public void Dispose() { _outputShader.Dispose(); _massVelBuffers.Dispose(); _inkBuffers.Dispose(); _transportShader.Dispose(); _pressureStep.Dispose(); }
public void Dispose() { _initialiseShader.Dispose(); _updateFluidShader.Dispose(); _remeshingShader.Dispose(); _massPosBuffers.Dispose(); _velocityBuffers.Dispose(); _outputShader.Dispose(); }