コード例 #1
0
 void Start()
 {
     _gameData = this.gameObject.GetComponentInParent <GameData> ();
     this.gameObject.transform.localPosition = new Vector3(-2000, 0, 0);
     _panelManager   = this.gameObject.GetComponentInParent <PanelManager> ();
     _floating       = GameObject.Find("FloatingSystem").GetComponent <FloatingActions> ();
     _achieveActions = this.gameObject.GetComponentInParent <AchieveActions> ();
 }
コード例 #2
0
    void Start()
    {
        _gameData         = this.gameObject.GetComponent <GameData> ();
        _homeManager      = this.gameObject.GetComponentInChildren <HomeManager> ();
        _warehouseActions = this.gameObject.GetComponentInChildren <WarehouseActions> ();
        _floating         = this.gameObject.GetComponentInChildren <FloatingActions> ();
        _backpackActions  = this.gameObject.GetComponentInChildren <BackpackActions> ();

        commonTipText   = commonTipPanel.gameObject.GetComponentsInChildren <Text> ();
        commonTipButton = commonTipPanel.gameObject.GetComponentsInChildren <Button> ();

        buildTipText   = buildTip.gameObject.GetComponentsInChildren <Text> ();
        buildTipButton = buildTip.gameObject.GetComponentsInChildren <Button> ();

        makingTipText   = MakingTip.gameObject.GetComponentsInChildren <Text> ();
        makingTipButton = MakingTip.gameObject.GetComponentsInChildren <Button> ();

        techTipText   = TechTip.gameObject.GetComponentsInChildren <Text> ();
        techTipButton = TechTip.gameObject.GetComponentsInChildren <Button> ();
    }
コード例 #3
0
 void Start()
 {
     _gameData = this.gameObject.GetComponentInParent <GameData> ();
     _floating = GameObject.Find("FloatingSystem").GetComponent <FloatingActions> ();
 }
コード例 #4
0
 void Start()
 {
     _gameData = GetComponent <GameData> ();
     _floating = GetComponentInChildren <FloatingActions> ();
     _log      = GetComponentInChildren <LogManager> ();
 }