void openPopupObject(float _damage) { FloatTextCon.CreateFloatingText(_damage, myCachedTransform); UI_HpBar.fillAmount = playerData.Hp_original / playerData.Hp_Max; if (photonView.isMine) { leftTopHpBar.fillAmount = playerData.Hp_original / playerData.Hp_Max; } }
public void openPopupObject(float _damage) { FloatTextCon.CreateFloatingText(_damage, myCachedTransform); UI_HpBar.fillAmount = enemyData.UI_HP / enemyData.UI_MaxHp; }
protected void openPopupObject(float _damage) { FloatTextCon.CreateFloatingText(_damage, myCachedTransform); healthBar.fillAmount = turretData.UI_Hp / turretData.UI_maxHp; }