コード例 #1
0
ファイル: TextBox.cs プロジェクト: n4b3l/osu-framework
        protected virtual Drawable AddCharacterToFlow(char c)
        {
            // Remove all characters to the right and store them in a local list,
            // such that their depth can be updated.
            List <Drawable> charsRight = new List <Drawable>();

            foreach (Drawable d in textFlow.Children.Skip(selectionLeft))
            {
                charsRight.Add(d);
            }
            textFlow.Remove(charsRight);

            // Update their depth to make room for the to-be inserted character.
            int i = -selectionLeft;

            foreach (Drawable d in charsRight)
            {
                d.Depth = --i;
            }

            // Add the character
            Drawable ch;

            textFlow.Add(ch = new SpriteText
            {
                Text     = c.ToString(),
                TextSize = DrawSize.Y,
                Depth    = -selectionLeft,
            });

            // Add back all the previously removed characters
            textFlow.Add(charsRight);

            return(ch);
        }
コード例 #2
0
 public void AddItem(DropDownMenuItem <T> item)
 {
     addMenuItem(item, internalItems.Count);
     internalItems.Add(item);
     if (listInitialized)
     {
         DropDownList.Add(item);
     }
 }
コード例 #3
0
        public override void Reset()
        {
            base.Reset();

            FlowContainer textBoxes = new FlowContainer
            {
                Direction = FlowDirections.Vertical,
                Padding   = new MarginPadding
                {
                    Top = 50,
                },
                Spacing          = new Vector2(0, 50),
                Anchor           = Anchor.TopCentre,
                Origin           = Anchor.TopCentre,
                RelativeSizeAxes = Axes.Both,
                Size             = new Vector2(0.8f, 1)
            };

            Add(textBoxes);

            textBoxes.Add(new TextBox
            {
                Size = new Vector2(100, 16),
            });

            textBoxes.Add(new TextBox
            {
                Text        = @"Limited length",
                Size        = new Vector2(200, 20),
                LengthLimit = 20
            });

            textBoxes.Add(new TextBox
            {
                Text = @"Box with some more text",
                Size = new Vector2(500, 30),
            });

            textBoxes.Add(new TextBox
            {
                PlaceholderText = @"Placeholder text",
                Size            = new Vector2(500, 30),
            });

            textBoxes.Add(new TextBox
            {
                Text            = @"prefilled placeholder",
                PlaceholderText = @"Placeholder text",
                Size            = new Vector2(500, 30),
            });


            //textBoxes.Add(tb = new PasswordTextBox(@"", 14, Vector2.Zero, 300));
        }
コード例 #4
0
ファイル: TestCase.cs プロジェクト: NeoAdonis/osu-framework
        public Button AddButton(string text, Action action)
        {
            Button b;

            buttonsContainer.Add(b = new Button
            {
                Colour = Color4.LightBlue,
                Size   = new Vector2(150, 50),
                Text   = text
            });

            b.Action += action;

            return(b);
        }
コード例 #5
0
ファイル: TestCaseTextAwesome.cs プロジェクト: yheno/osu
        public override void Reset()
        {
            base.Reset();

            FlowContainer flow;

            Add(flow = new FlowContainer()
            {
                RelativeSizeAxes = Axes.Both,
                Size = new Vector2(0.5f),
                Anchor = Anchor.Centre,
                Origin = Anchor.Centre
            });

            int i = 50;
            foreach (FontAwesome fa in Enum.GetValues(typeof(FontAwesome)))
            {
                flow.Add(new TextAwesome
                {
                    Icon = fa,
                    TextSize = 60,
                    Colour = new Color4(
                        Math.Max(0.5f, RNG.NextSingle()),
                        Math.Max(0.5f, RNG.NextSingle()),
                        Math.Max(0.5f, RNG.NextSingle()),
                        1)
                });

                if (i-- == 0) break;
            }
        }
コード例 #6
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        public ToolbarModeSelector()
        {
            RelativeSizeAxes = Axes.Y;

            Children = new Drawable[]
            {
                new OpaqueBackground(),
                modeButtons = new FlowContainer
                {
                    RelativeSizeAxes = Axes.Y,
                    AutoSizeAxes     = Axes.X,
                    Direction        = FlowDirection.HorizontalOnly,
                    Anchor           = Anchor.TopCentre,
                    Origin           = Anchor.TopCentre,
                    Padding          = new MarginPadding {
                        Left = 10, Right = 10
                    },
                },
                modeButtonLine = new Container
                {
                    RelativeSizeAxes = Axes.X,
                    Size             = new Vector2(0.3f, 3),
                    Anchor           = Anchor.BottomLeft,
                    Origin           = Anchor.TopLeft,
                    Masking          = true,
                    EdgeEffect       = new EdgeEffect
                    {
                        Type      = EdgeEffectType.Glow,
                        Colour    = new Color4(255, 194, 224, 100),
                        Radius    = 15,
                        Roundness = 15,
                    },
                    Children = new []
                    {
                        new Box
                        {
                            RelativeSizeAxes = Axes.Both,
                        }
                    }
                }
            };

            int amountButtons = 0;

            foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
            {
                ++amountButtons;

                var localMode = m;
                modeButtons.Add(new ToolbarModeButton
                {
                    Mode   = m,
                    Action = delegate
                    {
                        SetGameMode(localMode);
                        OnPlayModeChange?.Invoke(localMode);
                    }
                });
            }
        }
コード例 #7
0
        private void newMessagesArrived(IEnumerable <Message> newMessages)
        {
            if (!IsLoaded)
            {
                return;
            }

            var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));

            if (scroll.IsScrolledToEnd(10) || !flow.Children.Any())
            {
                scrollToEnd();
            }

            //up to last Channel.MAX_HISTORY messages
            foreach (Message m in displayMessages)
            {
                var d = new ChatLine(m);
                flow.Add(d);
            }

            while (flow.Children.Count(c => c.LifetimeEnd == double.MaxValue) > Channel.MAX_HISTORY)
            {
                var d = flow.Children.First(c => c.LifetimeEnd == double.MaxValue);
                if (!scroll.IsScrolledToEnd(10))
                {
                    scroll.OffsetScrollPosition(-d.DrawHeight);
                }
                d.Expire();
            }
        }
コード例 #8
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        public override void Reset()
        {
            base.Reset();

            FlowContainer flow;

            Children = new []
            {
                new ScrollContainer
                {
                    Children = new []
                    {
                        flow = new FlowContainer
                        {
                            LayoutDuration   = 100,
                            LayoutEasing     = EasingTypes.Out,
                            Spacing          = new Vector2(1, 1),
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y,
                            Padding          = new MarginPadding(5)
                        }
                    },
                },
            };

            boxCreator?.Cancel();
            boxCreator = Scheduler.AddDelayed(delegate
            {
                if (Parent == null)
                {
                    return;
                }

                Box box;
                Container container = new Container
                {
                    Size     = new Vector2(80, 80),
                    Children = new[] {
                        box = new Box
                        {
                            RelativeSizeAxes = Axes.Both,
                            Anchor           = Anchor.Centre,
                            Origin           = Anchor.Centre,
                            Colour           = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
                        }
                    }
                };

                flow.Add(container);

                container.FadeInFromZero(1000);
                container.Delay(RNG.Next(0, 20000), true);
                container.FadeOutFromOne(4000);
                box.RotateTo((RNG.NextSingle() - 0.5f) * 90, 4000);
                box.ScaleTo(0.5f, 4000);
                container.Expire();
            }, 100, true);

            Scheduler.Add(boxCreator);
        }
コード例 #9
0
        public override void Reset()
        {
            base.Reset();

            FlowContainer flow;

            Add(flow = new FlowContainer()
            {
                RelativeSizeAxes = Axes.Both,
                Size             = new Vector2(0.5f),
                Anchor           = Anchor.Centre,
                Origin           = Anchor.Centre
            });

            int i = 50;

            foreach (FontAwesome fa in Enum.GetValues(typeof(FontAwesome)))
            {
                flow.Add(new TextAwesome
                {
                    Icon     = fa,
                    TextSize = 60,
                    Colour   = new Color4(
                        Math.Max(0.5f, RNG.NextSingle()),
                        Math.Max(0.5f, RNG.NextSingle()),
                        Math.Max(0.5f, RNG.NextSingle()),
                        1)
                });

                if (i-- == 0)
                {
                    break;
                }
            }
        }
コード例 #10
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 public void AddDifficultyIcons(IEnumerable <BeatmapPanel> panels)
 {
     foreach (var p in panels)
     {
         difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
     }
 }
コード例 #11
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        public override void Reset()
        {
            base.Reset();

            FlowContainer flow;

            Children = new Drawable[]
            {
                new ScrollContainer
                {
                    Children = new[]
                    {
                        flow = new FlowContainer
                        {
                            Anchor       = Anchor.TopLeft,
                            AutoSizeAxes = Axes.Both,
                            Direction    = FlowDirection.VerticalOnly,
                        }
                    }
                }
            };

            flow.Add(new SpriteText
            {
                Text = @"the quick red fox jumps over the lazy brown dog"
            });
            flow.Add(new SpriteText
            {
                Text = @"THE QUICK RED FOX JUMPS OVER THE LAZY BROWN DOG"
            });
            flow.Add(new SpriteText
            {
                Text = @"0123456789!@#$%^&*()_-+-[]{}.,<>;'\"
            });

            for (int i = 1; i <= 200; i++)
            {
                SpriteText text = new SpriteText
                {
                    Text     = $@"Font testy at size {i}",
                    TextSize = i
                };

                flow.Add(text);
            }
        }
コード例 #12
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        private void addChannel(Channel channel)
        {
            flow.Add(channelDisplay = new ChannelDisplay(channel)
            {
                Size = new Vector2(1, 0.3f)
            });

            careChannels.Add(channel);
        }
コード例 #13
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        protected virtual Drawable AddCharacterToFlow(char c)
        {
            int i = selectionLeft;

            foreach (Drawable dd in textFlow.Children.Skip(selectionLeft).Take(text.Length - selectionLeft))
            {
                dd.Depth = i + 1;
            }

            Drawable ch;

            if (char.IsWhiteSpace(c))
            {
                float width = SpaceWidth / 2;

                switch ((int)c)
                {
                case 0x3000:     //double-width space
                    width = SpaceWidth;
                    break;
                }

                textFlow.Add(ch = new Container()
                {
                    SizeMode = InheritMode.None,
                    Size     = new Vector2(width, SpaceWidth),
                    Depth    = selectionLeft
                });
            }
            else
            {
                textFlow.Add(ch = new SpriteText()
                {
                    Text     = c.ToString(),
                    TextSize = Size.Y,
                    Depth    = selectionLeft,
                });
            }

            return(ch);
        }
コード例 #14
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        public void AddTeam(TournamentTeam team)
        {
            GroupTeam gt = new GroupTeam(team);

            if (TeamsCount < 8)
            {
                teams.Add(gt);
                allTeams.Add(gt);

                TeamsCount++;
            }
        }
コード例 #15
0
ファイル: DropDownMenu.cs プロジェクト: Zalmez/osu-framework
        private void initializeDropDownList()
        {
            if (DropDownItemsContainer == null || !DropDownItemsContainer.IsLoaded)
            {
                return;
            }

            foreach (DropDownMenuItem <T> item in items)
            {
                DropDownItemsContainer.Add(item);
            }

            listInitialized = true;
        }
コード例 #16
0
ファイル: ToolbarModeSelector.cs プロジェクト: Vexus178/osu
        public ToolbarModeSelector()
        {
            RelativeSizeAxes = Axes.Y;

            Children = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = new Color4(20, 20, 20, 255)
                },
                modeButtons = new FlowContainer
                {
                    RelativeSizeAxes = Axes.Y,
                    AutoSizeAxes     = Axes.X,
                    Direction        = FlowDirection.HorizontalOnly,
                    Anchor           = Anchor.TopCentre,
                    Origin           = Anchor.TopCentre,
                },
                modeButtonLine = new Box
                {
                    RelativeSizeAxes = Axes.X,
                    Size             = new Vector2(0.3f, 3),
                    Anchor           = Anchor.BottomLeft,
                    Origin           = Anchor.TopCentre,
                    Colour           = Color4.White
                }
            };

            int amountButtons = 0;

            foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
            {
                ++amountButtons;

                var localMode = m;
                modeButtons.Add(new ToolbarModeButton
                {
                    Mode   = m,
                    Action = delegate
                    {
                        SetGameMode(localMode);
                        OnPlayModeChange?.Invoke(localMode);
                    }
                });
            }

            // We need to set the size within LoadComplete, because
            Size = new Vector2(amountButtons * ToolbarButton.WIDTH + padding * 2, 1);
        }
コード例 #17
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        internal override void Reset()
        {
            base.Reset();

            FlowContainer textBoxes = new FlowContainer()
            {
                Direction = FlowDirection.VerticalOnly,
                Padding   = new Vector2(0, 50),
                Anchor    = Anchor.TopCentre,
                Origin    = Anchor.TopCentre,
                SizeMode  = InheritMode.XY,
                Size      = new Vector2(0.8f, 1)
            };

            Add(textBoxes);

            textBoxes.Add(tb = new TextBox()
            {
                Size = new Vector2(100, 16),
            });

            textBoxes.Add(tb = new TextBox()
            {
                Text        = @"Limited length",
                Size        = new Vector2(200, 20),
                LengthLimit = 20
            });

            textBoxes.Add(tb = new TextBox()
            {
                Text = @"Box with some more text",
                Size = new Vector2(500, 30),
            });

            //textBoxes.Add(tb = new PasswordTextBox(@"", 14, Vector2.Zero, 300));
        }
コード例 #18
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        private void load(StraightConfigManager configManager)
        {
            StartPitch = configManager.Get <Pitch>(StraightSetting.StartPitch);
            // Column
            ColumnCount = configManager.Get <int>(StraightSetting.availableColumns);;

            for (int i = 0; i < ColumnCount; i++)
            {
                Column c = New <Column>(new object[] { StartPitch + i, VisibleTimeRange }, "Column " + (StartPitch + i));
                AddChild(c);
                ColumnArranger.Add(c);
                Columns.Add(c);
                addNestedPlayField(c);
            }
        }
コード例 #19
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        public override void Reset()
        {
            base.Reset();

            createArea(scrollDir = Direction.Vertical);

            AddButton("Vertical", delegate { createArea(scrollDir = Direction.Vertical); });
            AddButton("Horizontal", delegate { createArea(scrollDir = Direction.Horizontal); });

            AddButton("Dragger Anchor 1", delegate { scroll.ScrollDraggerAnchor = scrollDir == Direction.Vertical ? Anchor.TopRight : Anchor.BottomLeft; });
            AddButton("Dragger Anchor 2", delegate { scroll.ScrollDraggerAnchor = scrollDir == Direction.Vertical ? Anchor.TopLeft : Anchor.TopLeft; });

            AddButton("Dragger Visible", delegate { scroll.ScrollDraggerVisible = !scroll.ScrollDraggerVisible; });
            AddButton("Dragger Overlap", delegate { scroll.ScrollDraggerOverlapsContent = !scroll.ScrollDraggerOverlapsContent; });

            boxCreator?.Cancel();
            boxCreator = Scheduler.AddDelayed(delegate
            {
                if (Parent == null)
                {
                    return;
                }

                Box box;
                Container container = new Container
                {
                    Size     = new Vector2(80, 80),
                    Children = new[] {
                        box = new Box
                        {
                            RelativeSizeAxes = Axes.Both,
                            Anchor           = Anchor.Centre,
                            Origin           = Anchor.Centre,
                            Colour           = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
                        }
                    }
                };

                flow.Add(container);

                container.FadeInFromZero(1000);
                container.Delay(RNG.Next(0, 20000), true);
                container.FadeOutFromOne(4000);
                box.RotateTo((RNG.NextSingle() - 0.5f) * 90, 4000);
                box.ScaleTo(0.5f, 4000);
                container.Expire();
            }, 100, true);
        }
コード例 #20
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        protected override void Load(BaseGame game)
        {
            base.Load(game);

            BeatmapPanels = beatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
            {
                GainedSelection  = panelGainedSelection,
                Anchor           = Anchor.TopRight,
                Origin           = Anchor.TopRight,
                RelativeSizeAxes = Axes.X,
            }).ToList();

            //for the time being, let's completely load the difficulty panels in the background.
            //this likely won't scale so well, but allows us to completely async the loading flow.
            Task.WhenAll(BeatmapPanels.Select(panel => panel.Preload(game, p => difficulties.Add(panel)))).Wait();
        }
コード例 #21
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        public void AddButton(string text, Color4 colour, Action action)
        {
            var button = new FooterButton
            {
                Text             = text,
                Height           = play_song_select_button_height,
                Width            = play_song_select_button_width,
                SelectedColour   = colour,
                DeselectedColour = colour.Opacity(0.5f),
            };

            button.Hovered   = () => updateModeLight(button);
            button.HoverLost = () => updateModeLight();
            button.Action    = action;
            buttons.Add(button);
        }
コード例 #22
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        private void logger_NewEntry(LogEntry entry)
        {
            Schedule(() =>
            {
                var drawEntry = new DrawableLogEntry(entry);

                flow.Add(drawEntry);

                drawEntry.Position = new Vector2(-drawEntry.DrawWidth, 0);

                drawEntry.FadeInFromZero(200);
                drawEntry.Delay(200);
                drawEntry.FadeOut(entry.Message.Length * 100, EasingTypes.InQuint);
                drawEntry.Expire();
            });
        }
コード例 #23
0
        private void initializeDropDownList()
        {
            if (DropDownItemsContainer == null || !DropDownItemsContainer.IsLoaded)
            {
                return;
            }

            for (int i = 0; i < items.Count; i++)
            {
                DropDownItemsContainer.Add(items[i]);
            }

            DropDown.Position = new Vector2(0, ComboBox.Height + DropDownListSpacing);

            listInitialized = true;
        }
コード例 #24
0
ファイル: ToolbarModeSelector.cs プロジェクト: UgiNyaa/osu
        public override void Load(BaseGame game)
        {
            base.Load(game);

            Children = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = new Color4(20, 20, 20, 255)
                },
                modeButtons = new FlowContainer
                {
                    RelativeSizeAxes = Axes.Y,
                    AutoSizeAxes     = Axes.X,
                    Direction        = FlowDirection.HorizontalOnly,
                    Anchor           = Anchor.TopCentre,
                    Origin           = Anchor.TopCentre,
                },
                modeButtonLine = new Box
                {
                    RelativeSizeAxes = Axes.X,
                    Size             = new Vector2(0.3f, 3),
                    Anchor           = Anchor.BottomLeft,
                    Origin           = Anchor.TopCentre,
                    Colour           = Color4.White
                }
            };

            foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
            {
                var localMode = m;
                modeButtons.Add(new ToolbarModeButton
                {
                    Mode   = m,
                    Action = delegate
                    {
                        SetGameMode(localMode);
                        OnPlayModeChange?.Invoke(localMode);
                    }
                });
            }

            RelativeSizeAxes = Axes.Y;
            Size             = new Vector2(modeButtons.Children.Count() * ToolbarButton.WIDTH + padding * 2, 1);
        }
コード例 #25
0
        private void addButton(RadioButton button)
        {
            button.Selected.ValueChanged += v =>
            {
                if (v)
                {
                    currentlySelected?.Deselect();
                    currentlySelected = button;
                }
                else
                {
                    currentlySelected = null;
                }
            };

            buttonContainer.Add(new DrawableRadioButton(button));
        }
コード例 #26
0
ファイル: PlaySongSelect.cs プロジェクト: UgiNyaa/osu
 private void addBeatmapSet(BeatmapSetInfo beatmapSet)
 {
     beatmapSet = database.GetWithChildren <BeatmapSetInfo>(beatmapSet.BeatmapSetID);
     beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
     beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
     Schedule(() =>
     {
         var group = new BeatmapGroup(beatmapSet)
         {
             SelectionChanged = selectBeatmap
         };
         setList.Add(group);
         if (setList.Children.Count() == 1)
         {
             group.State = BeatmapGroupState.Expanded;
         }
     });
 }
コード例 #27
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        public ManiaPlayfield(int columnCount)
        {
            this.columnCount = columnCount;

            if (columnCount <= 0)
            {
                throw new ArgumentException("Can't have zero or fewer columns.");
            }

            Children = new Drawable[]
            {
                new Container
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.Y,
                    AutoSizeAxes     = Axes.X,
                    Children         = new Drawable[]
                    {
                        new Box
                        {
                            RelativeSizeAxes = Axes.Both,
                            Colour           = Color4.Black
                        },
                        Columns = new FillFlowContainer <Column>
                        {
                            RelativeSizeAxes = Axes.Y,
                            AutoSizeAxes     = Axes.X,
                            Direction        = FillDirection.Horizontal,
                            Padding          = new MarginPadding {
                                Left = 1, Right = 1
                            },
                            Spacing = new Vector2(1, 0)
                        }
                    }
                }
            };

            for (int i = 0; i < columnCount; i++)
            {
                Columns.Add(new Column());
            }
        }
コード例 #28
0
ファイル: TestCaseChatDisplay.cs プロジェクト: ddevault/osu
        private void requestNewMessages()
        {
            messageRequest.Wait();

            Channel channel = channels.Find(c => c.Name == "#osu");

            GetMessagesRequest gm = new GetMessagesRequest(new List <Channel> {
                channel
            }, lastMessageId);

            gm.Success += delegate(List <Message> messages)
            {
                foreach (Message m in messages)
                {
                    //m.LineWidth = this.Size.X; //this is kinda ugly.
                    //m.Drawable.Depth = m.Id;
                    //m.Drawable.FadeInFromZero(800);

                    //flow.Add(m.Drawable);

                    //if (osu.Messages.Count > 50)
                    //{
                    //    osu.Messages[0].Drawable.Expire();
                    //    osu.Messages.RemoveAt(0);
                    //}
                    flow.Add(new ChatLine(m));
                    channel.Messages.Add(m);
                }

                lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;

                Debug.Write("success!");
                messageRequest.Continue();
            };
            gm.Failure += delegate
            {
                Debug.Write("failure!");
                messageRequest.Continue();
            };

            api.Queue(gm);
        }
コード例 #29
0
        internal override void Reset()
        {
            base.Reset();

            FlowContainer flow = new FlowContainer()
            {
                LayoutDuration = 100,
                LayoutEasing   = EasingTypes.Out,
                Padding        = new Vector2(1, 1),
                SizeMode       = InheritMode.X
            };

            boxCreator?.Cancel();

            boxCreator = scheduler.AddDelayed(delegate
            {
                if (Parent == null)
                {
                    return;
                }

                Box box = new Box()
                {
                    Size   = new Vector2(80, 80),
                    Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
                };

                flow.Add(box);

                box.FadeInFromZero(1000);
                box.Delay(RNG.Next(0, 20000));
                box.FadeOutFromOne(4000);
                box.Expire();
            }, 100, true);

            scheduler.Add(boxCreator);

            ScrollContainer scrolling = new ScrollContainer();

            scrolling.Add(flow);
            Add(scrolling);
        }
コード例 #30
0
ファイル: ChannelDisplay.cs プロジェクト: Vexus178/osu
        private void newMessages(IEnumerable <Message> newMessages)
        {
            if (!IsLoaded)
            {
                return;
            }

            var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));

            //up to last Channel.MAX_HISTORY messages
            foreach (Message m in displayMessages)
            {
                flow.Add(new ChatLine(m));
            }

            while (flow.Children.Count() > Channel.MAX_HISTORY)
            {
                flow.Remove(flow.Children.First());
            }
        }
コード例 #31
0
ファイル: TextBox.cs プロジェクト: omkelderman/osu-framework
        protected virtual Drawable AddCharacterToFlow(char c)
        {
            int i = selectionLeft;

            foreach (Drawable dd in textFlow.Children.Skip(selectionLeft).Take(InternalText.Length - selectionLeft))
            {
                dd.Depth = -i - 1;
            }

            Drawable ch;

            textFlow.Add(ch = new SpriteText
            {
                Text     = c.ToString(),
                TextSize = DrawSize.Y,
                Depth    = -selectionLeft,
            });

            return(ch);
        }
コード例 #32
0
ファイル: ToolbarModeSelector.cs プロジェクト: yheno/osu
        public ToolbarModeSelector()
        {
            RelativeSizeAxes = Axes.Y;

            Children = new Drawable[]
            {
                new OpaqueBackground(),
                modeButtons = new FlowContainer
                {
                    RelativeSizeAxes = Axes.Y,
                    AutoSizeAxes = Axes.X,
                    Direction = FlowDirection.HorizontalOnly,
                    Anchor = Anchor.TopCentre,
                    Origin = Anchor.TopCentre,
                    Padding = new MarginPadding { Left = 10, Right = 10 },
                },
                modeButtonLine = new Container
                {
                    RelativeSizeAxes = Axes.X,
                    Size = new Vector2(0.3f, 3),
                    Anchor = Anchor.BottomLeft,
                    Origin = Anchor.TopLeft,
                    Masking = true,
                    EdgeEffect = new EdgeEffect
                    {
                        Type = EdgeEffectType.Glow,
                        Colour = new Color4(255, 194, 224, 100),
                        Radius = 15,
                        Roundness = 15,
                    },
                    Children = new []
                    {
                        new Box
                        {
                            RelativeSizeAxes = Axes.Both,
                        }
                    }
                }
            };

            int amountButtons = 0;
            foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
            {
                ++amountButtons;

                var localMode = m;
                modeButtons.Add(new ToolbarModeButton
                {
                    Mode = m,
                    Action = delegate
                    {
                        SetGameMode(localMode);
                        OnPlayModeChange?.Invoke(localMode);
                    }
                });
            }
        }