コード例 #1
0
 // Use this for initialization
 void Start()
 {
     Instantiate(floorTiles1, new Vector3(2.024f, -1.026f, 0), Quaternion.identity);
     sr      = Background.GetComponent <SpriteRenderer>();
     fScript = GameObject.FindGameObjectWithTag("floor").GetComponent <FloorMovement>();
     eScript = GameObject.FindGameObjectWithTag("spawner").GetComponent <enemySpawn>();
     Screen.SetResolution(640, 480, true);
     anim    = transform.gameObject.GetComponent <Animator>();
     levelno = 1;
 }
コード例 #2
0
    IEnumerator Die()
    {
        fScript = GameObject.FindGameObjectWithTag("floor").GetComponent <FloorMovement>();
        ps.Play();
        squash.Play();
        isDead = true;
        anim.SetBool("IsDead", true);
        fScript.ifDead = true;
        eScript.ifDead = true;
        yield return(new WaitForSeconds(3));

        ps.Stop();
        yield return(new WaitForSeconds(0.5f));

        Application.LoadLevel("GameOver");
    }