IEnumerator generateFloor() { floorGenerator.generate(3, currentFloor); yield return(new WaitUntil(() => floorGenerator.isFinished())); GameMasterController.instance.setPlayerToTheLastDoor(); isDone = false; StartCoroutine(FadeIn()); }
IEnumerator generateFloor() { floorGenerator.generate(3, currentFloor); yield return(new WaitUntil(() => floorGenerator.isFinished())); GameMasterController.instance.setPlayerToTheLastDoor(); isDone = false; StartCoroutine(FadeIn()); }