public static void CreateFloatingSclupture(Item item, Transform location) { FloatingSculpture instance = Instantiate(popupSculpture); instance.transform.SetParent(graver.transform, false); instance.transform.SetAsFirstSibling(); instance.SetSprite(item); }
public static void Initalize() { canvas = GameObject.Find("Canvas"); graver = GameObject.Find("graver/Sculptures"); if (!popupText) { popupText = Resources.Load <FloatingText>("Prefabs/Floating/TextParent"); } if (!popupText2) { popupText2 = Resources.Load <FloatingText>("Prefabs/Floating/TextParent2"); } if (!popupText3) { popupText3 = Resources.Load <FloatingText>("Prefabs/Floating/TextParent3"); } if (!popupSculpture) { popupSculpture = Resources.Load <FloatingSculpture>("Prefabs/Floating/SculptureParent"); } }