コード例 #1
0
        /// <summary>
        /// Select an employee, fill in the information and display the window.
        /// This attaches to the skill changed events.
        /// </summary>
        /// <param name="workplace">Workplace which basic information should be displayed</param>
        public void Select(Workplace workplace)
        {
            if (workplace.Mission != null)
            {
                this.workplace = workplace;

                Name.text = workplace.Mission.GetName();
                SkillProgressUi.SetMission(workplace.Mission);
                UpdateRemainingTime();

                FloatWindow.Select(workplace.gameObject);

                WorkplaceInfoOpened.Raise();
            }
        }
コード例 #2
0
        /// <summary>
        /// Select an employee, fill in the information and display the window.
        /// This attaches to the skill changed events.
        /// </summary>
        /// <param name="employee">Employee whos basic information should be displayed</param>
        public void Select(Employee employee)
        {
            this.employee = employee;

            Name.text = employee.Name;

            foreach (var skill in employee.EmployeeData.Skills)
            {
                var go = Instantiate(SkillPrefab, SkillContainer.transform, false);
                go.GetComponentsInChildren <Text>().First().text    = skill.Level.ToString();
                go.GetComponentsInChildren <Image>().First().sprite = skill.GetSprite();

                UnityAction skillChanged = () => go.GetComponent <Text>().text = skill.Level.ToString();
                skill.SkillEvent.AddListener(skillChanged);
                skillEvents.Add(skill, skillChanged);
            }

            FloatWindow.Select(employee.gameObject);
        }