//Called by flixel to help clean up memory. public override void destroy() { base.destroy(); _player = null; _bullets = null; _gibs = null; _jets.destroy(); _jets = null; _playerMidpoint = null; }
//Called by flixel to help clean up memory. public override void destroy() { base.destroy(); _player = null; _bullets = null; _gibs = null; _jets.destroy(); _jets = null; _playerMidpoint = null; }