public static string GenerateTransitionMethods(FD.FlowWindow window) { var flowData = FlowSystem.GetData(); var result = string.Empty; var transitions = new List <FlowWindow>(); if (window.IsContainer() == true) { foreach (var attachItem in window.attachItems) { var attachWindow = flowData.GetWindow(attachItem.targetId); if (attachWindow.IsContainer() == true) { continue; } var items = attachWindow.attachItems.Where(x => { var w = flowData.GetWindow(x.targetId); return(w.IsContainer() == false); }).Select(x => flowData.GetWindow(x.targetId)); foreach (var item in items) { if (transitions.Any(x => x.id == item.id) == false) { transitions.Add(item); } } } } else { transitions = flowData.windowAssets.Where(w => window.attachItems.Any((item) => item.targetId == w.id) && !w.IsContainer()).ToList(); } if (transitions == null) { return(result); } foreach (var each in transitions) { var className = each.directory; var classNameWithNamespace = Tpl.GetNamespace(each) + "." + Tpl.GetDerivedClassName(each); if (each.IsShowDefault() == true) { // Collect all default windows foreach (var defaultWindowId in FlowSystem.GetDefaultWindows()) { var defaultWindow = FlowSystem.GetWindow(defaultWindowId); className = defaultWindow.directory; classNameWithNamespace = Tpl.GetNamespace(defaultWindow) + "." + Tpl.GetDerivedClassName(defaultWindow); result += TemplateGenerator.GenerateWindowLayoutTransitionMethod(window, each, className, classNameWithNamespace); FlowEditorUtilities.CollectCallVariations(each.GetScreen().Load <WindowBase>(), (listTypes, listNames) => { result += TemplateGenerator.GenerateWindowLayoutTransitionTypedMethod(window, each, className, classNameWithNamespace, listTypes, listNames); }); } continue; } else { if (each.CanCompiled() == false) { continue; } } result += TemplateGenerator.GenerateWindowLayoutTransitionMethod(window, each, className, classNameWithNamespace); FlowEditorUtilities.CollectCallVariations(each.GetScreen().Load <WindowBase>(), (listTypes, listNames) => { result += TemplateGenerator.GenerateWindowLayoutTransitionTypedMethod(window, each, className, classNameWithNamespace, listTypes, listNames); }); } var c = 0; var everyPlatformHasUniqueName = false; foreach (var attachItem in window.attachItems) { var attachId = attachItem.targetId; var attachedWindow = FlowSystem.GetWindow(attachId); var tmp = UnityEditor.UI.Windows.Plugins.Flow.Flow.IsCompilerTransitionAttachedGeneration(window, attachedWindow); if (tmp == true) { ++c; } } everyPlatformHasUniqueName = c > 1; foreach (var attachItem in window.attachItems) { var attachId = attachItem.targetId; var attachedWindow = FlowSystem.GetWindow(attachId); if (attachedWindow.IsShowDefault() == true) { // Collect all default windows foreach (var defaultWindowId in FlowSystem.GetDefaultWindows()) { var defaultWindow = FlowSystem.GetWindow(defaultWindowId); result += UnityEditor.UI.Windows.Plugins.Flow.Flow.OnCompilerTransitionAttachedGeneration(window, defaultWindow, everyPlatformHasUniqueName); FlowEditorUtilities.CollectCallVariations(attachedWindow.GetScreen().Load <WindowBase>(), (listTypes, listNames) => { result += UnityEditor.UI.Windows.Plugins.Flow.Flow.OnCompilerTransitionTypedAttachedGeneration(window, defaultWindow, everyPlatformHasUniqueName, listTypes, listNames); }); } result += TemplateGenerator.GenerateWindowLayoutTransitionMethodDefault(); } /*if (withFunctionRoot == true) { * * var functionId = attachedWindow.GetFunctionId(); * var functionContainer = flowData.GetWindow(functionId); * if (functionContainer != null) { * * var root = flowData.GetWindow(functionContainer.functionRootId); * if (root != null) { * * attachedWindow = root; * * } * * } * * }*/ result += UnityEditor.UI.Windows.Plugins.Flow.Flow.OnCompilerTransitionAttachedGeneration(window, attachedWindow, everyPlatformHasUniqueName); FlowEditorUtilities.CollectCallVariations(attachedWindow.GetScreen().Load <WindowBase>(), (listTypes, listNames) => { result += UnityEditor.UI.Windows.Plugins.Flow.Flow.OnCompilerTransitionTypedAttachedGeneration(window, attachedWindow, everyPlatformHasUniqueName, listTypes, listNames); }); } // Run addons transition logic result += UnityEditor.UI.Windows.Plugins.Flow.Flow.OnCompilerTransitionGeneration(window); return(result); }