private string KnobFunction2String(FlexControlKnobFunction function) { string ret_val = ""; switch (function) { case FlexControlKnobFunction.TuneVFOA: ret_val = "Tune VFO A"; break; case FlexControlKnobFunction.TuneVFOB: ret_val = "Tune VFO B"; break; case FlexControlKnobFunction.TuneVFOASub: ret_val = "Tune VFO A Sub"; break; case FlexControlKnobFunction.TuneRIT: ret_val = "Tune RIT"; break; case FlexControlKnobFunction.TuneXIT: ret_val = "Tune XIT"; break; case FlexControlKnobFunction.TuneAF: ret_val = "Audio Gain"; break; case FlexControlKnobFunction.TuneAGCT: ret_val = "Tune AGC-T"; break; case FlexControlKnobFunction.None: ret_val = "None"; break; } return(ret_val); }
private FlexControlKnobFunction String2KnobFunction(string s) { FlexControlKnobFunction ret_val = FlexControlKnobFunction.TuneVFOA; switch (s) { case "Tune VFO A": ret_val = FlexControlKnobFunction.TuneVFOA; break; case "Tune VFO B": ret_val = FlexControlKnobFunction.TuneVFOB; break; case "Tune VFO A Sub": ret_val = FlexControlKnobFunction.TuneVFOASub; break; case "Tune RIT": ret_val = FlexControlKnobFunction.TuneRIT; break; case "Tune XIT": ret_val = FlexControlKnobFunction.TuneXIT; break; case "Audio Gain": ret_val = FlexControlKnobFunction.TuneAF; break; case "Tune AGC-T": ret_val = FlexControlKnobFunction.TuneAGCT; break; case "None": ret_val = FlexControlKnobFunction.None; break; } return(ret_val); }
public void FlexControl_ButtonClicked(FlexControl.Button button, FlexControl.ClickType type) { FlexControlKnobFunction function = FlexControlKnobFunction.None; switch (button) { case FlexControl.Button.Left: function = button_left_function; break; case FlexControl.Button.Middle: function = button_mid_function; break; case FlexControl.Button.Right: function = button_right_function; break; case FlexControl.Button.Knob: function = button_knob_function; break; } if (function == FlexControlKnobFunction.TuneRIT && type == FlexControl.ClickType.Double) { console.RITValue = 0; console.RITOn = false; } else if (function == FlexControlKnobFunction.TuneXIT && type == FlexControl.ClickType.Double) { console.XITValue = 0; console.XITOn = false; } else { current_knob_function = function; last_button_clicked = button; flexControl.SetLEDStatus( button == FlexControl.Button.Left, button == FlexControl.Button.Middle, button == FlexControl.Button.Right); } }
public string KnobFunction2String(FlexControlKnobFunction function) { string ret_val = ""; switch (function) { case FlexControlKnobFunction.TuneVFOA: ret_val = "Tune VFO A"; break; case FlexControlKnobFunction.TuneVFOB: ret_val = "Tune VFO B"; break; case FlexControlKnobFunction.TuneVFOASub: ret_val = "Tune VFO A Sub"; break; case FlexControlKnobFunction.TuneRIT: ret_val = "Tune RIT"; break; case FlexControlKnobFunction.TuneXIT: ret_val = "Tune XIT"; break; case FlexControlKnobFunction.TuneAF: ret_val = "Audio Gain"; break; case FlexControlKnobFunction.TuneAGCT: ret_val = "Tune AGC-T"; break; case FlexControlKnobFunction.None: ret_val = "None"; break; } return ret_val; }
public void FlexControl_KnobRotated(FlexControl.RotateDirection dir, int num_steps) { if (console == null || flexControl == null) { return; } FlexControlKnobFunction function = FlexControlKnobFunction.TuneVFOA; switch (current_knob_mode) { case KnobMode.A1: function = knob_a1; break; case KnobMode.A2: function = knob_a2; break; case KnobMode.B1: function = knob_b1; break; case KnobMode.B2: function = knob_b2; break; } int step = GetTuneStep(num_steps); if (num_steps > 1 && tuning_acceleration) { num_steps = 1; } switch (function) { case FlexControlKnobFunction.TuneVFOA: switch (dir) { case FlexControl.RotateDirection.Clockwise: if (Console.CTUN == true) { if ((Display.CurrentDisplayMode == DisplayMode.PANADAPTER) || (Display.CurrentDisplayMode == DisplayMode.PANAFALL) || (Display.CurrentDisplayMode == DisplayMode.PANASCOPE) || (Display.CurrentDisplayMode == DisplayMode.WATERFALL)) { Console.UPDATEOFF = 2; // ke9ns add let system know not to update screen for a little while pan } double temp1 = console.SnapTune(0.0, step, num_steps); // in mhz Console.CTUN1_HZ = Console.CTUN1_HZ + (long)(temp1 * 1e6); // ke9ns add allow bandpass window to scroll across display instead of display freq scroll under bandpass. console.tempVFOAFreq = console.VFOAFreq + temp1; // vfoafreq in mhz console.CalcDisplayFreq(); // ke9ns keep display from moving } else { console.VFOAFreq = console.SnapTune(console.VFOAFreq, step, num_steps); } break; case FlexControl.RotateDirection.CounterClockwise: if (Console.CTUN == true) { if ((Display.CurrentDisplayMode == DisplayMode.PANADAPTER) || (Display.CurrentDisplayMode == DisplayMode.PANAFALL) || (Display.CurrentDisplayMode == DisplayMode.PANASCOPE) || (Display.CurrentDisplayMode == DisplayMode.WATERFALL)) { Console.UPDATEOFF = 2; // ke9ns add let system know not to update screen for a little while pan } double temp1 = console.SnapTune(0.0, step, -num_steps); // in mhz Console.CTUN1_HZ = Console.CTUN1_HZ + (long)(temp1 * 1e6); // ke9ns add allow bandpass window to scroll across display instead of display freq scroll under bandpass. console.tempVFOAFreq = console.VFOAFreq + temp1; // vfoafreq in mhz console.CalcDisplayFreq(); // ke9ns keep display from moving } else { console.VFOAFreq = console.SnapTune(console.VFOAFreq, step, -num_steps); } break; } break; case FlexControlKnobFunction.TuneVFOB: switch (dir) { case FlexControl.RotateDirection.Clockwise: console.VFOBFreq = console.SnapTune(console.VFOBFreq, step, num_steps); break; case FlexControl.RotateDirection.CounterClockwise: console.VFOBFreq = console.SnapTune(console.VFOBFreq, step, -num_steps); break; } break; case FlexControlKnobFunction.TuneVFOASub: if (console.CurrentModel != Model.FLEX5000 || !console.RX2Enabled) { return; } switch (dir) { case FlexControl.RotateDirection.Clockwise: console.VFOASubFreq = console.SnapTune(console.VFOASubFreq, step, num_steps); break; case FlexControl.RotateDirection.CounterClockwise: console.VFOASubFreq = console.SnapTune(console.VFOASubFreq, step, -num_steps); break; } break; case FlexControlKnobFunction.TuneRIT: if (!console.RITOn) { console.RITOn = true; } switch (dir) { case FlexControl.RotateDirection.Clockwise: console.RITValue += num_steps * 2; break; case FlexControl.RotateDirection.CounterClockwise: console.RITValue -= num_steps * 2; break; } break; case FlexControlKnobFunction.TuneXIT: if (!console.XITOn) { console.XITOn = true; } switch (dir) { case FlexControl.RotateDirection.Clockwise: console.XITValue += num_steps * 2; break; case FlexControl.RotateDirection.CounterClockwise: console.XITValue -= num_steps * 2; break; } break; case FlexControlKnobFunction.TuneAF: switch (dir) { case FlexControl.RotateDirection.Clockwise: console.AF += num_steps; break; case FlexControl.RotateDirection.CounterClockwise: console.AF -= num_steps; break; } break; case FlexControlKnobFunction.TuneAGCT: switch (dir) { case FlexControl.RotateDirection.Clockwise: console.RF += num_steps; break; case FlexControl.RotateDirection.CounterClockwise: console.RF -= num_steps; break; } break; case FlexControlKnobFunction.None: //do nothing break; } }
public void FlexControl_KnobRotated(FlexControl.RotateDirection dir, int num_steps) { if (console == null || flexControl == null) { return; } FlexControlKnobFunction function = FlexControlKnobFunction.TuneVFOA; switch (current_knob_mode) { case KnobMode.A1: function = knob_a1; break; case KnobMode.A2: function = knob_a2; break; case KnobMode.B1: function = knob_b1; break; case KnobMode.B2: function = knob_b2; break; } int step = GetTuneStep(num_steps); if (num_steps > 1 && tuning_acceleration) { num_steps = 1; } switch (function) { case FlexControlKnobFunction.TuneVFOA: switch (dir) { case FlexControl.RotateDirection.Clockwise: console.VFOAFreq = console.SnapTune(console.VFOAFreq, step, num_steps); break; case FlexControl.RotateDirection.CounterClockwise: console.VFOAFreq = console.SnapTune(console.VFOAFreq, step, -num_steps); break; } break; case FlexControlKnobFunction.TuneVFOB: switch (dir) { case FlexControl.RotateDirection.Clockwise: console.VFOBFreq = console.SnapTune(console.VFOBFreq, step, num_steps); break; case FlexControl.RotateDirection.CounterClockwise: console.VFOBFreq = console.SnapTune(console.VFOBFreq, step, -num_steps); break; } break; case FlexControlKnobFunction.TuneVFOASub: if (console.CurrentModel != Model.FLEX5000 || !console.RX2Enabled) { return; } switch (dir) { case FlexControl.RotateDirection.Clockwise: console.VFOASubFreq = console.SnapTune(console.VFOASubFreq, step, num_steps); break; case FlexControl.RotateDirection.CounterClockwise: console.VFOASubFreq = console.SnapTune(console.VFOASubFreq, step, -num_steps); break; } break; case FlexControlKnobFunction.TuneRIT: if (!console.RITOn) { console.RITOn = true; } switch (dir) { case FlexControl.RotateDirection.Clockwise: console.RITValue += num_steps * 2; break; case FlexControl.RotateDirection.CounterClockwise: console.RITValue -= num_steps * 2; break; } break; case FlexControlKnobFunction.TuneXIT: if (!console.XITOn) { console.XITOn = true; } switch (dir) { case FlexControl.RotateDirection.Clockwise: console.XITValue += num_steps * 2; break; case FlexControl.RotateDirection.CounterClockwise: console.XITValue -= num_steps * 2; break; } break; case FlexControlKnobFunction.TuneAF: switch (dir) { case FlexControl.RotateDirection.Clockwise: console.AF += num_steps; break; case FlexControl.RotateDirection.CounterClockwise: console.AF -= num_steps; break; } break; case FlexControlKnobFunction.TuneAGCT: switch (dir) { case FlexControl.RotateDirection.Clockwise: console.RF += num_steps; break; case FlexControl.RotateDirection.CounterClockwise: console.RF -= num_steps; break; } break; case FlexControlKnobFunction.None: //do nothing break; } }