override public void create() { base.create(); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD, FlxHud.Keyboard_Arrow_Left, 10, 110); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD_DIRECTION, FlxHud.Keyboard_Arrow_Right, 110, 110); FlxSprite bg = new FlxSprite(0, 0); bg.createGraphic(FlxG.width, FlxG.width, new Color(0.05f, 0.05f, 0.08f)); bg.setScrollFactors(0, 0); add(bg); stars = new FlxGroup(); // Make a starfield to fly through. for (int i = 0; i < 100; i++) { star = new FlxSprite(FlxU.random(0, FlxG.width), FlxU.random(0, FlxG.height)); star.createGraphic(3, 3, Color.White); star.velocity.Y = FlxU.random(20, 100); star.velocity.X = 0; stars.add(star); } add(stars); spaceShip = new FlxSprite(FlxG.width / 2, FlxG.height / 2); spaceShip.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/spaceship_32x32"), true, false, 32, 32); //Add some animations to our Spaceship spaceShip.addAnimation("static", new int[] { 0 }, 36, true); spaceShip.addAnimation("transform1", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }, 12, false); spaceShip.addAnimation("transform2", new int[] { 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 }, 12, false); spaceShip.addAnimation("transform3", new int[] { 40, 41, 42 }, 12, false); //spaceShip.addAnimation("transform", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39}, 24, false); //spaceShip.addAnimation("reverse", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 }, 24, false); spaceShip.addAnimation("transform", spaceShip.generateFrameNumbersBetween(0, 39), 24, false); spaceShip.addAnimation("reverse", spaceShip.generateFrameNumbersBetween(39, 0), 24, false); spaceShip.play("static"); //Add an animation callback - This will call Pulse on every frame. spaceShip.addAnimationCallback(pulse); spaceShip.scale = 3; spaceShip.setDrags(1100, 1100); add(spaceShip); jets = new FlxEmitter(); jets.setSize(5, 50); jets.createSprites(FlxG.Content.Load <Texture2D>("flixel/diagnostic/testpalette"), 100, true, 0.0f, 0.0f); jets.setXSpeed(-110, 110); jets.setYSpeed(40, 80); add(jets); jets.at(spaceShip); }
public Hud(int xPos, int yPos) : base(xPos, yPos) { loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/currentChar"), true, false, 14, 28); setScrollFactors(0, 0); addAnimation("andre", new int[] { 2 }, 0, true); play("andre"); coin = new Coin(FlxG.width - 24, 2, true); coin.setScrollFactors(0, 0); coinCounter = new FlxText(FlxG.width - 36, 10, 100); coinCounter.setFormat(null, 1, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Left, Lemonade_Globals.GAMEBOY_COLOR_1); coinCounter.alignment = FlxJustification.Left; coinCounter.setScrollFactors(0, 0); toastySprite = new FlxSprite(0, FlxG.height); string person = "Lemonade/illustration/andre_drawing"; int ran = (int)FlxU.random(0, 4); switch (ran) { case 0: person = "Lemonade/illustration/andre_drawing"; break; case 1: person = "Lemonade/illustration/liselot_drawing"; break; case 2: person = "Lemonade/illustration/army_drawing"; break; case 3: person = "Lemonade/illustration/worker_drawing"; break; default: person = "Lemonade/illustration/andre_drawing"; break; } toastySprite.loadGraphic(person, false, false, 302, 640); toastySprite.setScrollFactors(0, 0); tween = new Tweener(4, 12, 1, Quadratic.EaseInOut); tween.Start(); tween.PingPong = true; powerBar = new FlxGroup(); for (int i = 0; i < 30; i++) { int offsetY = 0; int offsetS = 0; #if __ANDROID__ offsetY = 50; offsetS = 150; #endif FlxSprite bar = new FlxSprite(offsetS + 5 + (i * 10), FlxG.height - 10 - offsetY); bar.createGraphic(8, 8, Lemonade_Globals.GAMEBOY_COLOR_4); bar.setScrollFactors(0, 0); powerBar.add(bar); } }
override public void create() { FlxG.resetHud(); FlxG.hideHud(); FlxG.backColor = FlxColor.ToColor("#3cbcfc"); base.create(); FlxCaveGeneratorExt caveExt = new FlxCaveGeneratorExt(40, 40, 0.514f, 2); string[,] caveLevel = caveExt.generateCaveLevel(); //Optional step to print cave to the console. //caveExt.printCave(caveLevel); #region color Color[] colors = new Color[] { FlxColor.ToColor("#7C7C7C"), FlxColor.ToColor("#0000FC"), FlxColor.ToColor("#0000BC"), FlxColor.ToColor("#4428BC"), FlxColor.ToColor("#940084"), FlxColor.ToColor("#A80020"), FlxColor.ToColor("#A81000"), FlxColor.ToColor("#881400"), FlxColor.ToColor("#503000"), FlxColor.ToColor("#007800"), FlxColor.ToColor("#006800"), FlxColor.ToColor("#005800"), FlxColor.ToColor("#004058"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#BCBCBC"), FlxColor.ToColor("#0078F8"), FlxColor.ToColor("#0058F8"), FlxColor.ToColor("#6844FC"), FlxColor.ToColor("#D800CC"), FlxColor.ToColor("#E40058"), FlxColor.ToColor("#F83800"), FlxColor.ToColor("#E45C10"), FlxColor.ToColor("#AC7C00"), FlxColor.ToColor("#00B800"), FlxColor.ToColor("#00A800"), FlxColor.ToColor("#00A844"), FlxColor.ToColor("#008888"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#F8F8F8"), FlxColor.ToColor("#3CBCFC"), FlxColor.ToColor("#6888FC"), FlxColor.ToColor("#9878F8"), FlxColor.ToColor("#F878F8"), FlxColor.ToColor("#F85898"), FlxColor.ToColor("#F87858"), FlxColor.ToColor("#FCA044"), FlxColor.ToColor("#F8B800"), FlxColor.ToColor("#B8F818"), FlxColor.ToColor("#58D854"), FlxColor.ToColor("#58F898"), FlxColor.ToColor("#00E8D8"), FlxColor.ToColor("#787878"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#FCFCFC"), FlxColor.ToColor("#A4E4FC"), FlxColor.ToColor("#B8B8F8"), FlxColor.ToColor("#D8B8F8"), FlxColor.ToColor("#F8B8F8"), FlxColor.ToColor("#F8A4C0"), FlxColor.ToColor("#F0D0B0"), FlxColor.ToColor("#FCE0A8"), FlxColor.ToColor("#F8D878"), FlxColor.ToColor("#D8F878"), FlxColor.ToColor("#B8F8B8"), FlxColor.ToColor("#B8F8D8"), FlxColor.ToColor("#00FCFC"), FlxColor.ToColor("#F8D8F8"), FlxColor.ToColor("#000000"), FlxColor.ToColor("#000000") }; #endregion tileGrp = new FlxGroup(); waterGrp = new FlxGroup(); pellets = new FlxGroup(); Vector2 startPos = new Vector2(0, 0); for (int i = 0; i < caveLevel.GetLength(1); i++) { for (int y = 0; y < caveLevel.GetLength(0); y++) { //string toPrint = tiles[y, i]; if (Convert.ToInt32(caveLevel[y, i]) != 0) { if (startPos.X == 0) { startPos = new Vector2(i * 8, y * 8); } FlxSprite x = new FlxSprite(i * 8, y * 8); //x.createGraphic(8, 8, colors[Convert.ToInt32(caveLevel[y, i])]); x.loadGraphic("autotilesIsland", false, false, 8, 8); //x.color = colors[Convert.ToInt32(caveLevel[y, i])]; x.frame = Convert.ToInt32(caveLevel[y, i]); //x.scale = 2; //x.angularDrag = 250; //x.setOffset(4, 4); tileGrp.add(x); if (FlxU.random() < 0.02f) { FlxSprite xx = new FlxSprite(i * 8, y * 8); xx.createGraphic(8, 8, Color.Red); pellets.add(xx); } } else { FlxSprite x = new FlxSprite(i * 8, y * 8); x.loadGraphic("water", false, false, 8, 8); x.addAnimation("flow", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, (int)FlxU.random(1, 7), true); x.play("flow"); waterGrp.add(x); } //Console.Write(toPrint); } //Console.WriteLine(); } //string newMap = caveExt.convertMultiArrayStringToString(caveLevel); add(tileGrp); add(waterGrp); add(pellets); //m = new FlxSprite(0, 0); //m.loadGraphic("flixel/cursor"); //add(m); shadow = new FlxSprite(startPos.X, startPos.Y); shadow.createGraphic(8, 8, Color.Black); shadow.debugName = "onground"; shadow.alpha = 0.5f; add(shadow); player = new FlxSprite(startPos.X, startPos.Y); player.createGraphic(8, 8, colors[12]); add(player); //FlxG.showHud(); FlxG.follow(shadow, 20.0f); FlxG.followBounds(0, 0, 320, 320); }