private void OnEnable() { // Inject platform-specific dependencies #if UNITY_EDITOR if (_processId < 0) { _processId = System.Diagnostics.Process.GetCurrentProcess().Id; } // Create settings object in the editor var serializedInstance = Resources.Load("FluvioManager", typeof(FluvioSettings)) as FluvioSettings; if (!serializedInstance) { var instance = FluvioSettings.GetFluvioSettingsObject(); serializedInstance = CreateProjectSettingsAsset(instance, "Resources", "FluvioManager.asset"); } FluvioSettings.SetFluvioSettingsObject(serializedInstance); FluvioComputeShader.SetIncludeParser(new ComputeIncludeParser()); UnityEditor.EditorApplication.update += EditorUpdate; #endif // OpenCL support #if UNITY_STANDALONE// || UNITY_ANDROID // TODO - Android support for OpenCL is WIP Cloo.Bindings.CLInterface.SetInterface(new Cloo.Bindings.CL12()); #endif // Multithreading #if !UNITY_WEBGL && !UNITY_WINRT _threadFactory = new ThreadFactory(); _threadHandler = new ThreadHandler(); _interlocked = new Interlocked(); FluidBase.onFluidEnabled += OnFluidEnabled; FluidBase.onFluidDisabled += OnFluidDisabled; OnFluidEnabled(null); #endif }
void OnEnable() { #if UNITY_EDITOR // Create settings object in the editor var serializedInstance = Resources.Load("FluvioManager", typeof(FluvioSettings)) as FluvioSettings; if (!serializedInstance) { var instance = FluvioSettings.GetFluvioSettingsObject(); serializedInstance = CreateProjectSettingsAsset(instance, "Resources", "FluvioManager.asset"); } FluvioSettings.SetFluvioSettingsObject(serializedInstance); FluvioComputeShader.SetIncludeParser(new ComputeIncludeParser()); #endif // OpenCL support #if UNITY_STANDALONE// || UNITY_ANDROID // TODO - Android support for OpenCL is WIP Cloo.Bindings.CLInterface.SetInterface(new Cloo.Bindings.CL12()); #endif // Multithreading #if !UNITY_WEBGL && !UNITY_WINRT Parallel.InitializeThreadPool(new FluvioThreadPool()); #endif }