コード例 #1
0
 /// <summary>Asserts that two floating point values are almost equal</summary>
 /// <param name="expected">Expected value</param>
 /// <param name="actual">Actual value</param>
 private void assertAlmostEqual(float expected, float actual)
 {
     if (!FloatHelper.AreAlmostEqual(expected, actual, 1))
     {
         Assert.AreEqual(expected, actual);
     }
 }
コード例 #2
0
 private bool arrayContains(float[] array, float toCheck)
 {
     for (int index = 0; index < array.Length; ++index)
     {
         bool almostEqual = FloatHelper.AreAlmostEqual(
             array[index], toCheck, Specifications.MaximumDeviation
             );
         if (almostEqual)
         {
             return(true);
         }
     }
     return(false);
 }
コード例 #3
0
        /// <summary>Asserts that two vectors are equal within the accepted deviation</summary>
        /// <param name="expected">Value the vector is expected to have</param>
        /// <param name="actual">Actual value that the vector has</param>
        /// <param name="message">Message to describe the assertion</param>
        public static void AssertAreEqual(Vector3 expected, Vector3 actual, string message)
        {
            // Determine whether the values are within a reasonable range to the expected results
            bool almostEqual =
                FloatHelper.AreAlmostEqual(expected.X, actual.X, 1) &&
                FloatHelper.AreAlmostEqual(expected.Y, actual.Y, 1) &&
                FloatHelper.AreAlmostEqual(expected.Z, actual.Z, 1);

            // If the values are off, let NUnit do its (zero-tolerance) own check which we
            // already know will fail, but which saves us from writing our own NUnit assertion
            if (!almostEqual)
            {
                Assert.AreEqual(expected, actual, message);
            }
        }
コード例 #4
0
ファイル: Disc2.Test.cs プロジェクト: minskowl/MY
        public void TestRandomPointWithin()
        {
            Disc2 testDisc = new Disc2(new Vector2(123.4f, 567.8f), 9.0f);

            DefaultRandom randomNumberGenerator = new DefaultRandom();

            for (int index = 0; index < Specifications.ProbabilisticFunctionSamples; ++index)
            {
                Vector2 randomPoint = testDisc.RandomPointWithin(randomNumberGenerator);

                float randomPointDistance = (testDisc.Center - randomPoint).Length();
                if (!FloatHelper.AreAlmostEqual(randomPointDistance, testDisc.Radius, 36))
                {
                    Assert.LessOrEqual(randomPointDistance, testDisc.Radius);
                }
            }
        }
コード例 #5
0
        /// <summary>Ensures that two vectors are equal</summary>
        /// <param name="expected">Expected vector</param>
        /// <param name="actual">Actual vector</param>
        /// <param name="deltaUlps">Allowed deviation in representable floating point values</param>
        /// <param name="message">Message to display when the vectors are not equal</param>
        public static void AreAlmostEqual(
            Vector3 expected, Vector3 actual, int deltaUlps, string message
            )
        {
            bool almostEqual =
                FloatHelper.AreAlmostEqual(expected.X, actual.X, deltaUlps) &&
                FloatHelper.AreAlmostEqual(expected.Y, actual.Y, deltaUlps) &&
                FloatHelper.AreAlmostEqual(expected.Z, actual.Z, deltaUlps);

            if (almostEqual)
            {
                return;
            }

            // Now we already know that the two vectors are not equal even within the allowed
            // deviation (delta argument). In order to force NUnit to output a good error
            // message, we now let NUnit do the job again fully well knowing that it will
            // fail. This allows for deltas and good NUnit integration at the same time.
            Assert.AreEqual(expected, actual, message);
        }
コード例 #6
0
 /// <summary>Determines whether two unified scalar values are nearly equal</summary>
 /// <param name="left">Unified scalar value to compare on the left side</param>
 /// <param name="right">Unified scalar value to compare on the right side</param>
 /// <param name="deltaUlps">
 ///   Allowed deviation in representable floating point values for each of the
 ///   unified vector's fields
 /// </param>
 /// <returns>True if the provided unified scalar values are nearly equal</returns>
 private static bool areAlmostEqual(UniScalar left, UniScalar right, int deltaUlps)
 {
     return
         (FloatHelper.AreAlmostEqual(left.Fraction, right.Fraction, deltaUlps) &&
          FloatHelper.AreAlmostEqual(left.Offset, right.Offset, deltaUlps));
 }