG.width, ""); credits.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); credits.setScrollFactors(0, 0); credits.visible = true; add(credits); string ins = "Press X to Continue"; #if __ANDROID__ ins = "Press O to Continue"; #endif instruction = new FlxText(0, FlxG.height / 1.3f, FlxG.width, ins); instruction.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); instruction.setScrollFactors(0, 0); instruction.visible = true; add(instruction); //rgb(237, 0, 142) tween = new Tweener(FlxG.height / 1.3f, FlxG.height / 1.2f, TimeSpan.FromSeconds(1.0f), XNATweener.Cubic.EaseInOut); tween.PingPong = true; tween.Start(); // play some music FlxG.playMp3("Lemonade/music/Lemonade1989Theme", 0.75f); FlxG.play("Lemonade/sfx/cw_sound15", 0.5f, false); }