public void AwakeMgr() { m_model = Utils.MakeObjectWithComponent <FlowModel>("FlowModel", this.gameObject); m_model.Init(this); m_view = Utils.MakeObjectWithComponent <FlowView>("FlowView", this.gameObject); m_view.Init(this); }
public void AwakeMgr() { m_model = Utils.MakeObjectWithComponent <FlowModel>("FlowModel", this.gameObject); m_model.Init(this); m_view = Utils.MakeObjectWithComponent <FlowView>("FlowView", this.gameObject); m_view.Init(this); }