/// <summary> /// 释放技能 /// </summary> public void PerformSkill() { if (floorHUD != null) { floorHUD.Release(); floorHUD = null; } if (target != null) { AIChess.skill.Perform(); } StartCoroutine(GridFunctionUtility.InvokeAfter(AIManager.instance.MoveNext, 1f)); }
public void CleanFloorHUD() { if (floorHUD != null) { floorHUD.Release(); floorHUD = null; } }