public void Awake() { if(_instance != null) { Destroy(gameObject); } else { _instance = this; GameObject.DontDestroyOnLoad(gameObject); } }
// Use this for initialization void Start() { bool debug = false; if(debug) { collider2D.enabled = false; xSpeed = 9; gravity = 0f; } cam = Camera.main; rigidbody2D.gravityScale = gravity; rigidbody2D.velocity = new Vector2(xSpeed, 0); transform.rotation = Quaternion.Euler(new Vector3(0, 0, 45)); music = GameObject.FindObjectOfType<FlippyMusic>(); Jump(); }