private void Burning() { healthLeft -= Convert.ToInt32((float)incomeDamage / 8f); Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(Convert.ToInt32((float)incomeDamage / 8f), incomeType); ticks += 1; if (healthLeft <= 0) { affected = false; CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); Die(); } if (ticks == 4) { affected = false; CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); } //rb.velocity = new Vector2(transform.position.x - playerPos.position.x, transform.position.y - playerPos.position.y).normalized * 2; }
private void Cursed() { if (player.GetComponent <PlayerStats>().healthLoss >= incomeDamage / 5) { player.GetComponent <PlayerStats>().healthLoss -= incomeDamage / 5; } else { player.GetComponent <PlayerStats>().healthLoss = 0; } healthLeft -= incomeDamage / 5; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(incomeDamage / 5, incomeType); ticks += 1; if (healthLeft <= 0) { affected = false; CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); Die(); } if (ticks == 5) { affected = false; CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); } }
private void InitializeComponents() { HealthPoints = maxHealth; target = GameObject.FindWithTag(Tags.GameController).GetComponent <Target>(); hitSensor = transform.root.GetComponentInChildren <HitSensor>(); floatingDamage = Resources.Load <FloatingDamage>("Prefabs/FloatingDamage"); }
private void Poisoned() { healthLeft -= incomeDamage / 3; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(incomeDamage / 3, incomeType); ticks += 1; if (healthLeft <= 0) { affected = false; Debug.Log("Switch to not affected"); CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); Die(); } if (ticks == 5) { affected = false; Debug.Log("Switch to not affected"); CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); } //rb.velocity = new Vector2(transform.position.x - playerPos.position.x, transform.position.y - playerPos.position.y).normalized * 2; }
void CreateFloatingDamage() { Vector3 tPos = Camera.main.WorldToScreenPoint(transform.position + Vector3.up); FloatingDamage pFloatingDamage = Instantiate(pFloatingDamageRef, tPos, Quaternion.identity) as FloatingDamage; pFloatingDamage.transform.SetParent(s_pDamagesTextContainer); pFloatingDamage.ValueToText = m_pCharacterBUS.LastHPChange; }
public void FloatingDamage(float damage, Transform enemyTransform, string damageType, float hideSpeed = 1.5f) { FloatingDamage floatingDamage = Instantiate(floatingDamagePref).transform.GetChild(0).GetComponent <FloatingDamage>(); floatingDamage.DamageType = damageType; floatingDamage.Damage = damage; floatingDamage.EnemyTransform = enemyTransform; floatingDamage.HideSpeed = hideSpeed; }
public void Update() { if (Input.GetMouseButtonDown(0)) { Transform damagePupupTransform = Instantiate(pfFloatingDamage, Vector3.zero, Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); //floatingDamage.Setup(399); } }
public void showDamage(float damage) { GameObject obj = InstantiateFloatingText(); FloatingDamage floatingDamage = obj.GetComponent <FloatingDamage>(); floatingDamage.setText(damage.ToString()); floatingDamage.setColor(Color.red); floatingDamage.SetFontScale(DamageTextScalingFactor(damage)); obj.transform.localPosition = new Vector3(0, gameObject.GetComponent <Unit>().UnitData.Height, 0); }
public void TakeDamage(int damage, int type) { affected = true; gameObject.GetComponent <MobHealthBar>().hurt = true; if (((gameObject.name == "Acient") && !GetComponent <Animator>().GetBool("Move")) || (gameObject.name == "Necrophos") || (gameObject.name == "MineElemental")) { audio.Play(); incomeDamage = damage; incomeType = type; healthbar.transform.position = new Vector3(980, 850, 0); if (type == 0) { healthLeft -= incomeDamage; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(incomeDamage, incomeType); } else if (type == 1) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(107, 255, 100, 255); InvokeRepeating("Poisoned", 0.1f, 0.75f); } else if (type == 2) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(112, 198, 255, 255); InvokeRepeating("Freezed", 0.1f, 1f); } else if (type == 3) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 100, 100, 255); healthLeft -= incomeDamage / 2; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(incomeDamage / 2, incomeType); Debug.Log(incomeDamage / 2); InvokeRepeating("Burning", 0.25f, 0.75f); } else if (type == 4) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(220, 117, 255, 255); InvokeRepeating("Cursed", 0.01f, 0.75f); } //rb.velocity = new Vector2(transform.position.x - playerPos.position.x, transform.position.y - playerPos.position.y).normalized * 2;// * speed ector2.positiveInfinity if (healthLeft <= 0) { Die(); } else if (healthLeft > 0) { gameObject.GetComponent <Animator>().SetTrigger("HurtTrigger"); } } }
public void TakeDamage(int damage, int type) { incomeDamage = damage; incomeType = type; affected = true; if (type == 0) { healthLeft -= incomeDamage; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(incomeDamage, incomeType); audio.Play(1); } else if (type == 1) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(107, 255, 100, 255); InvokeRepeating("Poisoned", 0.1f, 0.75f); audio.Play(1); } else if (type == 2) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(112, 198, 255, 255); gameObject.GetComponent <Animator>().speed = animSpeed * 0.5f; gameObject.GetComponent <Enemy_behaviour>().speed = basic * 0.5f; Debug.Log(animSpeed); InvokeRepeating("Freezed", 0.1f, 1f); audio.Play(1); } else if (type == 3) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 100, 100, 255); healthLeft -= incomeDamage / 2; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(incomeDamage / 2, incomeType); Debug.Log(incomeDamage / 2); InvokeRepeating("Burning", 0.25f, 0.75f); audio.Play(1); } else if (type == 4) { gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(220, 117, 255, 255); InvokeRepeating("Cursed", 0.01f, 0.75f); audio.Play(1); } //rb.velocity = new Vector2(transform.position.x - playerPos.position.x, transform.position.y - playerPos.position.y).normalized * 2;// * speed ector2.positiveInfinity if (healthLeft <= 0) { Die(); } else if (healthLeft > 0) { gameObject.GetComponent <Animator>().SetTrigger("HurtTrigger"); } }
public void RawHit(int damage, int type) { healthLeft -= damage; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(damage, type); if (healthLeft <= 0) { Die(); } else if (healthLeft > 0) { gameObject.GetComponent <Animator>().SetTrigger("HurtTrigger"); } }
public void RawHit(int damage, int type) { healthLeft -= damage; audio.Play(); gameObject.GetComponent <MobHealthBar>().hurt = true; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(damage, type); healthbar.transform.position = new Vector3(980, 850, 0); if (healthLeft <= 0) { Die(); } else if (healthLeft > 0) { gameObject.GetComponent <Animator>().SetTrigger("HurtTrigger"); } }
private void Awake() { gameMgr = GameObject.Find("Persistent Object").GetComponent <GameManager>(); stateNamesParent = GameObject.Find("RunningUI/Horizontal Group States").GetComponent <RectTransform>(); fDMG = GetComponentInChildren <FloatingDamage>(); if (isEnemy) { enemyHealthCanvas = GetComponentInChildren <Canvas>(); enemyHealthCanvas.enabled = false; } dStat = GetComponent <DefenderStat>(); if (!isEnemy && !objHealth) { shieldSlider.gameObject.SetActive(false); } }
private void Burning() { healthLeft -= incomeDamage / 8; Transform damagePupupTransform = Instantiate(pfFloatingDamage, gameObject.transform.position + (transform.up * 0.5f), Quaternion.identity); floatingDamage = damagePupupTransform.GetComponent <FloatingDamage>(); floatingDamage.Setup(incomeDamage / 8, incomeType); ticks += 1; if (healthLeft <= 0) { affected = false; CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); Die(); } if (ticks == 4) { affected = false; CancelInvoke(); ticks = 0; gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(255, 255, 255, 255); } }