private void InitializeNavigator() { _navigator = new FleetNavigator(this, gameObject.GetSafeComponent<Seeker>()); }
private void InitializeNavigator() { _navigator = new FleetNavigator(this, gameObject.GetSafeMonoBehaviour<Seeker>()); }
private void InitializeAutoPilot() { ShipNavigator = new FleetNavigator(this, gameObject.GetSafeMonoBehaviour<Seeker>()); ShipNavigator.onDestinationReached += OnDestinationReached; }