private static FluidWorld MakeWorld(Size size, int quantizations) { var world = new FluidWorld(size, quantizations); for (var x = 0; x < size.Width; x++) { for (var y = 0; y < size.Height; y++) { var point = new Point(x, y); world[point].NumberOfParticles = 100; } } return(world); }
public ConsoleVisualizer(FluidWorld world) { _world = world; }