private int GetFlucValue(Fluctuation[] fluctuations, float scale) { foreach (var fluc in fluctuations) { if(fluc.MinScale <= scale && fluc.MaxScale >= scale) { int value = Random.Range(fluc.MinValue, fluc.MaxValue); return value; } } return 0; }
public FluctuationEndEvent(Fluctuation fluctuation, Fluctuation.KillReason killReason) { Fluctuation = fluctuation; KillReason = killReason; }
public FluctuationBeginEvent(Fluctuation fluctuation) { Fluctuation = fluctuation; }