コード例 #1
0
        private async Task FlushEventsAsync(FlushPayload payload)
        {
            EventOutputFormatter formatter = new EventOutputFormatter(_config);
            string jsonEvents;
            int    eventCount;

            try
            {
                jsonEvents = formatter.SerializeOutputEvents(payload.Events, payload.Summary, out eventCount);
            }
            catch (Exception e)
            {
                LogHelpers.LogException(_logger, "Error preparing events, will not send", e);
                return;
            }

            var result = await _eventSender.SendEventDataAsync(EventDataKind.AnalyticsEvents,
                                                               jsonEvents, eventCount);

            if (result.Status == DeliveryStatus.FailedAndMustShutDown)
            {
                _disabled = true;
            }
            if (result.TimeFromServer.HasValue)
            {
                Interlocked.Exchange(ref _lastKnownPastTime,
                                     UnixMillisecondTime.FromDateTime(result.TimeFromServer.Value).Value);
            }
        }
コード例 #2
0
        // Grabs a snapshot of the current internal state, and starts a new task to send it to the server.
        private void StartFlush(EventBuffer buffer)
        {
            if (_disabled)
            {
                return;
            }
            FlushPayload payload = buffer.GetPayload();

            if (_diagnosticStore != null)
            {
                _diagnosticStore.RecordEventsInBatch(payload.Events.Length);
            }
            if (payload.Events.Length > 0 || !payload.Summary.Empty)
            {
                lock (_flushWorkersCounter)
                {
                    // Note that this counter will be 1, not 0, when there are no active flush workers.
                    // This is because a .NET CountdownEvent can't be reused without explicitly resetting
                    // it once it has gone to zero.
                    if (_flushWorkersCounter.CurrentCount >= MaxFlushWorkers + 1)
                    {
                        // We already have too many workers, so just leave the events as is
                        return;
                    }
                    // We haven't hit the limit, we'll go ahead and start a flush task
                    _flushWorkersCounter.AddCount(1);
                }
                buffer.Clear();
                Task.Run(async() => {
                    try
                    {
                        await FlushEventsAsync(payload);
                    }
                    finally
                    {
                        _flushWorkersCounter.Signal();
                    }
                });
            }
        }