コード例 #1
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        public void MultiCosineDistance()
        {
            var distribution = new Normal(0, 5);

            var a        = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var b        = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var c        = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var distance = a.FindDistances(new[] { b, c }, DistanceMetric.Cosine).AsIndexable();

            IIndexableVector distance2;

            using (var gpuA = _cuda.CreateVector(a))
                using (var gpuB = _cuda.CreateVector(b))
                    using (var gpuC = _cuda.CreateVector(c))
                        using (var temp = gpuA.FindDistances(new[] { gpuB, gpuC }, DistanceMetric.Cosine))
                            distance2 = temp.AsIndexable();

            FloatingPointHelper.AssertEqual(distance, distance2, 10);
        }
コード例 #2
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        public void MatrixSplitRows()
        {
            const int POSITION = 2000;
            var       rand     = new Random();
            var       a        = _cpu.CreateMatrix(6000, 3000, (x, y) => Convert.ToSingle(rand.NextDouble())).AsIndexable();
            var       r        = a.SplitAtColumn(POSITION);

            IIndexableMatrix gpuResults1, gpuResults2;

            using (var gpuA = _cuda.CreateMatrix(a)) {
                var r2 = gpuA.SplitAtColumn(POSITION);
                using (var m1 = r2.Left)
                    using (var m2 = r2.Right) {
                        gpuResults1 = m1.AsIndexable();
                        gpuResults2 = m2.AsIndexable();
                    }
            }
            FloatingPointHelper.AssertEqual(gpuResults1, r.Left.AsIndexable());
            FloatingPointHelper.AssertEqual(gpuResults2, r.Right.AsIndexable());
        }
コード例 #3
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        public void VectorCopyFrom()
        {
            Load();
            var a = _cpu.CreateVector(10, i => i * 2).AsIndexable();
            var b = _cpu.CreateVector(10, 0).AsIndexable();

            b.CopyFrom(a);
            FloatingPointHelper.AssertEqual(a, b);
            IIndexableVector gpuResults;

            using (var gpuA = _cuda.CreateVector(a))
            {
                using var gpuB = _cuda.CreateVector(10, 0);
                gpuB.CopyFrom(gpuA);
                gpuResults = gpuB.AsIndexable();
            }

            FloatingPointHelper.AssertEqual(a, gpuResults);
            Cleanup();
        }
コード例 #4
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        public void MatrixConcatRows()
        {
            Load();
            var rand = new Random();
            var a    = _cpu.CreateMatrix(300, 4000, (x, y) => Convert.ToSingle(rand.NextDouble())).
                       AsIndexable();
            var b = _cpu.CreateMatrix(300, 200, (x, y) => Convert.ToSingle(rand.NextDouble())).
                    AsIndexable();
            var c = a.ConcatRows(b).AsIndexable();
            IIndexableMatrix gpuResults;

            using (var gpuA = _cuda.CreateMatrix(a))
            {
                using var gpuB   = _cuda.CreateMatrix(b);
                using var concat = gpuA.ConcatRows(gpuB);
                gpuResults       = concat.AsIndexable();
            }

            FloatingPointHelper.AssertEqual(c, gpuResults);
            Cleanup();
        }
コード例 #5
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        public void TestMatrixCreationFromColumns()
        {
            Load();
            var values = new[]
            {
                Enumerable.Range(0, 10).Select(v => (float)v).ToArray(),
                Enumerable.Range(0, 10).Select(v => (float)v * 2).ToArray(),
                Enumerable.Range(0, 10).Select(v => (float)v * 3).ToArray()
            };
            var cpuRowList = values.Select(v => _cpu.CreateVector(v)).ToList();
            var cpuMatrix  = _cpu.CreateMatrixFromColumns(cpuRowList);
            var gpuRowList = values.Select(v => _cuda.CreateVector(v)).ToList();

            using (var gpuMatrix = _cuda.CreateMatrixFromColumns(gpuRowList))
            {
                FloatingPointHelper.AssertEqual(cpuMatrix.AsIndexable(), gpuMatrix.AsIndexable());
            }

            gpuRowList.ForEach(v => v.Dispose());
            Cleanup();
        }
コード例 #6
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        public void MultiManhattanDistance()
        {
            Load();
            var distribution = new Normal(0, 5);
            var a            = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var b            = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var c            = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var distance     = a.FindDistances(new[] { b, c }, DistanceMetric.Manhattan).AsIndexable();
            IIndexableVector distance2;

            using (var gpuA = _cuda.CreateVector(a))
            {
                using var gpuB = _cuda.CreateVector(b);
                using var gpuC = _cuda.CreateVector(c);
                using var temp = gpuA.FindDistances(new[] { gpuB, gpuC }, DistanceMetric.Manhattan);
                distance2      = temp.AsIndexable();
            }

            FloatingPointHelper.AssertEqual(distance, distance2, 18);
            Cleanup();
        }
コード例 #7
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        public void VectorSplit()
        {
            const int BLOCK_COUNT = 3;
            var       a           = _cpu.CreateVector(12, i => i).AsIndexable();
            var       cpuResult   = a.Split(BLOCK_COUNT).Select(v => v.AsIndexable()).ToList();
            var       gpuResult   = new List <IIndexableVector>();

            using (var gpuA = _cuda.CreateVector(a)) {
                var split = gpuA.Split(BLOCK_COUNT);
                foreach (var item in split)
                {
                    gpuResult.Add(item.AsIndexable());
                    item.Dispose();
                }
            }
            for (var i = 0; i < cpuResult.Count; i++)
            {
                Assert.IsTrue(cpuResult[i].Count == 4);
                FloatingPointHelper.AssertEqual(cpuResult[i], gpuResult[i]);
            }
        }
コード例 #8
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        public void _MatrixMultiplication(int rowsA, int columnsArowsB, int columnsB)
        {
            var rand = new Random(1);
            var a    = _cpu.
                       CreateMatrix(rowsA, columnsArowsB, (j, k) => Convert.ToSingle(rand.NextDouble())).
                       AsIndexable();
            var b = _cpu.
                    CreateMatrix(columnsArowsB, columnsB, (j, k) => Convert.ToSingle(rand.NextDouble())).
                    AsIndexable();
            var cpuResults = a.Multiply(b);
            IIndexableMatrix gpuResults;

            using (var gpuA = _cuda.CreateMatrix(a))
            {
                using var gpuB = _cuda.CreateMatrix(b);
                using var gpuC = gpuA.Multiply(gpuB);
                gpuResults     = gpuC.AsIndexable();
            }

            FloatingPointHelper.AssertEqual(gpuResults, cpuResults.AsIndexable());
            _cuda.Dispose();
        }
コード例 #9
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        public void MatrixSplitColumns()
        {
            Load();
            const int POSITION = 2000;
            var       rand     = new Random();
            var       a        = _cpu.CreateMatrix(6000, 3000, (x, y) => Convert.ToSingle(rand.NextDouble())).
                                 AsIndexable();
            var r = a.SplitAtRow(POSITION);
            IIndexableMatrix gpuResults1, gpuResults2;

            using (var gpuA = _cuda.CreateMatrix(a))
            {
                var r2 = gpuA.SplitAtRow(POSITION);
                using var m1 = r2.Top;
                using var m2 = r2.Bottom;
                gpuResults1  = m1.AsIndexable();
                gpuResults2  = m2.AsIndexable();
            }

            FloatingPointHelper.AssertEqual(gpuResults1, r.Top.AsIndexable());
            FloatingPointHelper.AssertEqual(gpuResults2, r.Bottom.AsIndexable());
            Cleanup();
        }
コード例 #10
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        public void MatrixReadWrite()
        {
            var a = _cpu.CreateMatrix(7, 20, (x, y) => x * 10 + y).AsIndexable();

            // test Numerics -> Numerics serialisation
            var serialised = a.Data;
            var b          = _cpu.CreateMatrix(serialised);

            FloatingPointHelper.AssertEqual(a.AsIndexable(), b.AsIndexable());

            // test Numerics -> Cuda serialisation
            using (var c = _cuda.CreateMatrix(serialised)) {
                FloatingPointHelper.AssertEqual(a.AsIndexable(), c.AsIndexable());

                // test Cuda -> Cuda serialisation
                var serialised2 = c.Data;
                using (var d = _cuda.CreateMatrix(serialised2))
                    FloatingPointHelper.AssertEqual(a.AsIndexable(), d.AsIndexable());

                // test Cuda -> Numerics serialisation
                var e = _cpu.CreateMatrix(c.Data);
                FloatingPointHelper.AssertEqual(a.AsIndexable(), e.AsIndexable());
            }
        }
コード例 #11
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        public void MultiCosineDistance2()
        {
            Load();
            var distribution = new Normal(0, 5);

            float[]          dataNorm1 = null;
            float[]          dataNorm2 = null;
            var              a         = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var              b         = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var              c         = _cpu.CreateVector(5000, i => Convert.ToSingle(distribution.Sample())).AsIndexable();
            var              distance  = a.CosineDistance(new[] { b, c }, ref dataNorm1).AsIndexable();
            IIndexableVector distance2;

            using (var gpuA = _cuda.CreateVector(a))
            {
                using var gpuB = _cuda.CreateVector(b);
                using var gpuC = _cuda.CreateVector(c);
                using var temp = gpuA.CosineDistance(new[] { gpuB, gpuC }, ref dataNorm2);
                distance2      = temp.AsIndexable();
            }

            FloatingPointHelper.AssertEqual(distance, distance2, 10);
            Cleanup();
        }
コード例 #12
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        public void VectorReadWrite()
        {
            var a = _cpu.CreateVector(5, i => i).AsIndexable();

            // test Numerics -> Numerics serialisation
            var serialised = a.Data;
            var b          = _cpu.CreateVector(serialised);

            FloatingPointHelper.AssertEqual(a.AsIndexable(), b.AsIndexable());

            // test Numerics -> Cuda serialisation
            using (var c = _cuda.CreateVector(serialised)) {
                FloatingPointHelper.AssertEqual(a.AsIndexable(), c.AsIndexable());

                // test Cuda -> Cuda serialisation
                var serialised2 = c.Data;
                using (var d = _cuda.CreateVector(serialised2))
                    FloatingPointHelper.AssertEqual(a.AsIndexable(), d.AsIndexable());

                // test Cuda -> Numerics serialisation
                var e = _cpu.CreateVector(c.Data);
                FloatingPointHelper.AssertEqual(a.AsIndexable(), e.AsIndexable());
            }
        }
コード例 #13
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        public void UpdateParameter(ref ReverbParameter parameter)
        {
            uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);

            float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision);
            float earlyGain  = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision);
            float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision);
            float decayTime  = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision);

            for (int i = 0; i < 10; i++)
            {
                EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
                EarlyGain[i]      = EarlyGainBase[i] * earlyGain;
            }

            if (parameter.ChannelCount == 2)
            {
                EarlyGain[4] = EarlyGain[4] * 0.5f;
                EarlyGain[5] = EarlyGain[5] * 0.5f;
            }

            PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);

            ReadOnlySpan <float> fdnDelayTimes   = GetFdnDelayTimesByLateMode(parameter.LateMode);
            ReadOnlySpan <float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);

            float highFrequencyDecayRatio   = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision);
            float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate);

            for (int i = 0; i < 4; i++)
            {
                FdnDelayLines[i].SetDelay(fdnDelayTimes[i]);
                DecayDelays[i].SetDelay(decayDelayTimes[i]);

                float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount);
                float tempB = tempA / (decayTime * sampleRate);
                float tempC;
                float tempD;

                if (highFrequencyDecayRatio < 0.995f)
                {
                    float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10));
                    float tempF = 1.0f - tempE;
                    float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue);
                    float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4));

                    tempC = (tempG - tempH) / (tempF * 2);
                    tempD = 1.0f - tempC;
                }
                else
                {
                    // no high frequency decay ratio
                    tempC = 0.0f;
                    tempD = 1.0f;
                }

                HighFrequencyDecayDirectGain[i]   = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f;
                HighFrequencyDecayPreviousGain[i] = tempC;
                PreviousFeedbackOutput[i]         = 0.0f;

                DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration));
            }
        }
コード例 #14
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ファイル: Reverb3dState.cs プロジェクト: Xpl0itR/Ryujinx
        public void UpdateParameter(ref Reverb3dParameter parameter)
        {
            uint sampleRate = parameter.SampleRate / 1000;

            EarlyDelayTime = new uint[20];
            DryGain        = parameter.DryGain;
            PreviousFeedbackOutputDecayed.AsSpan().Fill(0);
            PreviousPreDelayValue = 0;

            EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f);
            LateReverbGain       = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReverbGain, 5000.0f) / 2000.0f);

            float highFrequencyRoomGain = FloatingPointHelper.Pow10(parameter.RoomHf / 2000.0f);

            if (highFrequencyRoomGain < 1.0f)
            {
                float tempA = 1.0f - highFrequencyRoomGain;
                float tempB = 2.0f - ((2.0f * highFrequencyRoomGain) * FloatingPointHelper.Cos(256.0f * parameter.HfReference / parameter.SampleRate));
                float tempC = MathF.Sqrt(MathF.Pow(tempB, 2) - (4.0f * (1.0f - highFrequencyRoomGain) * (1.0f - highFrequencyRoomGain)));

                PreviousPreDelayGain = (tempB - tempC) / (2.0f * tempA);
                TargetPreDelayGain   = 1.0f - PreviousPreDelayGain;
            }
            else
            {
                PreviousPreDelayGain = 0.0f;
                TargetPreDelayGain   = 1.0f;
            }

            ReflectionDelayTime = IDelayLine.GetSampleCount(sampleRate, 1000.0f * (parameter.ReflectionDelay + parameter.ReverbDelayTime));
            EchoLateReverbDecay = 0.6f * parameter.Diffusion * 0.01f;

            for (int i = 0; i < FdnDelayLines.Length; i++)
            {
                FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i])));

                uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount;

                float tempA = (-60.0f * tempSampleCount) / (parameter.DecayTime * parameter.SampleRate);
                float tempB = tempA / parameter.HfDecayRatio;
                float tempC = FloatingPointHelper.Cos(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate) / FloatingPointHelper.Sin(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate);
                float tempD = FloatingPointHelper.Pow10((tempB - tempA) / 40.0f);
                float tempE = FloatingPointHelper.Pow10((tempB + tempA) / 40.0f) * 0.7071f;

                DecayDirectFdnGain[i]     = tempE * ((tempD * tempC) + 1.0f) / (tempC + tempD);
                DecayCurrentFdnGain[i]    = tempE * (1.0f - (tempD * tempC)) / (tempC + tempD);
                DecayCurrentOutputGain[i] = (tempC - tempD) / (tempC + tempD);

                DecayDelays1[i].SetDecayRate(EchoLateReverbDecay);
                DecayDelays2[i].SetDecayRate(EchoLateReverbDecay * -0.9f);
            }

            for (int i = 0; i < EarlyDelayTime.Length; i++)
            {
                uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
                EarlyDelayTime[i] = sampleCount;
            }
        }
コード例 #15
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 private static float DownMixSurroundToStereo(ReadOnlySpan <float> coefficients, float back, float lfe, float center, float front)
 {
     return(FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front));
 }