void Awake() { Debug.Log ("Flitchio_ControllerManager$Awake()"); if (oneFlitchioController == null) { DontDestroyOnLoad (transform.gameObject); oneFlitchioController = new Flitchio_Controller (); } oneFlitchioController.onCreate (); }
// Use this for initialization void Start() { flitchioController = GameObject.Find ("FlitchioControllerManager").GetComponent<Flitchio_ControllerManager> ().oneFlitchioController; Debug.Log ("Flitchio_Input$Start()"); }